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  3. Taylor

Posts by Taylor

  • Overwatch

    • Taylor
    • June 6, 2016 at 8:57 AM

    Thanks! I think I liked the previous ones a little better, if only for the D.va at the end, but I edited this together because of the Tracer calling bullshit was very amusing to my friend and I.

    Once you chain them you need to left click and melee asap, ideally you should also walk forwards a little but I often don't. It should do 200 damage before they leave the stun, but if they're mashing an escape sometimes they'll get away (like the Reaper).

  • Overwatch

    • Taylor
    • June 5, 2016 at 5:59 PM

    God, I love Roadhog.

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  • Overwatch

    • Taylor
    • June 4, 2016 at 9:37 PM

    Mmh, I think the partial effect is that you are not dead (probably). It's very hard for some people to solo the tire, it does more damage than anything but D.va's mech, and the long duration means the enemy team are scattered for a long time after its announcement. It has outplay potential because it is so disastrous when used correctly. During a fight on an objective it's absolutely lethal because people can't split their time between attackers and the instant kill wheel that has a blast radius larger than the point/payload.

    Anyway, I recorded 30m of footage to test OBS so have an extremely shitty 44s video of some hooks I did.

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  • Overwatch

    • Taylor
    • June 4, 2016 at 12:47 PM

    Junkrat ultimate is one of the strongest in the game. It has a gigantic blast radius, kills anyone - including a full health Reinhardt and has absolutely no risk associated with it because you're 2 miles away. If it gets blown up then tough titties. McCree also shouldn't keep 50% meter. Fuck McCree.

    Zenyatta isn't so bad, but yeah Symmetra is a builder and it's frustrating when people think because "No Supports" has disappeared we don't need a healer.

  • Overwatch

    • Taylor
    • June 3, 2016 at 11:28 PM

    https://masteroverwatch.com/profile/shared/b616932dfc37cc2d

    Exciting.

    We did a full on 6v6 custom game at work today. Destiny eat your heart out.

  • Overwatch

    • Taylor
    • June 2, 2016 at 8:57 AM

    It has a lot of comparisons to Team Fortress games. It contains little of the stuff that made me dislike TF2 specifically.


    Also

  • Overwatch

    • Taylor
    • June 1, 2016 at 11:41 PM

    I've been playing this game way too much and I'm not even halfway to level 120. What the hell guys.

  • Overwatch

    • Taylor
    • May 31, 2016 at 11:22 AM

    Knocked half the enemy team off the map with Pharah E. Feels good man.

    Played a ton of Zarya last night and she is amazingly strong. I thought she was kind of butts as she's not picked much, but I think it's because the other tanks are more obviously being useful and D.Va has a very special player base. Only thing I don't like is that landing 5-man ultimate gives play of the game to the people jumping on it, not you, and then you have some Reaper bragging he's hot shit.

  • Overwatch

    • Taylor
    • May 30, 2016 at 1:37 PM
    Quote from Puddy

    2 hours ago, Puddy said: Maybe she's balanced, but I fucking hate Mei. :D I feel so dirty when I play as her. You can see the desperation in the enemy's eyes as they frantically try to turn around and find out where they are getting their ass frozen from. And then, as some fucking cold, literally, psychopath you blast an icicle through their brain.

    Mei is a pain in the butt. So good at contesting a point because of the Block/Wall making her hard to kill and the freeze/headshot combo makes victims feel pretty helpless. Although, I think people are finding more counters to her now. Zarya shield makes you or your ally immune to the freeze, Tits McCree can flashbang and kill her in the stun if she's in frost range, Reaper can peace out, Soldier 76 can drop healing field before he gets frozen and survive the icicle, Roadhog needs to do some damage before he hooks her so she dies during his hook combo, etc. If you're a healer or something you're probably boned, but if she's in your backline you have other problems. On the other hand, while far away all she's got is her icicle and even though it hits like a truck (75) it does have huge start-up.

  • Overwatch

    • Taylor
    • May 30, 2016 at 2:22 AM

    If Hanzo lands his reveal arrow, sees you in an enclosed space, and does a double dragon through your face… he kinda deserves to kill you. There are much stronger ultimate's where most characters can only duck behind something and clench when they hear the sound (although if you’re working as a team you should be able to outplay it).

    I’ve been all over the Overwatch train since the open weekend and I’ve been having a ton of fun with it. Has completely taken over all my gaming time and I haven’t booted up League of Legends once, although I’ve been looking for a replacement for a while.

    I do find pickup groups can be a little frustrating... You first pick, watch people go double Tracer on a defence map, and then the roster slowly fills out with no healers - and the last guy also won't pick until you all leave spawn, so you have to walk back to change. But this is a combination of factors including people just being new to the game. Honestly, for pubs I think the only thing the game does wrong here is classify Symmetra as a support and not a builder ("oh we have a healer, guess I'll be our second Reaper"), it’s very good at offering composition advice, and swapping the teams around or out completely if it all goes Pete Tong.

    Anyway, I mostly play with a linkshell of friends and I have a lot of fun. I usually end up playing the tank, but that’s fine because Roadhog and Reinhardt are ridiculous amounts of fun. Roadhog is a beast if you’re hitting those hooks, whereas Reinhardt just feels amazingly useful and his ultimate is almost as good as Zayra’s for setting up wombo combos. I play Mei a lot of defence because I’m a terrible person and Rescue Mei is such an amazing skin I had to drop 1,000 on it. Otherwise I stick to Pharah, Soldier, Lucio, etc. Only played Reaper once to spam the amazing..ly bad “I’m not a psychopath” emote, and I got play of the game pressing Q. Turns out it is as easy as it looks.

    I’m currently work in the exciting world of mobile development, doing my own things on the side, and one thing it’s made me extremely sensitive to as a game designer is accessibility done in a nice way. Overwatch does such a good job of what I would sarcastically call “positive player reinforcement” that I do think it’s the quintessential example for this in multiplayer. Complete focus on positive stats only without even your KDA visible to other players, reward cards and a dubious freebie thrown to some random person, play of the game could be contentious but I think it’s more of a learning tool that anyone can be a god for 5 seconds if they press Q correctly, account levelling does not overly punish loses, maps are very clear and running at the objective marker usually gets you where you want (except on that little sniper house in Volskaya Industries where you can get turned around), etc. Even as someone who considers themselves “hardcore” I love all this, because I don’t really care how much someone died if it’s just ammo for some toxic moron on the team to flame the support for not killing enough people.

    So, yeah, I’ve been loving it. And I’m probably bad. Taylor#2599

    Also at home and at work Roadhog will randomly point straight up during Whole Hog. Often, it seems, after killing someone but that could be a coincidence. It’s a bit annoying. Also, Whole Hog is really underwhelming and I usually die immediately because I can’t heal or stun. Still waiting for that game where they all line up on a cliff for my achievement, though.

    Super Late Next Day Edit: Kill assists giving you eliminations is probably the biggest thing and I forgot to mention it. I'm surprised the kill feed was on by default in the launch, as it wasn't in beta, but I guess you need to switch it on to know when people die so everyone enabled it.

  • Fighting games thread : SFV beta is back and works great!

    • Taylor
    • August 30, 2015 at 10:12 PM

    We could play some games and see how it goes. Honestly, I don't get to play online against people very much (I've done about 10 ranking matches) and we stopped playing fighting games at work because Rocket League is amazing. :)

  • Fighting games thread : SFV beta is back and works great!

    • Taylor
    • August 25, 2015 at 1:06 AM

    Honestly with modern input buffers the only time you need an arcade stick is if you’re playing a character that needs to hold down individual buttons like Balrog in Street Fighter (Turn Punch) or May/Eddie in Guilty Gear (Dolphins/Shadow).


    I tried to play Rising Thunder and realised I can’t because my stick is only six buttons. Beat some people using the keyboard using Chel, who is apparently overpowered because PC gamers can’t deal with three decade old Ryu tactics. I really don’t like the design philosophy of the game because it’s aiming to be a more accessible Street Fighter 4, which in turn was a more accessible version of all other fighting games, yet keeps the same misguided one-frame link and FADC focus… They could easily make this game work with four buttons if they allow double inputs and they’re not against that because it’s used for the super.Only game I'm playing right now is Guilty Gear Xrd. They've also announced my character from the older games will be in the new version, but also they're adding a load of shitty BlazBlue mechanics to it so it's not all good news.

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  • Shenmue 3

    • Taylor
    • June 16, 2015 at 9:29 PM

    Where is the forklift?

    Is it a stretch goal?

  • Final Fantasy 7 Remake AKA I'm Buying a Ps4

    • Taylor
    • June 16, 2015 at 9:24 PM
    Quote from (HP)

    Many Final Fantasy games were released between today and FF7, they learned a lot. FF7 is a classic but it doesn't necessarily hold up today, a facelift and gameplay tweaks this could be huge.I'm not too much of a turn based games fan, but if this is well done, I might pick it up. (Never finished FF7 back in the day)

    To be honest, my biggest worry with this remake is it will apply what they've "learned" to it and it'll be sad times for all. Final Fantasy 13, where you ran down a linear corridor mashing auto-battle, was the first Final Fantasy I returned. And I'm not interested in the new J-pop boy band one at all.

    I'm pretty hype for this. But I'm trying to contain myself until there's some gameplay footage, or they show what's left of the materia system, or there's a high definition image of Cloud in a dress.

  • What are you playing now?

    • Taylor
    • June 8, 2015 at 2:05 AM

    Splatoon is a lot of fun. I'm only level 6 but I'm getting the hang of it. As someone who regularly plays League of Legends I now naturally hate everyone I meet in online game by defaul,t because it streamlines the entire process, but Splatoon multiplayer is setup in a very Nintendo way. There's no way to send messages, no voice chat, matches are really short and chaotic, and after each round it jumbles the teams and fills leavers. Honestly, the most a frumpy player can do is piss off. Single player is also pretty fun, I heard someone say it sucked and it was all about angling ink into balloons. It is not this.


    Also playing Xrd! I haven't really been practicing it, but now we have an actual group of people at work so I might start taking it more seriously.

  • HATRED

    • Taylor
    • June 3, 2015 at 12:09 AM

    Hatred is a lot tamer than the teaser suggested, but it's still going to be the pin-up boy next time something bad happens however unfair that may be. The matched animations are so jarring in actual gameplay. It's one thing for a melee action game to pause the action while Kratos pops someones face out of their face joint, but freezing time to grimdark execute someone in the noggin during a firefight is another.

    Surprised it did so well. As with Huniepop there seems to be a lot of money in exploiting tools posting under a certain hashtag. Stick it to the man, buy my game.

  • The Witcher 3

    • Taylor
    • May 17, 2015 at 12:42 AM

    Shit there was another page. That medium blog thing is awesome.

  • What are you playing now?

    • Taylor
    • May 12, 2015 at 12:22 AM

    I do not mind links, most of that Sol Sidewinder example video is made of links. but I am against the idea of learning one-frame timings just to connect two ground normals together. It's boring to learn, do and watch.

    AFAIK the only games with plinking are SF4 and MvC3.

  • What are you playing now?

    • Taylor
    • May 10, 2015 at 11:56 PM
    Quote from AlexM

    Fair point. I'm so far away from high level play I can't even begin to see how the execution is handled at that level.


    Basically the initial low-level play is a lot more rewarding because you can get a decent combo by just chaning from weak to strong most of the time. In street fighter, outside of target combos it's pretty hard to get a decent combo at low level.

    Yeah, and when you do start doing the more training-mode combos it’s not to link two crouching punches together, but to do something cool like have May RC her throw and setup Applause For the Victim so she can jump on it later. I think it’s a very well put together game, and really gets the risk/reward right where things that do damage take a setup or leave yourself open. Plus I still can'r get over how nice it looks.I remembered that Valentine (Or Ramlethal as she's called now for whatever reason) has a dragon punch that you can only combo from if you just frame. It's not a real just frame, you just have to end the input at down-forward rather than doing the scrub shortcut, but it's pretty needless edition. That's my only real gripe execution wise, though.


    Quote from Sentura

    I think people fool themselves into thinking links are harder to do than they are. Sure they require some practice, but it's not like something you need to train 10 hours a day to hit. I wish fighting games would do away with plinking though

    Plinking is exclusive to Street Fighter 4 because of an input bug, but I guess you meant the idea of links? In theory they are hard to stamp out, especially if you want combos more interesting than normal chain -> special -> super. Although Mortal Kombat X is quite draconian with what you can do, and will actually pop the enemy neutral if you attempt to link something it doesn't like.

  • What are you playing now?

    • Taylor
    • May 10, 2015 at 2:20 AM
    Quote from AlexM

    Guilty Gear Xrd


    After maybe 10 years of knowing about Guilty Gears existance I've decided to finally take the plunge and try the series out. I ordered my copy of GG and have been having quite a lot of fun playing this game.


    I'm totally prepared to admit that the tipping point for me to try this game is the insane graphical accomplishment this game has achieved. Once I saw how the game is actually 3d and read some white papers on how they accomplished the look I was sold.


    So I already felt I had a good deal as a technical art study. It was a major bonus that the game is actually really really good.


    If you come from a Street Fighter background you'll notice that the game is much more forgiving, combos are much easier to execute. I believe everything is a chain rather than a link but I could be wrong about that. Regardless, I found myself not struggling on execution like I did with Street Fighter.


    The characters are also generally awesome, my favorites being Faust and Ramlethal (confirm the spelling). Faust is just a crazy nutbar design with the ability to use intermensional doors.

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    I think high level execution is actually a lot harder in Guilty Gear, really. Accent Core is probably the most technical 2D fighter out there and characters like Eddie only a handful of people could play properly. There are certainly links, but Slayer is the only character who needs them just to make ground normals connect like some kind of mug. It generally does execution in a much better way: See Sol Sidewider loops versus grinding one-frame links. Xrd is a little more lenient, most noticeably it removed FRCs, but it can get pretty hardcore. It's a pretty cool game, more than I could've hoped for given how bad BlazBlue has become, I just hope they add more of the classic cast soon.

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