d3 engine never looked better. check out this great demo
prey vid
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Awesome stuff!
I just love those pathways that makes it able to walk vertically and upside down

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God, that looks great. I particularly like the usage of portals and gravity adjustment type stuff. Funnily enough, one of the only other games I've seen that in recently is Psychonauts, of all games.
But man, looks great. I've always admired 3D Realms, and their ability to create fairly fresh and exciting games in a generally monotonous genre. The visuals also look bloody great, and they've clearly stretched the D3 engine a lot if that is indeed what they're using.
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I thought Pray would be just another Doom3...
But it looks very very cool indeed!
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Quote from Thrik
God, that looks great. I particularly like the usage of portals and gravity adjustment type stuff. Funnily enough, one of the only other games I've seen that in recently is Psychonauts, of all games.But man, looks great. I've always admired 3D Realms, and their ability to create fairly fresh and exciting games in a generally monotonous genre. The visuals also look bloody great, and they've clearly stretched the D3 engine a lot if that is indeed what they're using.
3drealms? It's developed by Human Head studios. 3drealms just owns the IP and slaps their name on the box, sort of like what they did with Max Payne.
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That normalmapped slimewall looks tasty.
This game actually looks promising
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We have a Prey thread already:
http://mapcore.net/forums/viewtopic.php?t=2580
Quote3drealms just owns the IP and slaps their name on the box, sort of like what they did with Max Payne.
3drealsm assisted with quality assurance for MP2, that is why their name is one the box.
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Whatever "quality assurance" means. To me it just sounds like a forced attempt to market the brand.
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exactly~
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In this case, though, Prey is actually 3DR's franchise, just given to another developer. Not the American McGee syndrome of "Oh, what's this? I'll buy distributing rights and tack my name on the front!*" Very similar to RTCW with Gray Matter/id and our work on Quake4.
I wouldn't be surprised if some other major developers start following this model at some point. It's a pretty solid way to ensure franchise longevity while still being able to do your own thing internally. Always sucks for the dev team doing it, though, since most people assume the franchise owner developed it.

*Scrapland
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looks awesome
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Well, whatever the case, all I know is that these games with 3DR slapped on the box have a hilarious habit of being great. ;D!!1
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i knew it would rock. And all of u said it would suck :roll:
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I posted this AGES ago
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I'm not used to seeing unfuturistic things in the D3 engine. Looks great
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if the single story is great then this is a winner!
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the portals and stuff look good. looks like they evened out the lighting in the d3 engine too, looks better. not sure about little kids getting impaled though.
edit: part where hes in the cube is really awesome
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That little kids bit was a little disturbing, and I suspect there's probably far worse than that since they showed this in the trailer. However, with gamers becoming fairly desensitized to the generic scares which horror games throw out, they need to start using more taboo subjects like this to actually leave people walking away from the game feeling a little "D:".
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what was disturbing about the little kids?
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