Hey guys, just a reminder to cast your vote for the 20 Brush Challenge if you haven't already. We got some great entries including some great work by some new faces. Submissions are here: viewtopic.php?f=57&t=15843 with links to the voting threads.
I also wanted to see how people thought about trying to run more of these again? I know it's something we've done in the past with mixed results, but I had a blast on this even if I did just build 20 floating hexagons, and I think there's some fun options to run new ones. Some thoughts I've had:
1024 Challenge - resurrecting an oldie but a goodie: build a level inside a 1024x1024x1024 cube
Geometry challenge - All geometry, flat texturing. Like the classic Q3 GeoComp
Old School challenge - HL1, Q1, Unreal, etc.
Art Pass - similar to what Valve ran for TF2
I think in the future it might be neat to have guest judging panels and the like (I'm sure we can all find plenty of people to help out), but I do like maintaining the "Challenge" part of the title vs. "Competition" - no prizes, just being creative and working within fun limitations. ![]()
Any other thoughts? Good idea/bad idea?