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Posts by Arcadian

  • mods i'm making - Clear Horizon & Insurgence

    • Arcadian
    • January 14, 2004 at 4:06 AM

    What you saw was an early test on how the missions work. Each mission could only be done a certain number of times, or depended on your experience level. There is no limit to how many missions could be added.


    The hooker u saw is not part of the game, in fact none of the graphix u saw would ever be used in the game. Like I said I was asked to code it all and I never had anyone to do graphix, and I didnt feel like making any myself, therefore models & maps in the alpha versions of coarse are only used in the testing phase.

    testing phase sounds cool

    /me shakes his head at OL ... worst beta tester evr

  • Household Death

    • Arcadian
    • January 13, 2004 at 6:07 PM

    you know dats right

  • Household Death

    • Arcadian
    • January 12, 2004 at 1:51 AM

    i've only seen the screenshots, so i cant really say

    the ug was cuz they look kinda quakish, boxy, cartoony

  • mods i'm making - Clear Horizon & Insurgence

    • Arcadian
    • January 11, 2004 at 11:21 PM

    thanx

    and btw: clear horizons is set up in an urban setting, like city streets - kinda like gta3

  • mods i'm making - Clear Horizon & Insurgence

    • Arcadian
    • January 11, 2004 at 6:30 AM

    new in-game pics of the character

    http://%7boption%7d

  • Household Death

    • Arcadian
    • January 10, 2004 at 12:48 AM

    if omega coded this it must be good, but the maps look ug

  • Hostile Intent

    • Arcadian
    • January 10, 2004 at 12:35 AM

    As far as a first release I think its good. I liked the vgui menu for selecting weapons. The maps are a bit less than attractive, no shadows, bad lighting and gameplay needs work. I had fun running around in the hotel rooms with my whole team that was fun.

    btw: this is not a cs clone, its a rainbow six clone (which is what cs is - RB6 came out long before cs).

    btw:btw: I don't think anyone remembers Counter-Strike when they first released. CS had ugly maps, ugly weapons and ugly players and horrible animations. It took them years to get it to where its at now. CS was crap until valve took interest and had all the characters re-animated and modeled better. .. and it still has bugs & ugly maps

  • mods i'm making - Clear Horizon & Insurgence

    • Arcadian
    • January 8, 2004 at 9:39 PM

    edit

    i thought u were saying that was someone elses model at first, but after re-reading and looking at the pic i see u werren't

    sorry bout that :/

    Heres new pix of the character.. it rox

    and also night vision in-game.. (yup everyone has nightvision)

    http://%7boption%7d

  • mods i'm making - Clear Horizon & Insurgence

    • Arcadian
    • January 6, 2004 at 10:37 PM

    huh

    oh nm, YASFAMUBSDAWHNBTDWHTTMUSFA

  • mods i'm making - Clear Horizon & Insurgence

    • Arcadian
    • January 6, 2004 at 4:17 PM

    Here's a couple screens of one of the character models. It was modeled/textured by illkid, and I created the biped for it in character studio. It is not finished. We still have to add more detail to it but its a start.

    http://%7boption%7d

    Heres some shots of stuff in CH (not much to look at really)... I was just supposed to do the coding

    http://%7boption%7d

  • New York Post vs. Take-Two Interactive Inc.

    • Arcadian
    • January 3, 2004 at 2:19 PM

    yeh that guy is an idiot. I didn't read the whole article basically because I've read enough articles about how video games are sooo bad. Try watching CNN for 15 minutes and see whats really bad out there.

  • mods i'm making - Clear Horizon & Insurgence

    • Arcadian
    • December 18, 2003 at 10:09 AM

    In my spare time I'm making a couple mods.

    The first is Clear Horizons which is a multiplayer role playing mod. The concept of the mod is basically doing missions and gaining experience points. The more xp you have the more things (weapons, ammo, armor) you can buy. All the xp, money, health, etc, is saved while you play. There are different types of missions. Some missions are 'find this object and return it to someplace else' and others are bounty missions where you have to find and kill another player and another type is 'find this object or npc and blow it up/kill it'. There is a jail system also, so if players kill each other too much they will end up in jail playing with a bar of soap. Money can be exchanged by players for whatever reason. Its a work in progress... and is fun to code. Still need maps and models to go with the game.

    The other mod is Insurgence. This is basically my version of Americas Army. I like that game a lot and was thinking it would be cool to code something simular for the fun of it. Plus in this mod you won't have to go thru the training to get into maps or to use weapons... and anyone can make maps for it. I'll post screens of maps, characters & weapons when I get a chance (if anyone cares).

    Both mods probably will be ported to HL2 -> Insurgence will for sure.

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