ooh! ooh!
/me gets to work
ooh! ooh!
/me gets to work
Hmm, this would have been useful for my doodling last night...
Only wish I had textures.
http://www.button-masher.net/wip/tree01.jpg
http://www.button-masher.net/wip/tree02.jpg
Might have to compare with some notes from here...
edit: sorry, not trying to hijack, just also interested in similar info! ![]()
Nice combination of logos! ![]()
This will be released internationally, right? That Europe-specific release date worries me... But yeah, looks crazy cool. ![]()
PSP needs more games released, dammit! Good launch, but nothing in between... But fall should be good! Daxter, Death Jr., X-Men Legends 2*, that viewtiful joe thing, and this.
*Biased, perhaps, but I'll be getting that on all platforms ![]()
Quote from skdrThose KFS's pics are screaming for anti-aliasing ;>
haha, I noticed that earlier.
These are straight out of the editor shots, so they're pretty much at-resolution. I stopped taking my full camera window and sizing it down since it's only slightly bigger than 8x6 and didn't look that great sized down. But that's why it's more noticeable on this shot than before.
When I do final shots, I'll take them from the game and probably ramp up the resolution and sampling (the same way they generate the 4000x3000 shots).
QuoteLooking good KFS, I would reconsider making the lighting that bright though, a few more shadows wouldn't hurt. Or maybe you want to rearrange the lights, since the walls are extremely bright/well lit whereas the ceiling is very dark.
Yeah, I sized the lights up to get a little more ceiling light... I'm happy with the tones overall, but I do need to do a lot more with it. I'm thinking about ripping it all back out after I finish the geometry and starting from scratch. I also need more clear fixtures for the primary lighting.
But we'll see what happens.
Never thought I'd be told to add -more- shadows to d3 stuff. ![]()
We can only hope this OS will unlock the raw power of human emotion on our computers!
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Mostly done with this side... just adding more pipes, wires, decals, and mini-props. Did a few small uber-snaky cables over by the consoles in the back; doubt you can see them from here. Love being able to build detail like that myself
Challenge now is figuring out how to get a nice electrical effect for the other wall... might have to do some custom material work. Should be fun!
Quote from ErraticI like the ceiling, how the only things visible are few little random panel lights. You'll probably change that though. Looks neat anyway.
Actually, I like that too.
I think it's a hair too dark (where it's almost black), but I like keeping some stuff hidden up there. I think that'll work very well when I start dropping in more wires and pipes and such.
And Reno: Nope, here's the other angle:
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Some nice modular consoles to use there.
Needs some more screens up high, though.
My new one is up and fully online as well!
http://www.button-masher.net if you haven't stumbled across it yet.
Still some kinks to iron out, but I'm pleased with it.
Also uses a kick-ass backend by Francis "DeathWish" Woodhouse (http://www.dwish.net) that he'll be releasing publicly before too much longer.
http://www.cnn.com/2005/SHOWBIZ/Movies/ ... index.html
Hadn't seen much of this until an ad the other day... definitely looks interesting; will have to check it out.
Found a few minutes tonight to fiddle.
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Only noteworthy things is finalizing the textures I'll be using and starting a bit of a light pass... adding in some modeled geometry and starting to eye spots for decals and some more brushwork detail (pipes, wires, bent-up panels, etc).
Yeah, distribution only. Lots of people are freaking out unnecessarily.
I was surprised by this, though; I don't know who else remembers but Activision and Valve had signed a multi-title deal a while back, the first release being Day of Defeat. I had just assumed that would hold up when Valve shipped new retail copies of HL2 after the Vivendi split, and I think a lot of other people did, too (I saw lots of forum posts where people just assumed ATVI distribution). Wonder if EA just offered up a metric fuckton of moneyhats or something.
Who knows, maybe that ATVI deal still stands for other projects and Valve is working with multiple publishers.
Independents have that luxury.
http://biz.yahoo.com/bw/050718/185804.html?.v=1
EA to distribute HL2: GOTY, CS:S, and HL2 Xbox. Deal also includes distribution rights for future titles within the franchises.
EDIT: re-phrased to "distribution rights." As I understand it, Valve is self-publishing.
Woooo! Congrats, man! ![]()
There are slightly more competent companies over there. ![]()
Forza's cars were all outsourced, I think. If I recall. Though I think I remember reading that most people only see this happening for small models (generic props and the like) as communication barriers can cause... shall we say, "unpredictable" results on more important stuff. ![]()
Never knew you had it in ya, spacer. ![]()
Looks pretty good! I actually think it could work really well; the height difference in a couple of those shots looks like it'd be a lot of fun. Definitely needs more compiling!
haha, best pencils ever! ![]()
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Some work from Monday night. More geometry and detail, but still no lighting.