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  3. -Stratesiz-

Posts by -Stratesiz-

  • Game Development Camp

    • -Stratesiz-
    • June 27, 2005 at 4:59 PM

    Wtf~ People are actually getting paid to teach level design?

    Oh my~

  • I'd like to see Mapcore grow.

    • -Stratesiz-
    • June 23, 2005 at 7:50 PM

    Size does not matter, quality does. It's great critisism, professionalism, and a good team spirit that sets mapcore apart from the rest.

  • I'd like to see Mapcore grow.

    • -Stratesiz-
    • June 22, 2005 at 9:35 PM

    I don't want mapcore to turn into a newb frenzy. Too mainstream is not good for such a community.

  • Battlefield 2 Demo is OUT!

    • -Stratesiz-
    • June 22, 2005 at 3:30 PM

    Am I the only one who can't join a server?

  • CO_Paragon_beta (w/ download)

    • -Stratesiz-
    • June 18, 2005 at 2:17 AM

    Looking great sir! Lovely~

  • Battlefield 2 Demo is OUT!

    • -Stratesiz-
    • June 14, 2005 at 2:57 PM
    Quote from Mazy

    Anyway, so much bf2 h8 strat, have you even tried playing it online? I simply cant understand how anybody cant love this game~

    No I haven't because some annoying bug prevents me from playing it online~

    I do like it, there are a lot of good improvements like better close combat as a soldier. I just expected to be able to affect more than the current 2 structures in the entire map. Now if they would actually focus on such issues rather than solely focus on graphics, I'm sure they would find ways to increase interactivity with little impact on lag.

    As for the game slowing down, I don't feel any even though I have max settings except for medium-rare realtime shadows and lighting, and 2x AA.

  • Battlefield 2 Demo is OUT!

    • -Stratesiz-
    • June 13, 2005 at 7:11 PM

    I want to be able to drive thru those ridiculously weak looking wood supports holding the metal alcoves, to be able to cause damage to the oil pumps (it's oil for god's sake!) and every other small structure for that matter, to put trees on fire (temporary flames would be sufficient), to make stuff sticking out of the ground react if I do a full speed collision with a goddamn tank and not just bounce off.

  • Battlefield 2 Demo is OUT!

    • -Stratesiz-
    • June 13, 2005 at 2:50 PM

    If I could actually join a multiplayer game~

    As for the game itself, I'm partly disappointed due to the lack of decent physics and breakables. Everything is just so static as always, contrary to that cheesy trailer that was released earlier.

  • Battlefield 2 Demo is OUT!

    • -Stratesiz-
    • June 12, 2005 at 4:57 PM

    I'm unable to join a server. Now that's a rather annoying bug.

  • WIP in WIP, post your level screenshots!

    • -Stratesiz-
    • June 10, 2005 at 5:45 PM

    Awesome stuff~

  • Dystopia Preview

    • -Stratesiz-
    • June 8, 2005 at 3:01 PM

    Indoor mapping seems to be really weak. The outdoor stuff with the car looks cool

  • prey vid

    • -Stratesiz-
    • May 31, 2005 at 3:10 PM

    exactly~

  • prey vid

    • -Stratesiz-
    • May 31, 2005 at 2:59 PM

    Whatever "quality assurance" means. To me it just sounds like a forced attempt to market the brand.

  • WIP in WIP, post your level screenshots!

    • -Stratesiz-
    • May 31, 2005 at 2:32 PM

    Zeta Posted: Thu Nov 25, 2004 3:23 pm

  • Portfolio snaps

    • -Stratesiz-
    • May 30, 2005 at 9:40 PM

    Yay! Welcome back sir! I've missed your sextastic cliffs~ Your NW RMFs blow my mind~

    Oh and I agree that the first DarkTruths shot is not on par with the rest.

  • Oh noes, ur map has teh been stoeled~~?!

    • -Stratesiz-
    • May 30, 2005 at 2:04 PM

    Well considering the fact that this is already the third time I've seen this happen, the first time being my first map, I would say it has to be quite common.

  • Community Death Match map project (HL2)

    • -Stratesiz-
    • May 29, 2005 at 4:55 PM

    Mmmm very nightwatchy Campaignjunkie~

  • Oh noes, ur map has teh been stoeled~~?!

    • -Stratesiz-
    • May 28, 2005 at 4:18 PM

    http://www.egir.dk/phpBB2/viewtopic.php ... ight=#6505

    http://www.egir.dk/phpBB2/viewtopic.php?t=459

    Time to ban him~

  • Community Death Match map project (HL2)

    • -Stratesiz-
    • May 27, 2005 at 9:45 PM

    Hmmm I've seen a few of these earlier. Most of them failed due to proper structure/leadership. Your project, on the other hand, seems to be working well.

    Yah it's a pretty cool idea, but I don't really find it very rewarding, especially due to the lack of time I have these days. I believe it's very good practise for beginners as ya said and you've already managed to get some super talent onboard. So good luck with it ~~

  • Unique WW2 game

    • -Stratesiz-
    • May 25, 2005 at 10:01 PM
    Quote

    Si: Is there a similar game to yours and how do you judge your game comparing to others of that type?Dominik Zielinski: I would like to compare it to Half Life 2. That game had a great story and game play. Some of our features like realistic water or Newton physics are similar to HL2. Mortyr and Return to Castle Wolfenstein are also the World War 2 reality but our game is more historical and realistic. There is no science-fiction like: time travels, fighting zombies or meeting aliens.

    Si: The graphics are pretty cool, what are the system requirements?

    Dominik Zielinski: The game engine is very efficient which allows game to run quite good on Pentium III - 700 Mhz. You will need Pentium IV 2,4 Ghz to run the game smoothly with all details turned on.

    http://www.strategyinformer.com/shooter ... 1944.shtml

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