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  3. skdr

Posts by skdr

  • [TF2] CP_FASTLANE

    • skdr
    • March 28, 2008 at 4:31 PM

    While I'm still working on Redstone (Beta 2 out soon) I began working on a new map.

    It's a 5 capture point map and I'm planning to release Beta 1 in 1-2 weeks.

    [Blocked Image: http://3decade.com/cp_fastlane/cp_fastlane_01_001.jpg]

    [Blocked Image: http://3decade.com/cp_fastlane/cp_fastlane_01_002.jpg]

    [Blocked Image: http://3decade.com/cp_fastlane/cp_fastlane_01_003.jpg]

    [Blocked Image: http://3decade.com/cp_fastlane/cp_fastlane_01_004.jpg]

  • What Are You Playing '08 Thread

    • skdr
    • March 28, 2008 at 1:07 AM

    Guitar Hero and beer

  • Grand Theft Auto IV

    • skdr
    • March 27, 2008 at 10:16 PM

    They said that the framerate is steady 30 fps all the time so I really hope these hickups are caused by the capture method.

  • Grand Theft Auto IV

    • skdr
    • March 27, 2008 at 6:31 PM

    3 hours 30 mins to go.

  • Safari web browser

    • skdr
    • March 27, 2008 at 1:55 PM
    Quote

    ":3fnl0tli]Yeh, tried like half an year ago, but a colleague of mine told me it's much better now, and It's as fast as FF2

    1.7 times faster than FF.

  • Grand Theft Auto IV

    • skdr
    • March 27, 2008 at 2:06 AM

    New (and the last) trailer coming out today. Can't wait, only a month to go and we'll be all playing this.

  • post your pic extravaganza 2008!!!~

    • skdr
    • March 20, 2008 at 3:24 PM

    [Blocked Image: http://shackpics.com/files/hellothere_h327h52qecnoeteeyjm6.jpg]

  • No reflections in game

    • skdr
    • March 20, 2008 at 12:36 PM

    No idea

  • [TF2] CP_REDSTONE - Beta 1

    • skdr
    • March 18, 2008 at 5:44 PM

    Not sure about final but planning to get beta 2 out very soon. If that works out you can easily call it final then

  • No reflections in game

    • skdr
    • March 18, 2008 at 10:10 AM

    Is mat_specular set to "1" ?

  • [TF2] CP_REDSTONE - Beta 1

    • skdr
    • March 18, 2008 at 10:09 AM

    Yeah but they tend to play orange_x maps instead of these. Which is definitely not that surprising

  • Welcome back

    • skdr
    • March 17, 2008 at 10:16 AM

    Thanks Thrik! You rule

  • [TF2] CP_REDSTONE - Beta 1

    • skdr
    • March 12, 2008 at 8:04 PM

    Ooh! It's featured on Shacknews!

    http://www.shacknews.com/laryn.x?story=51719

  • Mapcore Downtime

    • skdr
    • March 12, 2008 at 7:46 PM

    Finally! Good to know.

    edit: We should refresh the moderator lineup too, there are few guys assigned as a moderator who hardly visit the forums anymore.

  • Crysis Map ~ Vulcano [WIP]

    • skdr
    • March 12, 2008 at 11:19 AM

    Looks a bit repetitive.

  • They Wonder Why People Don't Make PC Games Any More

    • skdr
    • March 11, 2008 at 8:38 PM
    Quote from dissonance

    ...I thought Steam was the answer to piracy?

    It is.

    It protects the release up to day1. After that, you can't do anything.

  • [TF2] CP_REDSTONE - Beta 1

    • skdr
    • March 10, 2008 at 4:18 PM
    Quote from e-freak

    skdr: nice level! I'd however like the props better to be physical because right now they are just visblockers and you can run through them and can't shoot them. In the typical TF2-Battles at the end of granary it's one of the little details that in a rush of rockets the props fly around and stuff - was missing it here.

    There are only few props I forgot to set to use vphysics. Like some boxes and few tirestacks and woodpanels, nothing big. These will be fixed in the next release. Thanks for the comment

  • TF2: CP_REDSTONE

    • skdr
    • March 9, 2008 at 10:23 PM

    In case you browse the finished work gallery forum once a year

  • [TF2] CP_REDSTONE - Beta 1

    • skdr
    • March 9, 2008 at 8:07 PM

    Thanks

    Few servers running it already. You can find them easily with steam's server browser.

  • [TF2] CP_REDSTONE - Beta 1

    • skdr
    • March 9, 2008 at 12:41 PM

    Thanks RA7

    PS: It's CP_redstone, not CTF_redstone

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