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Posts by skdr

  • Post your screenshots

    • skdr
    • January 23, 2005 at 7:42 PM
    Quote from kleinluka

    dude its the funnest map EVER

    Yes its was great fun! Now port it to source ~

  • Post your screenshots

    • skdr
    • January 23, 2005 at 6:24 PM

    /me looks at klein's hl1 dm map

  • Fallout 3 is ruined.

    • skdr
    • January 23, 2005 at 5:17 PM
    Quote from st0lve

    plz tell me that they do not have internets\news in finland Interplay sold the license to Bethesda, which looks like a huge mistake.

    I didnt know that When did this happen? Maybe I was serving the country while all the good stuff happened

  • Fallout 3 is ruined.

    • skdr
    • January 23, 2005 at 4:17 PM

    Fallout 3 is cancelled if I remember correctly...

  • dm factory

    • skdr
    • January 23, 2005 at 2:27 AM

    your point_spotlights are floating...

  • Remedy is recruiting

    • skdr
    • January 21, 2005 at 4:20 PM

    Cool

  • USB in my monitor?

    • skdr
    • January 21, 2005 at 12:09 PM

    Izuno, do you have a usb cable attached from your monitor to your case because those monitor ports doesnt just work with monitors power cable You have to use usb cable from case to monitor so the monitor's own usb hub could work.

  • Post your screenshots

    • skdr
    • January 20, 2005 at 6:05 PM

    Looks good stolve but IMO you should make the lights more "sharpen". Might add some depth to it...

  • USB in my monitor?

    • skdr
    • January 20, 2005 at 6:04 PM

    It seems that there is a hub for USB ports in your monitor so you can use external devices easier without attaching the cables to the computer case (back of the case)...

    To make it work, there should be a cable for the monitor so you can use the available ports. It's cool and I'm planning that kind of monitor too. Much easier with flash drives and camera cables...

  • Source SDK update out!

    • skdr
    • January 20, 2005 at 11:11 AM
    Quote from KungFuSquirrel

    Bah. Space bar = your best friend.

    Quoted for truth

  • Source SDK update out!

    • skdr
    • January 20, 2005 at 3:08 AM

    What's wrong with texture values?

  • Source SDK update out!

    • skdr
    • January 20, 2005 at 2:01 AM
    Quote

    Source SDK* Added XSI addon for importing and exporting SMDs

    * Added simple SDK bot sample code for adding bots to your mod

    * Added source files for six Half-Life 2 single player maps

    * Added interface plugin to add bots to mods

    * Fixed resource leak in the SDK launcher and vconfig utiity

    * Added bspzip tool -- allows you to compile custom content directly into a .bsp

    Display More

    What can I say... awesome update. Also note, BSPZIP tool is out too.. now thats fuc*ing awesome

  • Post your screenshots

    • skdr
    • January 20, 2005 at 12:58 AM

    Yeah that glass looks a bit evil

    Nice textures dude!

  • Post your screenshots

    • skdr
    • January 20, 2005 at 12:26 AM

    Good stuff guys, here's my new work in progress map...

    [Blocked Image: http://staff.dayofdefeat.fi/skdr/blurwip.jpg]

  • Pub sign

    • skdr
    • January 19, 2005 at 1:05 AM

    Hey cool stuff! Does milkshape support model exporting for HL2?

  • 1st texture here

    • skdr
    • January 18, 2005 at 9:33 PM

    Looks nice man!

  • First try...

    • skdr
    • January 17, 2005 at 1:43 AM

    Now thats a great idea...

  • RELEASE: dm_scorpius BETA 1

    • skdr
    • January 17, 2005 at 12:33 AM

    Yes good point. Will change in beta 2 !

  • RELEASE: dm_scorpius BETA 1

    • skdr
    • January 16, 2005 at 11:51 PM
    Quote from Linga

    but you havn't submitted this one to the contest, right? *phew*

    Thanks Linga. And no, I didnt submit this...

  • RELEASE: dm_scorpius BETA 1

    • skdr
    • January 16, 2005 at 9:08 PM

    yes env_sun is supposed to be blue. I love blue Yeah I noticed that 3dskybox thing, Im fixing it for beta 2

    Thanks guys !

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