1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Zyndrone

Posts by Zyndrone

  • [UT2k4] DM_Baroque

    • Zyndrone
    • October 16, 2006 at 8:14 PM

    It looks kinda... real..

  • New CS 1.6 map

    • Zyndrone
    • October 3, 2006 at 8:49 PM

    thanks Where does the lightning need to be tweaked?

    The overall lightning (light_environment) used to be darker to give the map more contrast, but it was to difficult to see the other players so I changed it.

  • New CS 1.6 map

    • Zyndrone
    • October 3, 2006 at 7:23 PM
    Quote from RD

    Looks great to me. Generic in a good way It could be a competitive map, but that depends on the layout. Any pics of it?

    How can you say that it could be a competitive map by looking at the pics?

    Anyway, overview:

    [Blocked Image: http://www.spillmodding.no/beta7_overview.JPG]

    Please don't say it looks like dust2

  • New CS 1.6 map

    • Zyndrone
    • October 2, 2006 at 3:59 PM
    Quote from Warby

    1.6 has displacements ? =)

    No, but I know what he meant. Add some bumps

    st0lve: morpheus og nesl (ikke bli sint ).. Og Luke og da

  • New CS 1.6 map

    • Zyndrone
    • October 1, 2006 at 7:59 PM

    I know there are a lot of boxes. I could replace them with whatever else, but that would include making models and this map is only gonna contain custom textures (so you can download it from a directly from a server).

    The grass is very flat, yes. I was gonna add some bumps but in some places (like the first screen) wpoly is up to 700-800 and I didn't wanna raise it (altough adding bumps wounldn't raise it that much.. lol).

    Thanks for positive comments

  • New CS 1.6 map

    • Zyndrone
    • October 1, 2006 at 6:11 PM

    Hey

    Here is a new map I have been working on.

    Please post comments!

    The visuals is not the first priority, so..

    Download latest beta here

    [Blocked Image: http://www.spillmodding.no/spillmeg_beta7_01.jpg]

    [Blocked Image: http://www.spillmodding.no/spillmeg_beta7_02.jpg]

    [Blocked Image: http://www.spillmodding.no/spillmeg_beta7_03.jpg]

    [Blocked Image: http://www.spillmodding.no/spillmeg_beta7_04.jpg]

    [Blocked Image: http://www.spillmodding.no/spillmeg_beta7_05.jpg]

    [Blocked Image: http://www.spillmodding.no/spillmeg_beta7_06.jpg]

    [Blocked Image: http://www.spillmodding.no/spillmeg_beta7_07.jpg]

  • insta grins

    • Zyndrone
    • September 23, 2006 at 2:10 PM

    gratulerer hehe

  • Hey, where is spine?

    • Zyndrone
    • April 17, 2005 at 9:30 AM

    He's busy decorating his new apartment.

  • WIP in WIP, post your level screenshots!

    • Zyndrone
    • November 25, 2004 at 6:26 PM

    Looking good Mino!

    Why did you trash the other prison maps? They were good...

  • c132_prison [Farcry map]

    • Zyndrone
    • November 2, 2004 at 1:35 PM
    Quote from Pericolos0

    luks nice good to see c132 is still alive (i lost all hopes)

    well im only showing this map because I am not a part of C132 anymore, so...

  • c132_prison [Farcry map]

    • Zyndrone
    • October 31, 2004 at 3:00 PM

    Yes I noticed that you have to be very carefull how you place the VIS areas. Actually I had to make all the lights into static because othervise I would get 1 fps or so.

    Also if you want to have a playable map, you cant make the layout like I have done. Sucks.

  • c132_prison [Farcry map]

    • Zyndrone
    • October 30, 2004 at 7:47 PM

    heh yea I know. I placed them out once to test, and never deleted them after that.

  • c132_prison [Farcry map]

    • Zyndrone
    • October 30, 2004 at 6:56 PM

    Hey guys!

    Here is my singleplayer map I made for Citizen-132.

    The map is suppose to be a prison, and some corridors.

    It is very large, so I haven't really spent any time on going over the brushwork/textures or added any details.

    Give me criticism as you like.

    [Blocked Image: http://www.spillmodding.no/bilder/Prison12.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison01.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison02.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison03.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison04.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison05.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison11.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison07.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison08.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison09.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison10.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison06.jpg]

  • Some work i'm doing for BTU Games

    • Zyndrone
    • October 7, 2004 at 10:07 PM

    Super-duper Ked

    where can we check out your portfolio by the way?

  • Stage 2 STALKER MP beta coming...sign up here space limited

    • Zyndrone
    • September 19, 2004 at 5:45 PM

    First Name: Kjetil

    Last Name: Ones

    Email address: [email protected]

    Street address: Gullstølsstien 149, 5152 Bergen, Norway

  • Sw_ColdStone (aka sw_village) - Pre-Final Screenies :)~~

    • Zyndrone
    • June 10, 2004 at 9:48 PM

    wee finally teh snow war map you talked about~~ :wink:

    looks very good. only comment i have is that the lightning is way to pink

  • TEXTURE CHALLENGE TWO : DIRTY FUTURE METAL

    • Zyndrone
    • March 25, 2004 at 5:23 PM

    That's a very very very simple texture

  • WIP animalmanthing...

    • Zyndrone
    • March 8, 2004 at 2:26 PM
    Quote from spine

    Based on the citizen 132 mod story.

    then you gotta read some more cus its way off track

  • WIP infantry

    • Zyndrone
    • February 23, 2004 at 5:43 PM

    i feel so good (for you)

  • TEXTURE CHALLENGE TWO : DIRTY FUTURE METAL

    • Zyndrone
    • February 18, 2004 at 9:18 PM

    Like more details

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™