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mods i'm making - Clear Horizon & Insurgence

  • Arcadian
  • December 18, 2003 at 10:09 AM
  • Arcadian
    • December 18, 2003 at 10:09 AM
    • #1

    In my spare time I'm making a couple mods.

    The first is Clear Horizons which is a multiplayer role playing mod. The concept of the mod is basically doing missions and gaining experience points. The more xp you have the more things (weapons, ammo, armor) you can buy. All the xp, money, health, etc, is saved while you play. There are different types of missions. Some missions are 'find this object and return it to someplace else' and others are bounty missions where you have to find and kill another player and another type is 'find this object or npc and blow it up/kill it'. There is a jail system also, so if players kill each other too much they will end up in jail playing with a bar of soap. Money can be exchanged by players for whatever reason. Its a work in progress... and is fun to code. Still need maps and models to go with the game.

    The other mod is Insurgence. This is basically my version of Americas Army. I like that game a lot and was thinking it would be cool to code something simular for the fun of it. Plus in this mod you won't have to go thru the training to get into maps or to use weapons... and anyone can make maps for it. I'll post screens of maps, characters & weapons when I get a chance (if anyone cares).

    Both mods probably will be ported to HL2 -> Insurgence will for sure.

  • FrieChamp
    • December 18, 2003 at 4:57 PM
    • #2

    "Clear horizons" sounds interesting, what setting is it placed in ? I assume it is not the traditional fantasy theme.

  • mikezilla
    • December 18, 2003 at 6:45 PM
    • #3

    so screens plz

  • DD
    • December 19, 2003 at 12:59 AM
    • #4

    omg, too much text!~~@~! *passes out*

  • Arcadian
    • January 6, 2004 at 4:17 PM
    • #5

    Here's a couple screens of one of the character models. It was modeled/textured by illkid, and I created the biped for it in character studio. It is not finished. We still have to add more detail to it but its a start.

    http://%7boption%7d

    Heres some shots of stuff in CH (not much to look at really)... I was just supposed to do the coding

    http://%7boption%7d

  • Taylor
    • January 6, 2004 at 6:01 PM
    • #6

    OLYARFPSBACT?

  • Arcadian
    • January 6, 2004 at 10:37 PM
    • #7

    huh

    oh nm, YASFAMUBSDAWHNBTDWHTTMUSFA

  • CrazyMAC
    • January 8, 2004 at 12:56 AM
    • #8

    http://arcadian.host.sk/insurgence.htm

    thats so is telnets ;D~

    http://telnets.org/gfx/news/tel-m90s.jpg

  • Arcadian
    • January 8, 2004 at 9:39 PM
    • #9

    edit

    i thought u were saying that was someone elses model at first, but after re-reading and looking at the pic i see u werren't

    sorry bout that :/

    Heres new pix of the character.. it rox

    and also night vision in-game.. (yup everyone has nightvision)

    http://%7boption%7d

  • Arcadian
    • January 11, 2004 at 6:30 AM
    • #10

    new in-game pics of the character

    http://%7boption%7d

  • FrieChamp
    • January 11, 2004 at 1:36 PM
    • #11

    Looking sweet.

  • Arcadian
    • January 11, 2004 at 11:21 PM
    • #12

    thanx

    and btw: clear horizons is set up in an urban setting, like city streets - kinda like gta3

  • OL
    • January 13, 2004 at 10:08 PM
    • #13

    ch wrst mod evr!!

    all you had to do was pick up this suitcase and bring it to this other place, then you had to take this hooker somewhere for some reason

    then flashdevil put me in jail

  • Arcadian
    • January 14, 2004 at 4:06 AM
    • #14

    What you saw was an early test on how the missions work. Each mission could only be done a certain number of times, or depended on your experience level. There is no limit to how many missions could be added.


    The hooker u saw is not part of the game, in fact none of the graphix u saw would ever be used in the game. Like I said I was asked to code it all and I never had anyone to do graphix, and I didnt feel like making any myself, therefore models & maps in the alpha versions of coarse are only used in the testing phase.

    testing phase sounds cool

    /me shakes his head at OL ... worst beta tester evr

  • DD
    • January 14, 2004 at 4:14 AM
    • #15

    Thats ug. Looks boxy, quakish, and cartoony.

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