1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. von*ferret

Posts by von*ferret

  • Forum Features / Suggestions

    • von*ferret
    • December 13, 2005 at 9:06 PM

    Thrik already has a review site, why not work with him?

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • December 13, 2005 at 10:17 AM

    haha neat.

    ok back to levels lol

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • December 13, 2005 at 9:52 AM

    whats up with the evil eye sig? lol

  • dod_salerno

    • von*ferret
    • December 13, 2005 at 8:06 AM

    yay a new spotlight congrats insta!!!!!!!

  • Level Design Help Files

    • von*ferret
    • December 13, 2005 at 8:01 AM

    Collection of Help Sites for Level Design themed Files If you wish to add to this, simply reply and I'll add your link in its appropriate category. Thanks to everyone who contributes!

    General Level Design Articles & Best Practices

    • Common Sense vs Level Design: http://www.johnsto.co.uk/design/common-sense/
    • Ten principles of good level design: http://www.gamasutra.com/blogs/DanTaylo…sign_Part_1.php
    • Starting a new level: http://designreboot.blogspot.de/2010/02/level-…-new-level.html
    • The visual guide to multiplayer level design - http://www.gamasutra.com/blogs/BobbyRos…evel_Design.php
    • Multiplayer 101 Level Design - http://www.slothy.com/composite/MP_101.doc
    • Lunaran's Deathmatch Encyclopedia - http://lunaran.com/page.php?id=9
    • Designing FPS Multiplayer Maps - http://www.ongamedesign.net/designing-fps-…er-maps-part-1/
    • Deathmatch Map Design: The architecture of flow - http://www.gamasutra.com/view/feature/1…design_the_.php
    • Deconstructing "Favela" (COD:MW2) - http://blogs.wefrag.com/channie/2010/0…-favela-part-i/
    • Designing better levels through human instinct: http://www.gamasutra.com/view/feature/6…ls_through_.php
    • Composition in Level Design - http://gamasutra.com/blogs/MateuszP…evel_Design.php
    • Level-Design.org Knowledge Base - http://level-design.org/?page_id=2468
    • Push & Pull: The art of guiding players through an environment - http://www.clement-melendez.com/portfolio/arti…l/introduction/
    • Ben’s Small Bible of Realistic Multiplayer Level Design - http://www.benb-design.net/Articles/benb_article02.pdf

    GDC

    • GDC 2010 Level Design Notes - https://tinyurl.com/yahz3bme
    • GDC talk on Level-Design Pre-Production: http://www.gdcvault.com/play/1012660/Level-Design-in-a-Day
    • Iterative Level-Design at Bethesda: http://www.gdcvault.com/play/1020171/Level-Design-in-a-Day

    Source SDK

    Communities

    • HALFLIFE2.NET - http://www.halflife2.net/
    • Interlopers.net - http://interlopers.net/
    • Wavelength - http://forums.thewavelength.net/
    • Slackiller - http://www.slackiller.com/
    • HLGamer.com - http://www.hlgamer.com/
    • Half-Life 2 Files - http://halflife2.filefront.com/

    Modding

    • Valve Developer Community - http://developer.valvesoftware.com/wiki/Main_Page
    • Modding Resources - http://forums.filefront.com/showthread.php?t=173279
    • Mod Making Tutorials - http://tutorials.mod... ... =61&diff=0
    • Mod Making Tutorials - http://tutorials.mod... ... a-single-/

    Team Fortress 2

    • http://forums.tf2maps.net/showthread.php?t=4674

    Counter-Strike: Global Offensive

    • http://www.worldofleveldesign.com/categories/cat_csgo.php

    Tutorials

    • Mod Making Tutorials fogs - http://tutorials.moddb.com/70/?fpage=0
    • A (rare) French tutorial on a lot of things: http://nyko18.free.fr/Hammer/?p=optimisation#II_3_B
    • Halfwit2:http://halfwit-2.com/?page=tutorials&action=view&item=44
    • Custom Sky Box Creation: https://migrationtest.mapcore.org/topic/19547-tu…kybox-for-csgo/

    Props

    • Creating a simple model for HL2 with StudioCompiler - http://www.chaosinca... ... r_help.php

    Tools

    • Cannonfodder's Half-Life 2 Tools - http://www.chaosincarnate.net/cannonfodder/cftools.htm
    • Wall Worm's Tools - http://www.chaosincarnate.net/cannonfodder/cftools.htm
    • Compile Pal - http://a.pomf.se/ephara.mp4 / https://github.com/ruarai/CompilePal
    • Materialize - Free Texture Map Generating Tool - https://www.youtube.com/watch?v=vtnJToPxBNo

    Unreal Engine 2

    • Unreal Developer Network - http://udn.epicgames.com/Main/WebHome <-
    • Unreal Wikipedia - http://wiki.beyondunreal.com/wiki/
    • Unreal Forum - http://forums.beyondunreal.com/forumdisplay.php?f=13

    Unreal Engine 3

    • http://help.hourences.com/tutorialsindex.htm
    • http://www.roboblitz... ... l:Allpages
    • http://www.avld.org/...s/tuts/tuts.htm
    • http://www.chrisalbeluhn.com/3D_Tutorials.html

    More UE3 related links here: http://itu.dk/people/peder/

    Quake 4

    • http://www.iddevnet.com/quake4/

    Cryengine 2

    • Crytek's official developer portal - http://www.crymod.com

    Literature

    • The How's and Why's of Level Design: http://www.hourences.com/product/the-ho…level-design-2/
    • Level Design for Games: Creating Compelling Game Experiences: http://www.amazon.com/Level-Design-G…73437833&sr=1-1
    • Game Level Design: http://www.amazon.com/gp/product/158…ASIN=1584503696

    Other Useful Resources

    • Free sounds and sound effects for everyone: http://www.partnersinrhyme.com/
    • Many useful links regarding level design (among other topics) can be viewed here as well: http://csyvertsen.net/?page_id=242

    Great Mapcore Topics

    Updated by FrieChamp on August 14th, 2014Updated by 'RZL on June 10th, 2018

  • Mapcore official 'members'?

    • von*ferret
    • December 13, 2005 at 7:53 AM

    What do you mean by appointing people? We have admins that were more or less cleared up by who was active. I'm almost aways viewing the boards and reading just about everything. Admins were given to people who are most actgive and had a history with mapcore. Like klein is a 2d artist and control of the 2d boards ect. Is that what you meant?

  • [WIP] dod_omaha

    • von*ferret
    • December 13, 2005 at 7:51 AM

    yes grass is nice. Nice new trenches too. Can't wait to see more man.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • December 13, 2005 at 7:51 AM

    wtf prefabs?

    FF the first shot is boring. the second shot really makes the sentry gun feel way tooooo smooth. Dunno but the map is pretty. Release good gameplay levels, they're fun? Include them. Dont bore peopel with too few of levels.

  • zbrush test

    • von*ferret
    • December 13, 2005 at 5:20 AM

    good start man :)like kami said you need to work with the veins lol. In projection master you can add subtle texture to it by making a simple grayscale height map and pasting it around. Neato!

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • December 13, 2005 at 5:18 AM

    he needs new props, crackerjack make him something ;P

  • Mapcore official 'members'?

    • von*ferret
    • December 13, 2005 at 3:54 AM

    Ok forums can have features. But what features are you talking about? I'm not saying they CAN"T. I'm asking for examples of what featuers THEY have that WE dont. Other than being able to upload pictures.

  • m9 bayonet (I'm a weapon whore, and how!)

    • von*ferret
    • December 13, 2005 at 3:53 AM

    metal is alright but I dont like your handle

  • Mapcore official 'members'?

    • von*ferret
    • December 13, 2005 at 1:47 AM

    what features? its a forum not a video game.

  • Mapcore official 'members'?

    • von*ferret
    • December 13, 2005 at 1:27 AM

    cleaning the forums up and requiring maturity is a good first step.

  • Source Engine Upgrade on its way.

    • von*ferret
    • December 12, 2005 at 10:54 PM

    mip mapping to the extreme! jk

  • Mapcore official 'members'?

    • von*ferret
    • December 12, 2005 at 10:54 PM

    Goal Proposition: Make mapcore more proffesional and friendly to new people.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • December 12, 2005 at 10:52 PM

    gonna be hard to make that santa's place without custom props.

  • The random model thread!

    • von*ferret
    • December 12, 2005 at 10:51 PM

    way to early mate. Start beveling things and fleshing out the detail. You have the overall shape.

  • totally random texture thread

    • von*ferret
    • December 12, 2005 at 4:11 AM

    it would be really easy to normal map something like that instead of havingto fake the shadows yourself.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • December 12, 2005 at 2:07 AM

    my god the 1 and only...

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™