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  3. Zyndrone

Posts by Zyndrone

  • [UT2k4] DM_Baroque

    • Zyndrone
    • October 16, 2006 at 8:14 PM

    It looks kinda... real..

  • New CS 1.6 map

    • Zyndrone
    • October 3, 2006 at 8:49 PM

    thanks Where does the lightning need to be tweaked?

    The overall lightning (light_environment) used to be darker to give the map more contrast, but it was to difficult to see the other players so I changed it.

  • New CS 1.6 map

    • Zyndrone
    • October 3, 2006 at 7:23 PM
    Quote from RD

    Looks great to me. Generic in a good way It could be a competitive map, but that depends on the layout. Any pics of it?

    How can you say that it could be a competitive map by looking at the pics?

    Anyway, overview:

    [Blocked Image: http://www.spillmodding.no/beta7_overview.JPG]

    Please don't say it looks like dust2

  • New CS 1.6 map

    • Zyndrone
    • October 2, 2006 at 3:59 PM
    Quote from Warby

    1.6 has displacements ? =)

    No, but I know what he meant. Add some bumps

    st0lve: morpheus og nesl (ikke bli sint ).. Og Luke og da

  • New CS 1.6 map

    • Zyndrone
    • October 1, 2006 at 7:59 PM

    I know there are a lot of boxes. I could replace them with whatever else, but that would include making models and this map is only gonna contain custom textures (so you can download it from a directly from a server).

    The grass is very flat, yes. I was gonna add some bumps but in some places (like the first screen) wpoly is up to 700-800 and I didn't wanna raise it (altough adding bumps wounldn't raise it that much.. lol).

    Thanks for positive comments

  • New CS 1.6 map

    • Zyndrone
    • October 1, 2006 at 6:11 PM

    Hey

    Here is a new map I have been working on.

    Please post comments!

    The visuals is not the first priority, so..

    Download latest beta here

    [Blocked Image: http://www.spillmodding.no/spillmeg_beta7_01.jpg]

    [Blocked Image: http://www.spillmodding.no/spillmeg_beta7_02.jpg]

    [Blocked Image: http://www.spillmodding.no/spillmeg_beta7_03.jpg]

    [Blocked Image: http://www.spillmodding.no/spillmeg_beta7_04.jpg]

    [Blocked Image: http://www.spillmodding.no/spillmeg_beta7_05.jpg]

    [Blocked Image: http://www.spillmodding.no/spillmeg_beta7_06.jpg]

    [Blocked Image: http://www.spillmodding.no/spillmeg_beta7_07.jpg]

  • insta grins

    • Zyndrone
    • September 23, 2006 at 2:10 PM

    gratulerer hehe

  • Hey, where is spine?

    • Zyndrone
    • April 17, 2005 at 9:30 AM

    He's busy decorating his new apartment.

  • WIP in WIP, post your level screenshots!

    • Zyndrone
    • November 25, 2004 at 6:26 PM

    Looking good Mino!

    Why did you trash the other prison maps? They were good...

  • c132_prison [Farcry map]

    • Zyndrone
    • November 2, 2004 at 1:35 PM
    Quote from Pericolos0

    luks nice good to see c132 is still alive (i lost all hopes)

    well im only showing this map because I am not a part of C132 anymore, so...

  • c132_prison [Farcry map]

    • Zyndrone
    • October 31, 2004 at 3:00 PM

    Yes I noticed that you have to be very carefull how you place the VIS areas. Actually I had to make all the lights into static because othervise I would get 1 fps or so.

    Also if you want to have a playable map, you cant make the layout like I have done. Sucks.

  • c132_prison [Farcry map]

    • Zyndrone
    • October 30, 2004 at 7:47 PM

    heh yea I know. I placed them out once to test, and never deleted them after that.

  • c132_prison [Farcry map]

    • Zyndrone
    • October 30, 2004 at 6:56 PM

    Hey guys!

    Here is my singleplayer map I made for Citizen-132.

    The map is suppose to be a prison, and some corridors.

    It is very large, so I haven't really spent any time on going over the brushwork/textures or added any details.

    Give me criticism as you like.

    [Blocked Image: http://www.spillmodding.no/bilder/Prison12.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison01.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison02.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison03.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison04.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison05.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison11.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison07.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison08.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison09.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison10.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison06.jpg]

  • Some work i'm doing for BTU Games

    • Zyndrone
    • October 7, 2004 at 10:07 PM

    Super-duper Ked

    where can we check out your portfolio by the way?

  • Stage 2 STALKER MP beta coming...sign up here space limited

    • Zyndrone
    • September 19, 2004 at 5:45 PM

    First Name: Kjetil

    Last Name: Ones

    Email address: [email protected]

    Street address: Gullstølsstien 149, 5152 Bergen, Norway

  • Sw_ColdStone (aka sw_village) - Pre-Final Screenies :)~~

    • Zyndrone
    • June 10, 2004 at 9:48 PM

    wee finally teh snow war map you talked about~~ :wink:

    looks very good. only comment i have is that the lightning is way to pink

  • TEXTURE CHALLENGE TWO : DIRTY FUTURE METAL

    • Zyndrone
    • March 25, 2004 at 5:23 PM

    That's a very very very simple texture

  • WIP animalmanthing...

    • Zyndrone
    • March 8, 2004 at 2:26 PM
    Quote from spine

    Based on the citizen 132 mod story.

    then you gotta read some more cus its way off track

  • WIP infantry

    • Zyndrone
    • February 23, 2004 at 5:43 PM

    i feel so good (for you)

  • TEXTURE CHALLENGE TWO : DIRTY FUTURE METAL

    • Zyndrone
    • February 18, 2004 at 9:18 PM

    Like more details

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