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Posts by skdr

  • Call of duty 3 : Wii [scans]

    • skdr
    • June 15, 2006 at 9:48 PM
    Quote from D3ads

    Meh.

    Oh nooe teh graphicxx are sucksx??

  • The random model thread!

    • skdr
    • June 15, 2006 at 9:47 PM

    [Blocked Image: http://3decade.com/nano.jpg]

  • Call of duty 3 : Wii [scans]

    • skdr
    • June 15, 2006 at 9:47 PM

    Nice!

    btw. wrong forum.

  • I won!

    • skdr
    • June 15, 2006 at 5:07 PM

    Thanks all

    offtopic: insta, fix your msn: http://www.duxcw.com/dcforum/DCForumID2/1695.html

    or get on irc.

  • I won!

    • skdr
    • June 15, 2006 at 4:30 PM
    Quote from Polaris

    Ah well no biggie you just miss out on a free copy of Raising the Bar :\

    Yeah dude, I was really shooting to get one of those :-/

    edit: kleinluka, I didnt want that big attention with this thread, that's why I created it to EOT. Your call tho

  • I won!

    • skdr
    • June 15, 2006 at 9:54 AM

    Hooray. I won DoD: Source poster and HL2 mousepad

    http://www.hlfallout.net/articles.php/contest_88/

  • dm_avon [Half-Life 2 deathmatch)

    • skdr
    • June 14, 2006 at 11:06 PM

    Looks good I see some familiar stuff there

    Could work better with more dramatic shadows!

  • got a job

    • skdr
    • June 14, 2006 at 7:34 PM

    Congrats dude! I'm looking forward to see your portfolio

  • well well well....Stalker returns....

    • skdr
    • June 14, 2006 at 11:57 AM

    Shuuuure. I'll believe it when I see it on the shelves.

  • WIP in WIP, post your level screenshots!

    • skdr
    • June 13, 2006 at 6:37 PM

    Nice job with placing all those props

  • First post - Countryside map.

    • skdr
    • June 12, 2006 at 1:51 PM

    Well you can always run your map in HDR enabled game and take pictures...

  • 2006 Mapping competition.

    • skdr
    • June 12, 2006 at 1:48 PM
    Quote from Orpheus

    it's the jpg compression.

    Now I haven't seen a highres screenshot yet so I cannot say emphatically that its the compression. I do know however that I only post the best screens possible and that his textures may be "muddy" for authenticness.

    My tutorial on screenshot optimization.

    I don't understand why people post muddy/shitty/grainy/badly compressed pictures of their work anyways?

    If I want to show something I've done, I'm always shooting for the best quality. Why make it lowres and muddy if you can go hi-res. People have fast enough connections today if that's what is limiting the job in the compression case.

  • First post - Countryside map.

    • skdr
    • June 12, 2006 at 12:11 PM

    Good looking map there! I'd like to see it with HDR

    Quote from dissonance

    looks nice, but Source is looking dated already

    can't wait for crysis

    btw im back, woo

    Uh, you just can't compare Source and CryEngine2. They're competing in totally different levels.

  • OMG OMG OMG OMG OMG OMG

    • skdr
    • June 11, 2006 at 11:32 PM
    Quote from mabufo

    just out of curiosity, how many different varieties of monopoly are currently in existance?

    sh!tloads

  • 2006 Mapping competition.

    • skdr
    • June 11, 2006 at 6:25 PM
    Quote from von*ferret

    dunno if that is jpg compression, but if not then the last one's textures look really muddy which ruins the over all scene since it is so well composed.

    it's the jpg compression.

  • All hail the Valve

    • skdr
    • June 7, 2006 at 10:16 AM
    Quote from Bic-B@ll

    i couldn't imagine putting so much work into somthing like that and never having it see the light of day.

    Are you sure about that ?

  • anyone else having crash problems with HL2 Episode 1?

    • skdr
    • June 5, 2006 at 10:22 AM

    Yeah must be a driver issues, do you have the latest DirectX and video card drivers?

  • Mapcore Book Club

    • skdr
    • June 4, 2006 at 11:29 PM

    This thread is 2 years old :S

  • Half-Life 2: Episode 1

    • skdr
    • June 4, 2006 at 10:01 PM

    Oh man, just finished it. What an awesome episode indeed! Episode 2 looks promising too, cant wait to see what's next!

  • de_static *RC VERSION DL* - updated 16/02

    • skdr
    • June 1, 2006 at 12:30 PM

    Looks good mate Make the tree shadows more blurred.

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