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  2. Crackerjack

Posts by Crackerjack

  • WIP in WIP, post your level screenshots!

    • Crackerjack
    • May 31, 2006 at 6:38 PM

    A little something i have been messing with.

    [Blocked Image: http://cjmaps.hlgaming.com/images/part2a.jpg]

    [Blocked Image: http://cjmaps.hlgaming.com/images/part2b.jpg]

  • de_static *RC VERSION DL* - updated 16/02

    • Crackerjack
    • May 31, 2006 at 6:30 PM

    Looking very nice indeed. Just fix the shadows, they look really harsh and i think you will be golden

  • de_parkade

    • Crackerjack
    • April 18, 2006 at 7:35 AM

    looking good and looking fun! But im going to have to agree with the comment on the 90 degree road turns, those deff need to be rounded

  • Happy birthday Kleiny!!11

    • Crackerjack
    • February 23, 2006 at 5:53 AM

    Happy B-Day buddy!!!

  • Half-Life 2: Concerned: The Life And Death Of Gordon Frohman

    • Crackerjack
    • February 11, 2006 at 6:39 PM

    hehe indeed.

  • [WIP] Dm_cloudcity (updated 2006-09-05) (Final beta)

    • Crackerjack
    • December 23, 2005 at 5:03 PM

    Yeah it doesnt look to dark for on the snarkpit forums. But damn does this map look fun to play on, alot of nice z-axis action, wide open areas but with restricted paths. Looks real nice. Maybe dont even add textures but instead color the map with different shades of blue for lighting?

  • Hitting The Wall..

    • Crackerjack
    • December 22, 2005 at 1:12 PM

    I had this problem for a fuckin year... what I did is a couple things really, I just didnt think about modding or mapping, excersized, and actually began doing alot of painting. Spay painting that is, designing stuff like that is alot of fun. other than always having to sitting down to design a map or shit on the computer. Basically dont sit down anymore.. your body hates that you sit alot! Right now its fuckin with my head cause now i have a job where i sit down all day in front of comp

  • WIP in WIP, post your level screenshots!

    • Crackerjack
    • December 20, 2005 at 12:53 PM

    hey where did you get Dietrich's golden gun from! I want I want!

  • zbrush test

    • Crackerjack
    • December 19, 2005 at 10:27 PM

    Hmm its really hard to tell whats what in that last picture, I would suggest more contrast between the skull with horns and the skulls its layin gon, I can barely tell what its laying on. I just know from the topic title so yeah. Good work so far.

  • !!!! BABY ALARM !!!! CONGRATULATIONS TO KUNGFUSQUIRREL

    • Crackerjack
    • December 19, 2005 at 10:19 PM

    WOW! Congrats KFS!!! Glad to hear he was born healthy. Now seriously, R_speeds?

  • WIP in WIP, post your level screenshots!

    • Crackerjack
    • December 16, 2005 at 7:57 PM
    Quote from Crackerjack

    Please dont mind the red dots they are there for me.

  • WIP in WIP, post your level screenshots!

    • Crackerjack
    • December 16, 2005 at 7:41 PM

    Yeah I did leave ND, But we were testing gameplay and not making maps beautiful... I will release this map soon to test gameplay. But I want to make some more adjustments to the layout. This might just turn into a SP map.

  • WIP in WIP, post your level screenshots!

    • Crackerjack
    • December 16, 2005 at 6:52 PM

    Stolve i cant show any of the stuff from ND brother. All that is HL2 textures and props, and i havent even started on the art pass. Its all gameplay im worried about. im not trying to make a beautiful map then worry about gameplay. I said this in the post... does nobody read it?

  • WIP in WIP, post your level screenshots!

    • Crackerjack
    • December 16, 2005 at 6:40 PM

    Okay here is the other map. Another WIP. This one i spent more time on, none of the textures, detail and building brushwork are final (note the buildings appear to have no damage). What i personally like to do is work on gameplay first... then move onto detail... as I did with October. Havent started adding detail to it yet. Also this map is up for grabs to any mod that might think it fits theme. Basically these two shots are an atmosphere test and gameplay test, as you can see the layout below. Please dont mind the red dots they are there for me.

    [Blocked Image: http://cjmaps.hlgaming.com/streets/streets1.jpg]

    [Blocked Image: http://cjmaps.hlgaming.com/streets/layout3.jpg]

  • WIP in WIP, post your level screenshots!

    • Crackerjack
    • December 16, 2005 at 6:37 PM

    Yes indeed, again, its a WIP... i think i put that in the post.. i would hope it would be nothing special cause it was used as a test map. But once again guys this isnt anything final lol.

  • WIP in WIP, post your level screenshots!

    • Crackerjack
    • December 16, 2005 at 5:34 AM

    indeed good suggestion ReNo

  • WIP in WIP, post your level screenshots!

    • Crackerjack
    • December 16, 2005 at 3:30 AM

    those block statics and models... not other displacements or brushes.

  • WIP in WIP, post your level screenshots!

    • Crackerjack
    • December 16, 2005 at 3:25 AM

    probably some interiors so the i dont kill performance with dysplacements... unfortunatly they dont block vis .

  • de_corse

    • Crackerjack
    • December 16, 2005 at 2:58 AM
    Quote from |FRITZ|

    wtf. This should be in the spotlight thing on the front page. Remove that spanish map!

    Hey dont be an asshole that person worked hard on the spanish map and deserves some respect.

  • WIP in WIP, post your level screenshots!

    • Crackerjack
    • December 16, 2005 at 2:56 AM

    those were my intentions actually, its supposed to be one of those despressing cold, bland days.. those days when you look outside and say the weather sucks.

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