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Posts by von*ferret

  • Roboblitz Package References

    • von*ferret
    • August 3, 2007 at 1:23 AM

    has anyone else had issues with roboblitz losing references to packages when you move your files from one computer to another? It seems its unable to find the relative package even if they're stored in the same directory it should be looking in. When I open the package first then open the map in the editor however, it seems to work fine. Anyone run into this? (Hourence?)

  • Character designs from Assassin's Creed

    • von*ferret
    • August 1, 2007 at 4:09 PM

    beautiful busts.

  • Nuclear Dawn looking for Level Designers

    • von*ferret
    • August 1, 2007 at 4:22 AM

    Tell Squirelly Jones (MikeV) to go home and rest.

  • PCGamer's Bioshock review

    • von*ferret
    • July 31, 2007 at 5:43 PM
    Quote from killertomato
  • testing new site

    • von*ferret
    • July 25, 2007 at 3:28 PM

    man HOW did you get hired with that portfolio.

    I love the colors and I can't wait to see it all final. Nice job andrew!

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • July 16, 2007 at 2:14 AM

    CONSTRUCTIVE FEED BACK AND NO TROLLING OR THERE WILL BE REPERCUSSIONS.

    That means YOU Mr Baracuda.

  • The random model thread!

    • von*ferret
    • July 16, 2007 at 12:48 AM

    the texture of the normal map on the shade is too large. It doesn't read fabric, it reads really bad normal map. Try get a finer fabric normal, or I'd suggest maybe just noise.

  • The random model thread!

    • von*ferret
    • July 2, 2007 at 6:06 AM

    pretty hot mino, is that a 1024 map or a 2048?

  • testing new site

    • von*ferret
    • June 25, 2007 at 3:22 PM

    database driven? I like the new style. Lots of text and I find it pretty organized!

  • Post your pic extravaganza 2007!!!~

    • von*ferret
    • June 25, 2007 at 6:28 AM

    WTF Koko, no one in the past like 10 pages looks like me.

  • The random model thread!

    • von*ferret
    • June 19, 2007 at 6:58 PM

    There is a lot of tessellations for something that doesn't look that smooth. Are you setting up a high poly for a low poly model?

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • June 19, 2007 at 6:55 AM

    yeah my main thing is your light map isnt doing it justice, infact its dragging it down.

  • The random model thread!

    • von*ferret
    • June 18, 2007 at 11:13 PM

    haha i need to actually model more then.

  • The random model thread!

    • von*ferret
    • June 18, 2007 at 7:01 PM

    nopes!

  • The random model thread!

    • von*ferret
    • June 18, 2007 at 4:34 PM

    Looks hot psycho killer. Looks very similar to a 'spider' vehicle I'm working on in my spare time. Do you have reference? I'd hate for us to be working from the same concept haha

  • totally random texture thread

    • von*ferret
    • June 18, 2007 at 4:32 PM

    way too noisy.

  • The great beer vote!

    • von*ferret
    • June 18, 2007 at 4:31 PM

    Nothing like a guiness but I love too many beers to have a 'favorite'. Spaten is really good as Fletch pointed out and there are some Wisconsin beers that I really enjoy as well like Spotted Cow. But German beer for the win.

  • WIP in WIP, post your level screenshots!

    • von*ferret
    • June 12, 2007 at 7:08 PM

    There ya go, get solid play testing. 3d is better the paper.

  • Portfolio feedback

    • von*ferret
    • June 11, 2007 at 10:48 PM

    You're very talented Reno. I'd love to work with you!

  • What engine does Fable run on?

    • von*ferret
    • June 11, 2007 at 4:24 PM

    If i ever made an engine, i'd call it in-house to mess with people

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