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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Taylor Swift
    • December 13, 2005 at 7:30 AM
    • #1,181
    Quote from Crackerjack

    So Nexus.. what is the deal with that house man? Kinda dissappointing... you were heading in the right direction for quite sometime.

    that house was an free prefab from cheroketeam.com

    pwned. I just dont waste my time on noob work from some hl2 halloween nub mapper. And this is the first snow official santa map!

    PS: [Blocked Image: http://www.cheroketeam.savana.cz/images/textimages/prefabs/house2.jpg]

    crackerjack you should now know.

  • von*ferret
    • December 13, 2005 at 7:51 AM
    • #1,182

    wtf prefabs?

    FF the first shot is boring. the second shot really makes the sentry gun feel way tooooo smooth. Dunno but the map is pretty. Release good gameplay levels, they're fun? Include them. Dont bore peopel with too few of levels.

  • Deckaux
    • December 13, 2005 at 9:45 AM
    • #1,183
    Quote from hamst3r

    that map looks amazing deck.....ugh don't know how to spell your name

    Actually, you're spelling it very well - 'Deck' is the abbreviation of 'Deckaux'.

    Nevertheless, I know it's a weird nickname, so don't worry...

  • von*ferret
    • December 13, 2005 at 9:52 AM
    • #1,184

    whats up with the evil eye sig? lol

  • Deckaux
    • December 13, 2005 at 10:06 AM
    • #1,185
    Quote from von*ferret

    whats up with the evil eye sig? lol

    Uh, that's hard to say. It's either the window into the so called 'eyecandy core' or it's the (evil) allseeing eye of the deus ex machina. Dunno really. Once I made a teaser/making-of animation of that sig:

    [Blocked Image: http://static.justgamers.de/1/1861/members/deckaux/2D/deck2_teaser.gif]

    Erm, 'redundant' might be the word you're now looking for. :derp:

  • von*ferret
    • December 13, 2005 at 10:17 AM
    • #1,186

    haha neat.

    ok back to levels lol

  • Crackerjack
    • December 13, 2005 at 12:20 PM
    • #1,187

    Well Nexus.. I do know now... because i didnt before.....

    As for you Defrag, its looking pretty cool, Im getting more and more excited about FF, I cant wait for the mod!

  • ⌐■_■
    • December 13, 2005 at 12:22 PM
    • #1,188

    Wow, that's some really cool animation man! It's 5Mb btw...

    I like the FF screenshots. This is onbe of the most professional mods around fo sho.

  • Deckaux
    • December 13, 2005 at 12:50 PM
    • #1,189
    Quote from von*ferret

    ok back to levels

    I think I solved the lag-problem.

    Looks like the cables ('collide with world' on / 'auto-resize' on) were causing it. I turned those flags off and the map ran smooth again - everything seems to turn out fine now.

  • MJ
    • December 13, 2005 at 1:09 PM
    • #1,190

    good stuff Deckaux but some of those textures gotta go...

  • insta
    • December 13, 2005 at 1:20 PM
    • #1,191
    Quote from MJ

    good stuff Deckaux but some of those textures gotta go...

    It would probably help if you told him which textures you aren't happy with.

  • Deckaux
    • December 14, 2005 at 8:46 PM
    • #1,192
    Quote from MJ

    good stuff Deckaux but some of those textures gotta go...

    Which ones?

  • von*ferret
    • December 14, 2005 at 9:54 PM
    • #1,193

    this is the kind of crit that needs to be described like klein says. If you see something wrong, dont just vaguely point it out. Go into detail and we can have a conversation about said critique.

  • Deckaux
    • December 14, 2005 at 11:33 PM
    • #1,194

    Yes, however.

    I think I finally solved the problem. At least everything was fine after the last compile using FAST vis & rad. I'm currently doing a FULL compile and see if it's okay now, too. Although it would be very strange if the map was slower with a full compile than with only the fast settings...

    If I'm not winning the contest, I'll release this for HLDM, although the gameplay won't fit that perfectly. But I just can't wait to hear your feedback after playing it.

  • Crackerjack
    • December 16, 2005 at 2:36 AM
    • #1,195

    HEY! so its been about a year sinse I have really shown any of my work or done anything. Well thats because mods like to act like game dev companies which i believe is bulllshit. So i left them! And took my work with me. hahaha. This map is pretty small not sure if want to release it as a DM map or what i am going to do with it. Also there is another map I have to show but unfortunatly I deleted all the pictures so I will have to take more some other time. Anyways heres October.

    [Blocked Image: http://cjmaps.hlgaming.com/october/october0000.jpg]

    [Blocked Image: http://cjmaps.hlgaming.com/october/october0001.jpg]

    [Blocked Image: http://cjmaps.hlgaming.com/october/october0002.jpg]

    [Blocked Image: http://cjmaps.hlgaming.com/october/october0003.jpg]

  • von*ferret
    • December 16, 2005 at 2:44 AM
    • #1,196

    very your lighting, right now its kinda bland lighting wise.

  • Crackerjack
    • December 16, 2005 at 2:56 AM
    • #1,197

    those were my intentions actually, its supposed to be one of those despressing cold, bland days.. those days when you look outside and say the weather sucks.

  • von*ferret
    • December 16, 2005 at 3:06 AM
    • #1,198

    make it moody with color variation

  • insta
    • December 16, 2005 at 3:08 AM
    • #1,199

    Looking good, crackerjack. Will it have any buildings/interior sections, or is it terrain only?

  • Crackerjack
    • December 16, 2005 at 3:25 AM
    • #1,200

    probably some interiors so the i dont kill performance with dysplacements... unfortunatly they dont block vis .

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