1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

c132_prison [Farcry map]

  • Zyndrone
  • October 30, 2004 at 6:56 PM
  • Zyndrone
    • October 30, 2004 at 6:56 PM
    • #1

    Hey guys!

    Here is my singleplayer map I made for Citizen-132.

    The map is suppose to be a prison, and some corridors.

    It is very large, so I haven't really spent any time on going over the brushwork/textures or added any details.

    Give me criticism as you like.

    [Blocked Image: http://www.spillmodding.no/bilder/Prison12.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison01.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison02.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison03.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison04.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison05.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison11.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison07.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison08.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison09.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison10.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/Prison06.jpg]

  • Section_Ei8ht
    • October 30, 2004 at 7:37 PM
    • #2

    looking very good.

    might be going a little overkill on the glow effects, though.

  • Zyndrone
    • October 30, 2004 at 7:47 PM
    • #3

    heh yea I know. I placed them out once to test, and never deleted them after that.

  • Minos
    • October 30, 2004 at 8:32 PM
    • #4

    veery kewl zyn~~ /me pets

    anway, u made me remember that I have a map to finish D: (/me opens hammer)

  • Fullauto
    • October 30, 2004 at 8:49 PM
    • #5

    I get a slight Goldeneye vibe off it. Fairly good, but bland imo. Still, kudos for the first indoor FC map I've seen here

  • OL
    • October 30, 2004 at 8:54 PM
    • #6

    needs jungle

  • Taylor Swift
    • October 30, 2004 at 11:29 PM
    • #7

    Looks nice :wink:

  • -Stratesiz-
    • October 31, 2004 at 10:03 AM
    • #8

    Some of the areas feel like they lack purpose. There is no specific detail that stands out which makes it look generic and deatmatchy. Overall it looks good but doesn't feel special or give you a sense of realism in terms of defined structure and layout.

    I'm sure you'll add detail that will give it some more purpose though.

  • Duff-e
    • October 31, 2004 at 11:26 AM
    • #9

    if you're going to use farcry you HAVE to put water somewhere. water is the make or break factor in farcry....god knows i hated the levels where there were no water.

  • Taylor Swift
    • October 31, 2004 at 1:27 PM
    • #10
    Quote from DUFFY

    if you're going to use farcry you HAVE to put water somewhere. water is the make or break factor in farcry....god knows i hated the levels where there were no water.

    Eh..Farcry is only good because the WATER. and nothing more..

  • FrieChamp
    • October 31, 2004 at 2:18 PM
    • #11
    Quote from Nz-Nexus

    Eh..Farcry is only good because the WATER. and nothing more..

    :roll:

    Anyway, judging from the screens it's looking nice. More detail and less glows would be good but you know that already. My only advise is that you might gonna run into serious performance trouble if you don't place lights carefully. You can have thousands of polygons in farcry interiors but the placement of lights should be considered when laying out the architecture.

  • Zyndrone
    • October 31, 2004 at 3:00 PM
    • #12

    Yes I noticed that you have to be very carefull how you place the VIS areas. Actually I had to make all the lights into static because othervise I would get 1 fps or so.

    Also if you want to have a playable map, you cant make the layout like I have done. Sucks.

  • FrieChamp
    • October 31, 2004 at 3:27 PM
    • #13

    You can do some pretty stuff in farcry interior maps but these features also create many limitations mappers have to consider. Keep going man, you are on the right way

  • spine
    • October 31, 2004 at 4:57 PM
    • #14

    Wow that looks sweet!

    Bet it's the texes that gives me that feel!

  • st0lve
    • October 31, 2004 at 5:29 PM
    • #15

    ololo u wannabe spine

  • tnoh
    • October 31, 2004 at 5:51 PM
    • #16

    Yes, looks very nice.

  • Duff-e
    • October 31, 2004 at 7:20 PM
    • #17

    roll your eyes all you want but farcry would eat the penis without the water

  • GrayFox
    • October 31, 2004 at 8:19 PM
    • #18

  • Mazy
    • November 2, 2004 at 1:31 PM
    • #19

    lux ok

  • Zyndrone
    • November 2, 2004 at 1:35 PM
    • #20
    Quote from Pericolos0

    luks nice good to see c132 is still alive (i lost all hopes)

    well im only showing this map because I am not a part of C132 anymore, so...

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Thrik
    September 28, 2026 at 7:26 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™