1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Insurgency Weapon Showcase

  • DelaZ
  • August 21, 2006 at 11:45 PM
  • Zacker
    • August 22, 2006 at 12:25 PM
    • #21

    High quality as usual from you Ins guys! The weapons look a little boring imo, but as a you are going for realism they are fine.

    You should also loose the few remaining HL2 stock textures you got in your maps.

  • D3ads
    • August 22, 2006 at 1:28 PM
    • #22

    Looking good guys!

    Quote from kleinluka

    lol just noticed....[Blocked Image: http://img205.imageshack.us/img205/4229/insrb8.jpg]

    Hahaha, that's awesome

  • Minos
    • August 22, 2006 at 4:40 PM
    • #23
    Quote from kleinluka

    lol just noticed....[Blocked Image: http://img205.imageshack.us/img205/4229/insrb8.jpg]

    classic!

    yeah that's a shot from my map

  • st0lve
    • August 22, 2006 at 5:59 PM
    • #24

    Thats spines most impressive texture yet to this date!

  • Erratic
    • August 22, 2006 at 6:34 PM
    • #25
    Quote from Swifty-

    Only thing what disturbed me a bit was this house the player is aiming at in 10th screenshot, are those pillars only support for the other side of the building? Seems odd that those could carry it?

    Yeah the perspective of the shot gives the illusion it's holding up the tall building. It's actually just holding up a canopy-esque structure, hard to tell from the shot, though.

  • Fletch
    • August 22, 2006 at 7:53 PM
    • #26

    Needs suicide bomber belts.

  • Steppenwolf
    • August 22, 2006 at 7:58 PM
    • #27

    Thanks for the nice comments guys!

  • Meotwister
    • August 23, 2006 at 12:05 AM
    • #28
    Quote from Fletch

    Needs suicide bomber belts.

    lol totally, I loved that map.

    Looks really amazing. I hope this means they are getting close to a release sometime in the near future.

  • teeluu
    • August 23, 2006 at 11:21 AM
    • #29
    Quote from Erratic

    Yeah the perspective of the shot gives the illusion it's holding up the tall building. It's actually just holding up a canopy-esque structure, hard to tell from the shot, though.

    Oh, noticed it now when you said, nice illusion there

  • spine
    • August 23, 2006 at 1:02 PM
    • #30

    Wow, nice feedback!

    cept..

    Quote from st0lve

    Thats spines most impressive texture yet to this date!

    Right.... eh thanx...

    Mino's map slaps buttocks!

  • DelaZ
    • September 18, 2006 at 10:44 PM
    • #31

    I guess I can post this in here...

    Quote

    It's time again for an update, since the last one was about 1 month ago.First of all the playtesters started testing again. At the moment they are mainly testing the maps for glitches and gameplay improvement.

    A couple of new talented guys recently joined the development team. Let's start with the level designers.

    Jenz, FMPONE, moroes, propaganda will be creating new enviroments and levels for Insurgency.

    Deviator will be responsible for designing the new interface.

    Stukov and Optichelix who were just playtesting Insurgency before have been promoted to full members of the development team, and are now leading and coordinating the US playtests.

    Dennis, who is active as an 2D/3D artist for Insurgency is now taking over the lead from Grimes and Ralfst3r for the EU playtesters.

    His expierence as a professional playtester for Guerilla (http://www.guerrilla-games.com/) will certainly help him with his new task.

    The coding department also got some reinforcement, who will help speed up the development of the game.

    More information about them will possible be released in the next announcement.

    Tarky is working hard on the Insurgency network sites at the moment and is almost finished.

    The official sites and forums will be back online again as soon as the design for the network has been done.

    And finally here are a couple of new screenshots for you:

    (click on the images for fullsize)

    Display More

    Marines:

    [Blocked Image: http://ftp.insmod.net/screenshots/insurgency_kabar.jpg]

    [Blocked Image: http://ftp.insmod.net/screenshots/insurgency_m9.jpg]

    Insurgents:

    [Blocked Image: http://ftp.insmod.net/screenshots/insurgency_bayonet.jpg]

    [Blocked Image: http://ftp.insmod.net/screenshots/insurgency_makarov.jpg]

  • PhilipK
    • September 18, 2006 at 10:47 PM
    • #32

    damn thats hot!

    i dig the rounded building in the third and the last pic

  • Bic-B@ll
    • September 18, 2006 at 11:18 PM
    • #33

    that's a thickass stop sign

  • ⌐■_■
    • September 18, 2006 at 11:34 PM
    • #34

    release it allready will ya!

    love it

  • Evert
    • September 19, 2006 at 6:29 AM
    • #35
    Quote from Bic-B@ll

    that's a thickass stop sign

    Aren't the edges extruded?

    Don't think it's thick ;o

  • FrieChamp
    • September 19, 2006 at 8:21 AM
    • #36
    Quote from Bic-B@ll

    that's a thickass stop sign

    Hurry Marines, take cover behind the stop sign!!

  • Sa74n
    • September 19, 2006 at 10:00 AM
    • #37

    mh im really looking forward to this. im not a big fan of the setting but its pretty good looking anyway.

  • Phobos
    • September 19, 2006 at 7:58 PM
    • #38

    OMG floating tree?

    [Blocked Image: http://ftp.insmod.net/screenshots/insurgency_kabar.jpg]

    That stuff looks like garbage, where do you find this talent? The internet? pfft..

  • st0lve
    • September 19, 2006 at 8:10 PM
    • #39

    I guess you haven't been to Iraq, floating palm trees are just as common as rednecks in the US.

  • Meotwister
    • September 20, 2006 at 6:10 AM
    • #40
    Quote from Bic-B@ll

    that's a thickass stop sign

    lol i was looking for that for 5 min and then i saw it and was like omfg...

    Stuff looks great, cant wait for the release.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™