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  3. Taylor

Posts by Taylor

  • Overwatch

    • Taylor
    • June 30, 2016 at 10:46 AM

    Nobody has a MMR value yet so it's a gamble whether a slot is a complete newbie or god. I think the only way to mitigate it is playing as a group, which I'm definitely going to be doing from now on.

  • Overwatch

    • Taylor
    • June 30, 2016 at 1:11 AM

    I had to change it a little bit.

  • Overwatch

    • Taylor
    • June 29, 2016 at 9:04 PM

    So far I've played two competitive matches and screamed at my computer once.

    I have never seen players this bad before.

  • EU Referendum

    • Taylor
    • June 25, 2016 at 12:05 PM

    I have very few people voting leave in my Facebook echo chamber. The one that did was posting union flags all over his Facebook in celebration, and when it was pointed out this might trigger a Scottish independence vote so good luck with that flag, his reply was that we should let them go independent and then invade them with the British army.

    What worries me is the leave campaign was... really bad. Dan Hannan did a pretty good speech at the spectator debate, but outside of that it's headed by Nigel Farage who runs a party with openly racist members, BoJo the Clown in his Big Red Bullshit Bus, and spokespeople who say "what do experts know?" Regardless of the merits of leave and remain these are clearly grade-a morons who should not haven be taken seriously.

  • Overwatch

    • Taylor
    • June 25, 2016 at 11:47 AM

    Finally, I got it. This happens on two different PC's (well, one is a Macbook Pro with Boot Camp). Pretty rare and usually coinciding with an elimination.

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  • Overwatch

    • Taylor
    • June 24, 2016 at 10:56 PM

    I think if he was in phase it would just go through him tho :(

  • Overwatch

    • Taylor
    • June 24, 2016 at 12:27 AM

    This isn't the bug I mentioned above with Roadhog ultimate pointing straight up. I wonder if this Reaper was doing something funky?

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  • Overwatch

    • Taylor
    • June 21, 2016 at 1:13 AM

    Mei is all about stalling the points. She has above average health on purpose so she can ice block during combos like Roadhog hook and McCree flashbang into fan. This means you cannot just blow her up like an offense character and need to respect her ability to draw out everything. Although, I would like some more warning on her ultimate given she also has a frickin' wall to stop your escape. At the moment she's all like "dong zhu, buxu zou" and you get half a second to walk towards the edge, freeze, and wait for the sweet embrace of death.

    Zarya barrier gets a vignette and the icon is yellow while it's on. It would be nice if something ticked down but you'll get a feel for it. Like my D.va feedback previously I think Zarya would benefit from having it clearer when she is being useful. I barriered up my friend as he was Reinhardt charged and he seemed to have no idea I'd saved his bacon in the heat of things. It's strange that Symmetra gets an automatic "thanks" for mashing shield as she comes out of spawn but allowing someone to absorb a D.va ultimate gets you nothing!

    Roadhog bug is still in this patch. Hopefully I'll catch it on record soon.

    Also:

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  • Overwatch

    • Taylor
    • June 20, 2016 at 3:13 PM

    It matches off a hidden MMR value.

  • Overwatch

    • Taylor
    • June 18, 2016 at 3:46 PM

    Mmmh, you seriously do not want to publically show peoples skill ratings and highlight discrepancies in the averages. I could go into this and give examples, but the short version is: people are dicks, massive dicks, and the less ammo you can give them the better. You might as well streamline this sequence to a screen that gets the lowest level guy on your team, points to him, and says "hey, flame this guy. It's all his fault, what an uncarryable fucknut. This is why you're stuck in elo hell."

    I think an individual skill rating is cool, I like seasons like this in other games, I like tiered rewards, and I even like the ability to peacock. But it should be at peoples own discretion. "Then go Quick Play" is a bullshit argument as well, just to square that one away, putting up with toxic pricks is not a staple of competitive games.

  • Sea of Thieves

    • Taylor
    • June 17, 2016 at 10:55 AM

    Sea seems to be mostly water.

  • Overwatch

    • Taylor
    • June 16, 2016 at 12:33 AM

    Mirror:

    Not-reaper is popping off.

  • Resident Evil VII

    • Taylor
    • June 15, 2016 at 8:20 PM

    It's still called Biohazard in Japan! The Japanese name for this is Biohazard 7: Resident Evil.

    They're not exactly hiding that this is mostly inspired by Silent Hills but it could be interesting.

    For the older games, Resident Evil 2 was great and RE4 pioneered so much for console shooters. Ah, the era when Capcom could do no wrong.

  • Overwatch

    • Taylor
    • June 13, 2016 at 10:18 PM

    Interesting... I thought the physics was all client side - since on low settings it spawns less objects. But if you can glue stuff to it then [mindblown.gif]

  • Overwatch

    • Taylor
    • June 11, 2016 at 6:21 PM

    It just snaps completely upwards for no reason a few seconds in.

  • Overwatch

    • Taylor
    • June 11, 2016 at 5:57 PM

    The bug with Roadhog ult making me randomly look at the ceiling is getting really annoying.

  • Destiny

    • Taylor
    • June 10, 2016 at 1:22 AM

    I churned from this game so hard.

  • Overwatch

    • Taylor
    • June 10, 2016 at 1:05 AM

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  • Taylor's Tat

    • Taylor
    • June 8, 2016 at 12:26 AM

    So, since I'm posting here again I might as well pimp what I've done since!

    [Blocked Image: http://alexandertaylor.net/images/pre_walpurgis.png]

    The main thing was I finished and published a full game, which is called Walpurgis Night and is a pretty hardcore Android/iOS dodge 'em up set in a fireworks display. It sold terribly. but it's a hardcore, premium game on iOS and nobody covered it so whatcha gonna do. It's made back its production costs, at least, I mean if you assume I worked on it for 2 years for nothing.

    [Blocked Image: http://alexandertaylor.net/images/pre_pong.png]

    New Super Pong was a Mini-Ludum Dare with the theme Pong. It's a one button platformer where you automatically bounce off walls. Looks like all my other games.

    [Blocked Image: http://alexandertaylor.net/images/pre_weapossession.png]

    Weapossession was a pretty terrible game for Ludum Dare 32: An Unconventional Weapon where you have to possess other enemies and collide them in an arena shooter.

    [Blocked Image: http://alexandertaylor.net/images/pre_duskwalker.png]

    Duskwalker has a larger image than the others for some reason. It's a clone of Werewolves of London I made for Ludum Dare 33: You are the Monster. Basically there is a day/night cycle and during the day you can do little more than walk around, but during the night you turn into a monster, police shoot you, civilians run from you, and you can kill things. The goal is to track down and kill the people who have cursed you that are identified by a cross appearing on the HUD if they are nearby. So, the cycle is to figure out who is a baddie, stalk them until nightfall, kill them and avoid the police until morning. It's... actually pretty cool.

    [Blocked Image: http://alexandertaylor.net/images/pre_left-leaning.png]

    Left-Leaning was for Ludum Dare 34: Two Buttons and it's a very hard game where you have to steer a car around a course with your two buttons: turn left and toot horn. The latter does nothing. It did well in Ludum Dare, 3rd place for fun, but a couple of Streamers and YouTubers picked it up making my traffic go crazy.

    [Blocked Image: http://alexandertaylor.net/images/pre_revamp.png]

    Revamp is an extremely hard platformer about a shapeshifting vampire for Ludum Dare 35: Shapeshift. Most people didn't finish it according to the comments. I like it, but there are some serious pacing issues.

    There we go. Up to date.

  • Overwatch

    • Taylor
    • June 7, 2016 at 10:17 PM

    I've been playing some D.va recently, trying to add her to my primary role of tanking it up. My thoughts on her being "underpowered" are that she mainly needs better feedback that she's being useful. Tanks like Reinhardt and Roadhog are very obvious, Winston is more of a shocktroop but you know when he's doing things right, Zarya can seem a bit useless at first, but 100% beam and clutch shields make it hard to deny she is powerful.

    With D.va it's all a bit ambiguous to me. You can absorb Pharah ultimate, Zarya's ultimate projectile, etc. and it's just a little blue beam only you see and nothing else. I thought her "nope!" was a sign she had blocked something, but I think actually one of her eject quotes for the enemy team. It would be nice if her E gave her something directly as a reward that looped back into her other functions while it was on down time: actual damage afterwards, fly recharge, overshields, etc. but at the very least it would be nice if there was some "hey, I helped" feedback. If it was popping off like the last Starfighter and she emoted for hitting damage block targets or significant weapons (Hanzo arrow, for example), that alone would make her feel like a more meaningful contributor than a bullet sponge who gets to self-destruct twice a round and hope she gets PotG.

    Of course, maybe I'm missing the point completely. The way I've been playing her is basically harassment, ideally you want to get people to focus you, then start absorbing shots while your team mates do the work. A ghetto Reinhardt but flying in from weird angles. In a big skirmish you'll just die doing this, so I tend to peace out a lot. I find she's also good for going after snipers and turrets sometimes, usually not diving across no mans land for them of course, and I guess her constant suppressing fire is a'ite.

    I'm not sure how much her headshot hitbox matters, she feels tanky and has a lot of armour, but I hear the main side effect is you charge enemy supers really fast. I certainly feel like Roadhog is a better bullet sponge for raw damage.

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