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  3. KungFuSquirrel

Posts by KungFuSquirrel

  • ART CONTEST : CREATE YOUR OWN IPOD AD

    • KungFuSquirrel
    • August 1, 2005 at 3:04 AM

    ooh! ooh!

    /me gets to work

  • real-time trees looking for tips and tricks

    • KungFuSquirrel
    • July 31, 2005 at 4:39 PM

    Hmm, this would have been useful for my doodling last night...

    Only wish I had textures.

    http://www.button-masher.net/wip/tree01.jpg

    http://www.button-masher.net/wip/tree02.jpg

    Might have to compare with some notes from here...

    edit: sorry, not trying to hijack, just also interested in similar info!

  • Strogg Wallpaper

    • KungFuSquirrel
    • July 31, 2005 at 12:07 AM

    Nice combination of logos!

  • Pursuit Force

    • KungFuSquirrel
    • July 27, 2005 at 8:29 PM

    This will be released internationally, right? That Europe-specific release date worries me... But yeah, looks crazy cool.

    PSP needs more games released, dammit! Good launch, but nothing in between... But fall should be good! Daxter, Death Jr., X-Men Legends 2*, that viewtiful joe thing, and this.

    *Biased, perhaps, but I'll be getting that on all platforms

  • WIP in WIP, post your level screenshots!

    • KungFuSquirrel
    • July 25, 2005 at 5:15 PM
    Quote from skdr

    Those KFS's pics are screaming for anti-aliasing ;>

    haha, I noticed that earlier. These are straight out of the editor shots, so they're pretty much at-resolution. I stopped taking my full camera window and sizing it down since it's only slightly bigger than 8x6 and didn't look that great sized down. But that's why it's more noticeable on this shot than before.

    When I do final shots, I'll take them from the game and probably ramp up the resolution and sampling (the same way they generate the 4000x3000 shots).

    Quote

    Looking good KFS, I would reconsider making the lighting that bright though, a few more shadows wouldn't hurt. Or maybe you want to rearrange the lights, since the walls are extremely bright/well lit whereas the ceiling is very dark.

    Yeah, I sized the lights up to get a little more ceiling light... I'm happy with the tones overall, but I do need to do a lot more with it. I'm thinking about ripping it all back out after I finish the geometry and starting from scratch. I also need more clear fixtures for the primary lighting. But we'll see what happens.

    Never thought I'd be told to add -more- shadows to d3 stuff.

  • Longhorn = Windows Vista

    • KungFuSquirrel
    • July 25, 2005 at 2:40 PM

    We can only hope this OS will unlock the raw power of human emotion on our computers!

  • WIP in WIP, post your level screenshots!

    • KungFuSquirrel
    • July 25, 2005 at 2:27 PM

    [Blocked Image: http://www.button-masher.net/images/wip/d3_eclipse_006.jpg]

    Mostly done with this side... just adding more pipes, wires, decals, and mini-props. Did a few small uber-snaky cables over by the consoles in the back; doubt you can see them from here. Love being able to build detail like that myself Challenge now is figuring out how to get a nice electrical effect for the other wall... might have to do some custom material work. Should be fun!

  • WIP in WIP, post your level screenshots!

    • KungFuSquirrel
    • July 21, 2005 at 5:00 PM
    Quote from Erratic

    I like the ceiling, how the only things visible are few little random panel lights. You'll probably change that though. Looks neat anyway.

    Actually, I like that too. I think it's a hair too dark (where it's almost black), but I like keeping some stuff hidden up there. I think that'll work very well when I start dropping in more wires and pipes and such.

    And Reno: Nope, here's the other angle:

    [Blocked Image: http://www.button-masher.net/images/wip/d3_eclipse_004.jpg]

    Some nice modular consoles to use there. Needs some more screens up high, though.

  • Speaking of portfolio sites...

    • KungFuSquirrel
    • July 21, 2005 at 4:13 PM

    My new one is up and fully online as well!

    http://www.button-masher.net if you haven't stumbled across it yet.

    Still some kinks to iron out, but I'm pleased with it. Also uses a kick-ass backend by Francis "DeathWish" Woodhouse (http://www.dwish.net) that he'll be releasing publicly before too much longer.

  • The Island - the movie.

    • KungFuSquirrel
    • July 21, 2005 at 2:51 PM

    http://www.cnn.com/2005/SHOWBIZ/Movies/ ... index.html

    Hadn't seen much of this until an ad the other day... definitely looks interesting; will have to check it out.

  • WIP in WIP, post your level screenshots!

    • KungFuSquirrel
    • July 21, 2005 at 6:14 AM

    Found a few minutes tonight to fiddle.

    [Blocked Image: http://www.button-masher.net/images/wip/d3_eclipse_005.jpg]

    Only noteworthy things is finalizing the textures I'll be using and starting a bit of a light pass... adding in some modeled geometry and starting to eye spots for decals and some more brushwork detail (pipes, wires, bent-up panels, etc).

  • Well... didn't see this one coming.

    • KungFuSquirrel
    • July 18, 2005 at 9:53 PM

    Yeah, distribution only. Lots of people are freaking out unnecessarily.

    I was surprised by this, though; I don't know who else remembers but Activision and Valve had signed a multi-title deal a while back, the first release being Day of Defeat. I had just assumed that would hold up when Valve shipped new retail copies of HL2 after the Vivendi split, and I think a lot of other people did, too (I saw lots of forum posts where people just assumed ATVI distribution). Wonder if EA just offered up a metric fuckton of moneyhats or something.

    Who knows, maybe that ATVI deal still stands for other projects and Valve is working with multiple publishers. Independents have that luxury.

  • Well... didn't see this one coming.

    • KungFuSquirrel
    • July 18, 2005 at 8:43 PM

    http://biz.yahoo.com/bw/050718/185804.html?.v=1

    EA to distribute HL2: GOTY, CS:S, and HL2 Xbox. Deal also includes distribution rights for future titles within the franchises.

    EDIT: re-phrased to "distribution rights." As I understand it, Valve is self-publishing.

  • Got job

    • KungFuSquirrel
    • July 17, 2005 at 2:58 AM

    Woooo! Congrats, man!

  • Game Dev outsourcing company from India. Totally awesome!

    • KungFuSquirrel
    • July 15, 2005 at 7:30 PM

    There are slightly more competent companies over there.

    Forza's cars were all outsourced, I think. If I recall. Though I think I remember reading that most people only see this happening for small models (generic props and the like) as communication barriers can cause... shall we say, "unpredictable" results on more important stuff.

  • ctf_velouria

    • KungFuSquirrel
    • July 13, 2005 at 11:28 PM

    Never knew you had it in ya, spacer.

    Looks pretty good! I actually think it could work really well; the height difference in a couple of those shots looks like it'd be a lot of fun. Definitely needs more compiling!

  • WIP in WIP, post your level screenshots!

    • KungFuSquirrel
    • July 13, 2005 at 8:12 PM
    Quote from KoKo5oVaR

    Great idea insta i'll do it , but the fact that coins stay stabed in the walls, that will be a bit weird

    Weird? Bah, it'll make it even cooler!

  • WIP in WIP, post your level screenshots!

    • KungFuSquirrel
    • July 13, 2005 at 4:22 PM

    haha, best pencils ever!

  • WIP in WIP, post your level screenshots!

    • KungFuSquirrel
    • July 13, 2005 at 3:45 PM

    [Blocked Image: http://www.button-masher.net/images/wip/d3_eclipse_002.jpg]

    Some work from Monday night. More geometry and detail, but still no lighting.

  • Sin Episode screenies

    • KungFuSquirrel
    • July 11, 2005 at 6:52 PM
    Quote from D3ads

    Some of it looks like ass, I mean wtf is with those blurry vehicles with almost no detail at all?!!!

    A car chase with a shitload of stuff happening very quickly?

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