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m9 bayonet (I'm a weapon whore, and how!)

  • CyanideCotdPnuts
  • December 10, 2005 at 4:23 AM
  • CyanideCotdPnuts
    • December 10, 2005 at 4:23 AM
    • #1

    Started texturing this puppy today, I'll get some better screens after I'm done which will probably be tonight.

    [Blocked Image: http://tinypic.com/idzn1f.jpg]

    1444 triangles.

  • mike-0
    • December 10, 2005 at 4:39 AM
    • #2

    im hoping the handle thing on the right is yet to be textured

  • kleinluka
    • December 10, 2005 at 5:06 AM
    • #3

    bit too early in progress to give useful comments.....

  • von*ferret
    • December 10, 2005 at 5:36 AM
    • #4

    text grooves seem a litle deep

  • CyanideCotdPnuts
    • December 10, 2005 at 5:50 AM
    • #5

    [Blocked Image: http://tinypic.com/ie1ate.jpg]

    Update, oh snap.

  • von*ferret
    • December 10, 2005 at 5:51 AM
    • #6

    nice pattern

  • CyanideCotdPnuts
    • December 13, 2005 at 3:50 AM
    • #7

    [Blocked Image: http://tinypic.com/ih6psx.jpg]

    Expect an in-game shot soon.

  • von*ferret
    • December 13, 2005 at 3:53 AM
    • #8

    metal is alright but I dont like your handle

  • IR
    • December 17, 2005 at 12:42 AM
    • #9

    the metal should be fine with a proper spec map, i dont think you need those big scratches in the defuse though, the major thing is as ferret said the handle, i think its mainly the color thats not doing it justice, try going for a darker green, and removing some of the hard "white" highlights

    nice stuff keep going

  • von*ferret
    • December 17, 2005 at 12:48 AM
    • #10

    did you shade the darker shades of green? Cause thats absent of any texture and seems odd. Break up the repetition in the pattern too. Maybe a color overlay or something over your diffuse.

  • Skjalg
    • December 17, 2005 at 6:22 AM
    • #11

    I like it, the color of the handle makes it stand out among all the other modeled knives ive seen :]

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