High quality as usual from you Ins guys! The weapons look a little boring imo, but as a you are going for realism they are fine.
You should also loose the few remaining HL2 stock textures you got in your maps.
High quality as usual from you Ins guys! The weapons look a little boring imo, but as a you are going for realism they are fine.
You should also loose the few remaining HL2 stock textures you got in your maps.
Looking good guys!
Quote from kleinlukalol just noticed....[Blocked Image: http://img205.imageshack.us/img205/4229/insrb8.jpg]
Hahaha, that's awesome ![]()
Quote from kleinlukalol just noticed....[Blocked Image: http://img205.imageshack.us/img205/4229/insrb8.jpg]
classic!
yeah that's a shot from my map ![]()
Thats spines most impressive texture yet to this date!
Quote from Swifty-Only thing what disturbed me a bit was this house the player is aiming at in 10th screenshot, are those pillars only support for the other side of the building? Seems odd that those could carry it?
Yeah the perspective of the shot gives the illusion it's holding up the tall building. It's actually just holding up a canopy-esque structure, hard to tell from the shot, though. ![]()
Needs suicide bomber belts.
Thanks for the nice comments guys! ![]()
I guess I can post this in here...
QuoteDisplay MoreIt's time again for an update, since the last one was about 1 month ago.First of all the playtesters started testing again. At the moment they are mainly testing the maps for glitches and gameplay improvement.
A couple of new talented guys recently joined the development team. Let's start with the level designers.
Jenz, FMPONE, moroes, propaganda will be creating new enviroments and levels for Insurgency.
Deviator will be responsible for designing the new interface.
Stukov and Optichelix who were just playtesting Insurgency before have been promoted to full members of the development team, and are now leading and coordinating the US playtests.
Dennis, who is active as an 2D/3D artist for Insurgency is now taking over the lead from Grimes and Ralfst3r for the EU playtesters.
His expierence as a professional playtester for Guerilla (http://www.guerrilla-games.com/) will certainly help him with his new task.
The coding department also got some reinforcement, who will help speed up the development of the game.
More information about them will possible be released in the next announcement.
Tarky is working hard on the Insurgency network sites at the moment and is almost finished.
The official sites and forums will be back online again as soon as the design for the network has been done.
And finally here are a couple of new screenshots for you:
(click on the images for fullsize)
Marines:
[Blocked Image: http://ftp.insmod.net/screenshots/insurgency_kabar.jpg]
[Blocked Image: http://ftp.insmod.net/screenshots/insurgency_m9.jpg]
Insurgents:
[Blocked Image: http://ftp.insmod.net/screenshots/insurgency_bayonet.jpg]
[Blocked Image: http://ftp.insmod.net/screenshots/insurgency_makarov.jpg]
damn thats hot!
i dig the rounded building in the third and the last pic ![]()
that's a thickass stop sign ![]()
release it allready will ya! ![]()
love it ![]()
mh im really looking forward to this. im not a big fan of the setting but its pretty good looking anyway.
OMG floating tree? ![]()
[Blocked Image: http://ftp.insmod.net/screenshots/insurgency_kabar.jpg]
That stuff looks like garbage, where do you find this talent? The internet? pfft..
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I guess you haven't been to Iraq, floating palm trees are just as common as rednecks in the US. ![]()
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