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  3. Crackerjack

Posts by Crackerjack

  • WIP in WIP, post your level screenshots!

    • Crackerjack
    • November 18, 2005 at 10:07 PM

    Hey Slicky, real nice textures there... you wouldnt mind if I got my hands on those woulud you?

  • The Official Quake IV release thread

    • Crackerjack
    • November 7, 2005 at 4:22 PM

    hehehe! thats pretty funny... looks like im going to best buy today.

  • Haloweeen?

    • Crackerjack
    • October 19, 2005 at 2:01 PM

    [Blocked Image: http://cjmaps.hlgaming.com/images/ham1.jpg]

    lol.. .thats right... the hamburgerler!!!

  • The Official Quake IV release thread

    • Crackerjack
    • October 19, 2005 at 1:52 PM
    Quote from von*ferret

    especially when I have all my classes only on two days of the week, so missing one day you miss half of ... everything.

    lol, at least you have a ride to go to Best Buy.... I only got my bike and long board

  • King Kong Demo

    • Crackerjack
    • October 8, 2005 at 4:40 AM

    great demo! I really like the style and atmosphere of the game.... Exspecially while kong.

  • Finding a mod team worth your while 101

    • Crackerjack
    • August 31, 2005 at 3:35 AM

    Its all about the feeling, either you enjoy the theme, concept and ideas of the mod or you are doing it because you think its a popular mod and you want you name out there. When its the 2nd option the motivation slowly dissolves and you flake. Its honestly all about the feeling. Dont choose the 2nd one.

  • HL2 High-detail skin pack

    • Crackerjack
    • August 23, 2005 at 5:53 AM
    Quote from von*ferret

    I"d rather those resources and texture memory spent on environments.

    Amen brother

  • WIP in WIP, post your level screenshots!

    • Crackerjack
    • August 21, 2005 at 11:56 PM

    Yeah its looking really cool... im interested to see what the story involves!

  • The Last Great War

    • Crackerjack
    • August 21, 2005 at 11:51 PM

    If melee and movement is one of your focus's for a mod.. im not sure WW2 would be the greatest theme to approach this with. I would suggest a kunfu style mod.. maybe something closer to TS?

  • Elvish Warrior

    • Crackerjack
    • August 20, 2005 at 8:50 PM

    Looking pretty cool man.... you have progessed alot from that fish.. hahaha

  • de_projects (cs1.6)

    • Crackerjack
    • August 16, 2005 at 11:29 PM
    Quote from Nz-Nexus

    Best spelling of 'beige' ever.

    hahaha what can I say.. I didnt pass the third grade....

  • de_projects (cs1.6)

    • Crackerjack
    • August 16, 2005 at 12:07 AM

    He is saying that the lighting is bland... needs more color.. everything feels brown and white-ish.. You need a hell of alot more contrast.. more red... and use another color other than white for the lights.. maybe a bayje

  • Cliff textures. (DL and screens (alot))

    • Crackerjack
    • August 15, 2005 at 3:50 PM

    Hey man, suggestion for your next texture release: Please have the textures in .VTF format and also make sure you add .VMT's to all the textures. TGA format does not work with HL2.

  • cs palmrich

    • Crackerjack
    • August 14, 2005 at 3:54 PM

    I really like what I see in the last few pics... it really does look like one of the hott ass town where all you want is air conditioning... The only thing that seems to be missing here is a proper sky box

  • Guess the map!

    • Crackerjack
    • August 13, 2005 at 4:35 PM

    Where is Posteh when you need him! Im sure he knows the name

  • dm_bast

    • Crackerjack
    • August 1, 2005 at 7:04 AM
    Quote from Mr.Ben

    It reminds me of that mod on HL ages ago, it was like light fade central. Buggered if I can recall it's name though.

    OMG MR.BEN!!!!! email me man! or something!

    btw... walls need more an appeal... they are very flat, instead of just remaking the map.... improve it. (though you already have it needs more) But keep up the good work!

  • Open Source Map Pack

    • Crackerjack
    • August 1, 2005 at 7:01 AM

    MINO_!~~~!!!~!@

    Awesome stuff brother! Totally agree with you.... it has taken me 6 months to get one room done.... im just not as inspired as used to be Its a god damn shame... but heh what can you do? But now I enjoy doing textures ! Anyways Mino... I hope one day you find that inspiration again and come to map for the community one more time Talk to you on MSN!

  • Arbogast

    • Crackerjack
    • August 1, 2005 at 6:47 AM
    Quote from ReNo

    Very very nice. Captures the feel of an actual city rather than a set of buildings around roads. Can't wait to see more

    Totally agree! I like the cluttered feeling and the colors and variation in the area, but the depth of the level is the real key here. Awesome job!

  • Ns_calamus

    • Crackerjack
    • August 1, 2005 at 6:39 AM

    Hmmm this is a cliche NS style map... Same lighting style and same brushwork as alot of the other NS maps... exspecially DrunkenMonkeh's style of NS mapping. I would like to see more variation and less corridors.... Detailing becomes very easy if you give each room a purpose and a style

  • COLLEGE@

    • Crackerjack
    • August 1, 2005 at 6:22 AM
    Quote from von*ferret

    http://www.scad.edusavannah biatches

    Represent!~

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