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Source SDK update out!

  • skdr
  • January 20, 2005 at 2:01 AM
  • skdr
    • January 20, 2005 at 2:01 AM
    • #1
    Quote

    Source SDK* Added XSI addon for importing and exporting SMDs

    * Added simple SDK bot sample code for adding bots to your mod

    * Added source files for six Half-Life 2 single player maps

    * Added interface plugin to add bots to mods

    * Fixed resource leak in the SDK launcher and vconfig utiity

    * Added bspzip tool -- allows you to compile custom content directly into a .bsp

    Display More

    What can I say... awesome update. Also note, BSPZIP tool is out too.. now thats fuc*ing awesome

  • OL
    • January 20, 2005 at 2:29 AM
    • #2

    yayay

  • xempest
    • January 20, 2005 at 2:32 AM
    • #3

    Damn, this BSPZIP is most intriguing...

  • Tequila
    • January 20, 2005 at 3:06 AM
    • #4

    Happy days! But have they fixed the texture values issue in Hammer yet? I bloody hope so.

  • skdr
    • January 20, 2005 at 3:08 AM
    • #5

    What's wrong with texture values?

  • Tequila
    • January 20, 2005 at 3:22 AM
    • #6
    Quote from skdr

    What's wrong with texture values?

    Lift is now obsolete for some reason, but when you use Lift & Select and apply the values, they disappear. Unlike Hammer 3.5 and those before it, you have to hold Control to keep the values. Fair enough, but now when you want to move the camera to texture multiple brushes, with the same values, that aren't in immediate view, the camera button closes down the texture window and thus the values are lost - unlike in Hammer 3.5 etc. where the values would be retained when you reopen the texture window. Moving the camera manually using WASD and the arrow jeys is haphazard at best, and therein lies the annoyance.

    Basically, it's a few tiny bugs combining to form an unefficient annoyance. I can live with it, but it'd be nice if Valve fixed it, and it surely wouldn't take them long.

  • KungFuSquirrel
    • January 20, 2005 at 3:42 AM
    • #7

    Who uses the camera button?

  • Tequila
    • January 20, 2005 at 4:10 AM
    • #8
    Quote from KungFuSquirrel

    Who uses the camera button?

    Me!

    Also: I've been checking out the new 6 included singleplayer .vmfs... some complex stuff right there.

  • KungFuSquirrel
    • January 20, 2005 at 4:14 AM
    • #9

    Bah. Space bar = your best friend.

    Until you go over to/back to Radiant... *shiver* the copies, THE COPIES!

  • Defrag
    • January 20, 2005 at 4:17 AM
    • #10

    I do the same thing when I try to learn max.. I constantly lock my selections. It gets bloody confusing trying to use several 3dish packages

  • Tequila
    • January 20, 2005 at 4:25 AM
    • #11
    Quote from KungFuSquirrel

    Bah. Space bar = your best friend.Until you go over to/back to Radiant... *shiver* the copies, THE COPIES!

    Ah, that's better, but I'd still just like the damn values to stay no matter what!

  • Joe-Bob
    • January 20, 2005 at 4:25 AM
    • #12

    I kinda like that texture application bug, it taught me to use WASD for the camera, which goes much faster.

    The only functionality I hoped that BSPZIP would add isn't there. You can create scripts/soundscapes_manifest.txt (or whatever) files all you like, but HL2 sure doesn't bother parsing them...

  • skdr
    • January 20, 2005 at 11:11 AM
    • #13
    Quote from KungFuSquirrel

    Bah. Space bar = your best friend.

    Quoted for truth

  • Tequila
    • January 20, 2005 at 4:21 PM
    • #14
    Quote from skdr

    Quoted for truth

    Damn hippies with their damn shortcuts!

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