I'm currently working on some outdoor environments for this game that uses the torque engine which is rather limited compare to current engines
. Here's a sample of the evergreen i've been working on. Leaves were created in Paint effects, and then mapped onto planes. Which i will reduce from 200 polys to a flat plane for the distant trees.
[Blocked Image: http://www.lee3dee.com/Images/env/tree_test01.jpg]
Not sure if this is the right direction im taking, but thought id get some input ![]()