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  3. Crackerjack

Posts by Crackerjack

  • dm_rebar

    • Crackerjack
    • December 14, 2004 at 2:08 PM

    hey those wooden things werent there last time!

  • Crytek looking for interns

    • Crackerjack
    • December 14, 2004 at 2:07 PM
    Quote from DUFFY

    haha thats so funny...i could just imagine the people that spoke different languages standing up in the middle of a meeting and rubbing their belly to indicate they're hungry

    hahahaha

  • Who's in?

    • Crackerjack
    • December 14, 2004 at 2:04 PM

    Im in and have just recently started on finishing up the layout probably have it done by this weekend.

  • dm_cascade - wip

    • Crackerjack
    • December 14, 2004 at 2:00 PM

    Wow, some nice improvments sir. keep it up.

  • Crytek looking for interns

    • Crackerjack
    • December 14, 2004 at 12:27 AM

    I think it would be tough for the people that only know english as a language (me personally)... I wouldnt know what to say in the grocery store... I would be able to eat.. aahhhh!!! But other than that... I have to wait till im in and out of uni which is 4 years from now...

  • Charlie and the Chocolate Factory teaser trailer

    • Crackerjack
    • December 11, 2004 at 11:45 PM

    the movie will suck if there are no oompa loompas

  • dm_echo

    • Crackerjack
    • December 9, 2004 at 6:57 PM
    Quote from RD

    it looks like it could be a CSS map as well, too realistic. Hldm has unrealistic stuff like moving platforms and coloredcoded spots where guns lay. At least that was hldm1

    Times have changed my friend....and I would suggest moving along with it.

  • dm_echo

    • Crackerjack
    • December 9, 2004 at 12:34 PM

    Like I said before man, looks awesome! but will it play awesome... I guess we will have to test it out on Zazi's server when ever your ready

  • A testing server

    • Crackerjack
    • December 8, 2004 at 11:34 PM
    Quote from patriot

    CJ! why are you posting! you should be mapping 24/7 :D

    EEEK!!~

    Btw: Zazi,

    Brady Keehn

    [email protected]

  • dm_petrol

    • Crackerjack
    • December 8, 2004 at 10:34 AM

    I think the lighting inside is whats killing you. It doesnt bring out your architecture and doesnt contrast at all..it appears to be all white lighting (except for the outside of course). The vents are really wierd looking and may have gone a bit overboard... Some parts in your level you have excellent brush work and other meh, but then again not every area can be WoWZeRS.

    As I was looking through ur pics i noticed that the outside area is surrounded by a brick wall or appears that way from the shots you took. If I am right, then that doesnt fly with source engine exspecially with buildings surrounding it. Some areas out side feel a bit empty but all around this map has some good work in it... but your theme is weak, industrial area/building with vents and a brick wall surrounding what ever it is surrounding..... Keep it up though

  • A testing server

    • Crackerjack
    • December 8, 2004 at 3:43 AM
    Quote from DUFFY

    whats more important mazy....the hl2 community or your moneynvm

    Maybe this is why you put the "nvm" but wouldn't Mazy making a DM benefit both of those sides? If he wins.. he does get money and respect of th HL2 Community.

  • A testing server

    • Crackerjack
    • December 7, 2004 at 5:00 AM

    Zazitize my captain....(admin please)

  • A testing server

    • Crackerjack
    • December 6, 2004 at 7:11 PM

    Is there any plans for someone hosting a mapcore DM test server?

  • Ryu Dragon

    • Crackerjack
    • December 6, 2004 at 3:32 AM

    yeah that game is so confusing...

  • HL2DM : Bounce - BETA 1

    • Crackerjack
    • December 6, 2004 at 2:14 AM

    Just went through the map.. its pretty fun... i had a lot of fun throwing boxes in the air... grabbing a flame barrel then jumping in the air shooting the flame barrel at the box... that is fun.

    But I took some screen shots of things im not sure u noticed.

    The lighting is really messed up in here.... try to fix that.

    [Blocked Image: http://cjmaps.hlgaming.com/images/dm_bounce_b10000.jpg]

    Notice how the water changes.....

    [Blocked Image: http://cjmaps.hlgaming.com/images/dm_bounce_b10001.jpg]

    [Blocked Image: http://cjmaps.hlgaming.com/images/dm_bounce_b10002.jpg]

    At the end of the tree line... a tree is cut and half and maybe add some static props of trees to the front

    [Blocked Image: http://cjmaps.hlgaming.com/images/dm_bounce_b10003.jpg]

    The material seems to be quite stretched here

    [Blocked Image: http://cjmaps.hlgaming.com/images/dm_bounce_b10004.jpg]

  • Bounce (remake for HL2DM)

    • Crackerjack
    • December 5, 2004 at 3:39 PM

    I really like the lighting effect used in bounce10.jpg, how did you get that?

  • de_shapingcity

    • Crackerjack
    • December 5, 2004 at 5:40 AM

    Okay there are only 2 things i dont like about this map.

    1. The terrain is unrealistic, the grass is way to flat make it looka hell of alot nice. And that little brick cobble path throught the grass is a displacment you should paint the alpha and actually make it look like their blended together, giving the effect that the grass is starting to take over the path, which gives more of a "old path" feeling.

    2. Is the lighting, i think its way to bland, have more spot lights, more spot lights comming for the street lights and maybe some lights glowing around the tress to give it that dark park feel. And have more lighting color, maybe some where on the building have red lights glowing of some sort, just give it mroe variance than the bland ligthing you have now.

    Other than that its looking pretty decent.

  • HL2 mod - "The 7th Sign" in need of mappers

    • Crackerjack
    • December 4, 2004 at 3:33 PM

    Yeah good call, MP first. Always. But just prepared to be on this mod for a very long time.

  • HL2 mod - "The 7th Sign" in need of mappers

    • Crackerjack
    • December 4, 2004 at 5:47 AM

    Some work of advice, dont play your mod to big in the beginning, a singleplayer and multiplayer mod, is tons of work, you will constantly be looking over the two teams workin on it... and it will take forever.

  • Battlefield 2

    • Crackerjack
    • December 2, 2004 at 9:37 PM

    did HL2 not look good because it was delayed.... NO! it looked awesome!

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