Nice KFS, good texture choices ![]()
WIP in WIP, post your level screenshots!
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Quote from Erratic
I like the ceiling, how the only things visible are few little random panel lights. You'll probably change that though. Looks neat anyway.
Actually, I like that too.
I think it's a hair too dark (where it's almost black), but I like keeping some stuff hidden up there. I think that'll work very well when I start dropping in more wires and pipes and such.And Reno: Nope, here's the other angle:
[Blocked Image: http://www.button-masher.net/images/wip/d3_eclipse_004.jpg]
Some nice modular consoles to use there.
Needs some more screens up high, though. -
I'll say it again, it looks so much like a scene from System Shock 2 KFS, this is a good thing I guess? Of course if you make it all dark it'll look D3

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lah blah blah
campaign junkie lets see your stuff
I know you have something to show -
the yellow railing does not fit in at all, make that blue and your map will look like sex.
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Looks as great as expected KFS! It is visible that this is the D3 engine, but I like what you did to not make it look like a clone. The textures and not so dark lighting fits it well.
Regarding the almost pitch black ceiling, I do not really like that. It is not that bad here, but in D3 there was really a bunch of places which were just pitch black and looking disgusting. Just as the cables in HL2, they are also pitch black which also sucks big time.
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Nice mike, for a quick second I thought it was a real photo, the only thing I'd improve on, is your pavement seems way to raised for the ground. I'd work on displacement of having the ground/terrien even, and sorta covering up over the sides of the pavement. Like on the coast maps.
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Get rid of the fence

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You told me to do that on IRC, but there needs to be a fence there. I don't think a wood fence would do the job.
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What job? Slightly obscure the view with pixels?
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Quote from von*ferret
lah blah blahcampaign junkie lets see your stuff
I know you have something to showWell, only because you're calling me out like this...

Attrition, small singleplayer map-pack/mini-mod. My goal was to plagiarise Nova Prospekt to a high degree, but then put my little spin on it.
[Blocked Image: http://campaignjunkie.hlgaming.com/temp/attrition0.jpg]
[Blocked Image: http://campaignjunkie.hlgaming.com/temp/attrition1.jpg]
[Blocked Image: http://campaignjunkie.hlgaming.com/temp/attrition2.jpg]
[Blocked Image: http://campaignjunkie.hlgaming.com/temp/attrition3.jpg]
[Blocked Image: http://campaignjunkie.hlgaming.com/temp/attrition4.jpg]
Babble, a side-project that is being abandoned (for now); don't have time to learn XSI and all those things. Cartoony-stuff is hard!
[Blocked Image: http://campaignjunkie.hlgaming.com/temp/babble02.jpg]
Seraph, another side-project which will hopefully turn out better. It's supposed to be a gothic cathedral, but I still need to flesh out more "Gothic" details and, you know, build the rest of the map!
[Blocked Image: http://campaignjunkie.hlgaming.com/temp/seraph0.jpg]
Okay Ferret, your turn! You know, show me your's since I showed you mine.

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Quote from Campaignjunkie
[Blocked Image: http://campaignjunkie.hlgaming.com/temp/babble02.jpg][Blocked Image: http://campaignjunkie.hlgaming.com/temp/seraph0.jpg]
I want to see more of those 2 now.
looks pretty sick
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Not bad CJ , and a playful cathedral design, heh.
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That first shot rules



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I love serraph. And no can do on my shots.
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