Quote from CampaignjunkieHow do you judge a singleplayer vs. a multiplayer level though, exactly? Apples and oranges... APPLES AND ORANNNGES
The judging isn't the single player vs. the multi-player, or the HL2 vs. UDK, but the creative use of the space to create a good level
But, we can revisit this if people really want to limit it to MP-only. Regarding Aalexanderrr's question below, I would consider L4D survival or other similar co-op modes to still qualify as a MP level.
Quote from FroyokI think for the UDK we need to do this :1024 inch (source engine) = 1024/0.75 = 1365 UU
(UU = Unreal Unit)
If we keep the default player size of the UDK...
That's UT3 scale as well, right? Roughly 96-ish units? Maybe we round to 1344 to keep things on a nice 64 grid? I'm assuming most of our entries will be Source-based, but I'd like to keep things proportional across the other engines. Alternatively, we could lock it to 1024 across the board and that's just one of the limitations you have to work with.
Quote from FroyokSo, we can make hole in the wall with more details behind ?It's just the playable part which are limited to the 1024 cube ?
Yep! As long as the player doesn't cross the base 1024 cube, you can border the level however you want (but you'll be judged on how you use the space inside, not outside ![]()
Quote from AalexanderrrAre L4D2 survival levels allowed? Survival is not exactly SP but it could be quite fun putting map like that together.As for non accessible area, does area where commons spawn but players cannot access count as one?
I'd say go for it. If you can set up a good survival arena in that space, more power to you. I would say any and all AI spawns in single player should be contained inside the 1024 bounds, however.
Quote from Vilhamcan a boundary also be like nothingness, ie if you jump you fall and die? Ie the top of a sky scraper?
On X/Y, I'd say no - the ledge would have to exist inside the 1024 space, likely with the skybox forming the 1024 boundary. On the z-axis, I'd say it's fine as long as the kill trigger rests at or above the bottom of your 1024 cube. Sound fair?
These are all open to interpretation, too - if anything here seems unfair, we can address it before things start up.
How does the timeframe sound to everyone? Is 4 weeks ok, or do we want to go 5? Or even 6 since this is technically a "real" level inside a small space?




