Thrik already has a review site, why not work with him?
Posts by von*ferret
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haha neat.
ok back to levels lol
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whats up with the evil eye sig? lol
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yay a new spotlight
congrats insta!!!!!!! -
Collection of Help Sites for Level Design themed Files If you wish to add to this, simply reply and I'll add your link in its appropriate category. Thanks to everyone who contributes!
General Level Design Articles & Best Practices
- Common Sense vs Level Design: http://www.johnsto.co.uk/design/common-sense/
- Ten principles of good level design: http://www.gamasutra.com/blogs/DanTaylo…sign_Part_1.php
- Starting a new level: http://designreboot.blogspot.de/2010/02/level-…-new-level.html
- The visual guide to multiplayer level design - http://www.gamasutra.com/blogs/BobbyRos…evel_Design.php
- Multiplayer 101 Level Design - http://www.slothy.com/composite/MP_101.doc
- Lunaran's Deathmatch Encyclopedia - http://lunaran.com/page.php?id=9
- Designing FPS Multiplayer Maps - http://www.ongamedesign.net/designing-fps-…er-maps-part-1/
- Deathmatch Map Design: The architecture of flow - http://www.gamasutra.com/view/feature/1…design_the_.php
- Deconstructing "Favela" (COD:MW2) - http://blogs.wefrag.com/channie/2010/0…-favela-part-i/
- Designing better levels through human instinct: http://www.gamasutra.com/view/feature/6…ls_through_.php
- Composition in Level Design - http://gamasutra.com/blogs/MateuszP…evel_Design.php
- Level-Design.org Knowledge Base - http://level-design.org/?page_id=2468
- Push & Pull: The art of guiding players through an environment - http://www.clement-melendez.com/portfolio/arti…l/introduction/
- Ben’s Small Bible of Realistic Multiplayer Level Design - http://www.benb-design.net/Articles/benb_article02.pdf
GDC
- GDC 2010 Level Design Notes - https://tinyurl.com/yahz3bme
- GDC talk on Level-Design Pre-Production: http://www.gdcvault.com/play/1012660/Level-Design-in-a-Day
- Iterative Level-Design at Bethesda: http://www.gdcvault.com/play/1020171/Level-Design-in-a-Day
Source SDK
Communities
- HALFLIFE2.NET - http://www.halflife2.net/
- Interlopers.net - http://interlopers.net/
- Wavelength - http://forums.thewavelength.net/
- Slackiller - http://www.slackiller.com/
- HLGamer.com - http://www.hlgamer.com/
- Half-Life 2 Files - http://halflife2.filefront.com/
Modding
- Valve Developer Community - http://developer.valvesoftware.com/wiki/Main_Page
- Modding Resources - http://forums.filefront.com/showthread.php?t=173279
- Mod Making Tutorials - http://tutorials.mod... ... =61&diff=0
- Mod Making Tutorials - http://tutorials.mod... ... a-single-/
Team Fortress 2
Counter-Strike: Global Offensive
Tutorials
- Mod Making Tutorials fogs - http://tutorials.moddb.com/70/?fpage=0
- A (rare) French tutorial on a lot of things: http://nyko18.free.fr/Hammer/?p=optimisation#II_3_B
- Halfwit2:http://halfwit-2.com/?page=tutorials&action=view&item=44
- Custom Sky Box Creation: https://migrationtest.mapcore.org/topic/19547-tu…kybox-for-csgo/
Props
- Creating a simple model for HL2 with StudioCompiler - http://www.chaosinca... ... r_help.php
Tools
- Cannonfodder's Half-Life 2 Tools - http://www.chaosincarnate.net/cannonfodder/cftools.htm
- Wall Worm's Tools - http://www.chaosincarnate.net/cannonfodder/cftools.htm
- Compile Pal - http://a.pomf.se/ephara.mp4 / https://github.com/ruarai/CompilePal
- Materialize - Free Texture Map Generating Tool - https://www.youtube.com/watch?v=vtnJToPxBNo
Unreal Engine 2
- Unreal Developer Network - http://udn.epicgames.com/Main/WebHome <-
- Unreal Wikipedia - http://wiki.beyondunreal.com/wiki/
- Unreal Forum - http://forums.beyondunreal.com/forumdisplay.php?f=13
Unreal Engine 3
- http://help.hourences.com/tutorialsindex.htm
- http://www.roboblitz... ... l:Allpages
- http://www.avld.org/...s/tuts/tuts.htm
- http://www.chrisalbeluhn.com/3D_Tutorials.html
More UE3 related links here: http://itu.dk/people/peder/
Quake 4
Cryengine 2
- Crytek's official developer portal - http://www.crymod.com
Literature
- The How's and Why's of Level Design: http://www.hourences.com/product/the-ho…level-design-2/
- Level Design for Games: Creating Compelling Game Experiences: http://www.amazon.com/Level-Design-G…73437833&sr=1-1
- Game Level Design: http://www.amazon.com/gp/product/158…ASIN=1584503696
Other Useful Resources
- Free sounds and sound effects for everyone: http://www.partnersinrhyme.com/
- Many useful links regarding level design (among other topics) can be viewed here as well: http://csyvertsen.net/?page_id=242
Great Mapcore Topics
Updated by FrieChamp on August 14th, 2014Updated by 'RZL on June 10th, 2018
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What do you mean by appointing people? We have admins that were more or less cleared up by who was active. I'm almost aways viewing the boards and reading just about everything. Admins were given to people who are most actgive and had a history with mapcore. Like klein is a 2d artist and control of the 2d boards ect. Is that what you meant?
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yes grass is nice. Nice new trenches too. Can't wait to see more man.
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wtf prefabs?
FF the first shot is boring. the second shot really makes the sentry gun feel way tooooo smooth. Dunno but the map is pretty. Release good gameplay levels, they're fun? Include them. Dont bore peopel with too few of levels.
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good start man :)like kami said you need to work with the veins lol. In projection master you can add subtle texture to it by making a simple grayscale height map and pasting it around. Neato!
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he needs new props, crackerjack make him something ;P
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Ok forums can have features. But what features are you talking about? I'm not saying they CAN"T. I'm asking for examples of what featuers THEY have that WE dont. Other than being able to upload pictures.
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metal is alright but I dont like your handle
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what features? its a forum not a video game.
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cleaning the forums up and requiring maturity is a good first step.
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mip mapping to the extreme! jk
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Goal Proposition: Make mapcore more proffesional and friendly to new people.
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gonna be hard to make that santa's place without custom props.
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way to early mate. Start beveling things and fleshing out the detail. You have the overall shape.
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it would be really easy to normal map something like that instead of havingto fake the shadows yourself.
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my god the 1 and only...