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Posts by Taylor

  • Guild Wars 2

    • Taylor
    • November 28, 2012 at 4:10 PM
    Quote from Thrik

    And that right there pretty much sums up why I don't play this kind of game.

    To be fair there was absolutely no gear grind 1-79. You frequently find upgrades from kills, all quests end with a vendor who sells you decent gear for little resource, daily quests and zone completion give you tonnes of stuff, and there are periodic vendors who outright sell you full sets. Crafting isn’t really viable for this because it levels much slower than your character and doesn’t really seem worth it except the Legendary weapons... and you’ve got to be borderline insane for all that rigmarole. But these are just the intended ways to get equipment; there’s also the massively overstocked auction house where you can buy a full set of gear for less than it costs to teleport across the map every ten levels. This isn't top of the line gear but certainly enough to faceroll anything you might encounter.

    I think my main dispirited sigh at the end-game content was how it’s all completely separated out, meaning you can’t mix and match the different routes together. If you want the PvP set you must play WvW until you have an unfathomable amount of badges. If you want a PvE set you must play through same instance over and over (optimally all three routes once a day). Mystic weapons seem fairly reasonable but things like the Emerald Pendant take over a thousand raw materials including 50 only available from daily achievements.

    As far as I’m aware these all have equivalent stats and no unique properties. The PvP set from WvW is exotic level 82 gear with the “solider” prefix and therefore identical to the PvE set from Sorrow’s Embrace that is generated the same way. I guess you could hodgepodge a set together from these different avenues that way and remodel it so you don’t look like a clown but it all seems a bit messy either way.

    As an aside, our group also decided to play Left 4 Dead 2 again last night. We were basically playing MOBA's before this but there’s a, err, skill gap that has created some occasional passive aggressiveness.

  • Guild Wars 2

    • Taylor
    • November 28, 2012 at 1:12 AM
    Quote

    GW2 pretty much represents everything I dislike about modern MMO design. And I don’t mean something asinine like "being an MMO."Segregated PvP, homogenized classes, achievements, daily grinds, every attempt possible to avoid player communication and drama.

    I’m not against removing the trinity, but surely it works better than just bum rushing everything with almost identical characters.

    My main issue is lack of interaction being a design pillar. You keep playing these games because of your friends and enemies imo.

    These were my 140 character thoughts on Guild Wars 2 shortly after release and I almost immediately stopped playing it. With hindsight I would say... I probably still agree with the above and would add that the optimum levelling style of running away from 99% of the world’s hostile creatures (all five varieties) is a bit weird.

    However, recently my little gaming group has had nothing to play because certain games turned out to be rubbish or a bit polarising so I ended up installing this again. Being unemployed also helped.

    Now maximum level I’m not really sure what to do. It seems I can get equivalent end-game gear from the three main avenues: kill approximately five million people in World vs. World for badges, run tens of times through the PvE instances where you beat up bosses with 64-bit integer health values and nobody really knows what the hell is going on, or chuck two months of pure grind into the mystic forge with my fingers crossed.

  • Dizzy Returns

    • Taylor
    • November 24, 2012 at 6:29 PM

    The return of Dizzy would be cool. I remember playing Treasure Island and Magicland quite a lot when I was younger. I also went back to the latter recently, fell in the moat a thousand times, and wanted to put my hand through the screen. Good times. I hope this new version has an upside down Ice Palace that gives people nightmares.

    Honestly, it does sound doable for less. Though, and call me cynical here, if you’ve got the necessarily fanbase your Kickstarter goal is less about what you need and more what you can get.

  • Favourite video game music!

    • Taylor
    • November 20, 2012 at 5:07 PM

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  • Peter Molyneux's latest epic game

    • Taylor
    • November 15, 2012 at 12:55 PM

    It needs to feed into the other 21 experiments. I was thinking it's a job offer but if they don't take it then it's GG.

  • Streaming Map Making

    • Taylor
    • November 11, 2012 at 1:13 PM

    You'd need a stream of both monitors so people know if you're procrastinating or afk.

  • Understanding games - killing gameplay ?!

    • Taylor
    • November 9, 2012 at 6:01 PM

    It's a terrible article. One of his major pieces of "evidence" is that NeoGAF threads about scenery and scripted sequences stay on topic and don't randomly talk about enemy variety. This link-bait doesn't even try.

  • Peter Molyneux's latest epic game

    • Taylor
    • November 9, 2012 at 12:32 PM

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  • Understanding games - killing gameplay ?!

    • Taylor
    • November 8, 2012 at 8:49 PM

    The most memorable part of The Sixth Sense was the reveal that Bruce Willis was a ghost all along. Therefore I hypothesise that everything else was both unnecessary and irrelevant, and it would have been much improved if they cut out everything prior and replaced it with twenty one five minute scenes of Bruce Willis realising he's dead.

  • Hotline Miami

    • Taylor
    • November 1, 2012 at 11:38 AM

    Argh, this reminds me of a controversial Amiga game I can’t remember the name of. Same mob vibe, camera angle and the big sprites for the corpses were something you didn't really see. Though it had more of a puzzle element to the scenarios.

  • What are you playing now?

    • Taylor
    • October 29, 2012 at 5:36 PM

    I might not be remembering Starcom right here, but I think it's very different. I would use the term “roguelike” but I would also have to explain I mean this in the colloquial sense of having a rand() somewhere and permadeath. In short you jump between random events, fighting bandits and upgrading your ship, heading towards a boss. There’s a lot of Let’s Plays floating around if you want to have a look-see.

    Once you get the mechanics down it’s usually fairly by-the-numbers even in fights, but other times everything goes wrong and you’re putting out fires, punching aliens in the face, repairing vital services and healing crew members all at the same time. Unfortunately you’re less likely to lose because of chaotic events like this, and more because you warped to a sun early game or had an event like “you hear a distress call, help?” “yes” “you lose half your crew LOL”.

    But it’s still very fun. Worth checking out.

  • What are you playing now?

    • Taylor
    • October 28, 2012 at 11:42 PM

    Faster Than Light is pretty neat.

  • Favourite video game music!

    • Taylor
    • October 26, 2012 at 6:21 PM

    In before Hell March?! Also, that secret track in Noby Noby Boy had me in stitches and JSRF is pretty much entirely awesome.

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    http://www.youtube.com/watch?v=3GgYsBljDFI

    LOL OLD

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  • Twitter

    • Taylor
    • October 17, 2012 at 3:10 PM
    Quote from generalvivi

    I'm pretty sure someone made a list already, not sure who, but I was added to a big list the other day.

    @generalvivi

    channie has a list. And it's better because I'm on it. ^^

  • What have you watched recently?

    • Taylor
    • October 14, 2012 at 11:07 AM

    Looper was pretty cool. Try not to think about it too much.

  • RoboCop (2013)

    • Taylor
    • October 12, 2012 at 4:16 PM

    I'm going to go watch Robocop 3 and remember this series before it's ruined.

  • Borderlands 2

    • Taylor
    • October 12, 2012 at 4:06 PM

    The stores usually have decent weapons if you're having no luck from killing things. Nothing amazing, but certainly good enough to do the content. I can't be bothered to check a hundred arrows after each loot spill anymore, especially in a cooperative game, so anything on the floor white or green gets left unless I trip on an upgrade by accident.

  • New PlayStation Store

    • Taylor
    • October 12, 2012 at 12:30 AM
    Quote

    ' timestamp='1349987079' post='314198']Absolutely dude, I agree with this too, I was just saying it's not necessarily the generations fault, and you came across as blaming it instead of other factors.

    Yeah, sorry dudes. I rambled for ages and then cut my post down to something confusing and bitter!

  • New PlayStation Store

    • Taylor
    • October 11, 2012 at 8:35 PM

    It’s really weird having someone tell me off for blaming console generations for something considering it’s usually the other way around. I will reiterate a second time that I have enjoyed tonnes of games this generation! All I meant to say was after re-buying a PS3 I got limited use of it because I mainly used it to play older games and I didn't feel like returning to newer games in my library. You know I've written fawning posts over Uncharted and ilk.

    Games have moved forwards a lot this generation and, if there was any doubt before, they have moved right into the mainstream and going into Game isn't like walking into a private club with debatable standards of hygiene. I'm currently watching the LoL championships with interest and I think it’s amazing events like this happen. Modern gaming gets a thumbs up from me.

    However, I think it’s a perfectly valid opinion that I would prefer games to run faster than look better because I feel the game-part performs much better with tighter controls and responsiveness. And I think it is valid to say game mechanics haven’t advanced too much over the course of this gen as well.

  • New PlayStation Store

    • Taylor
    • October 11, 2012 at 5:13 PM

    Well, I never said I’ve found nothing this generation appealing, I certainly have had a lot of fun with many games across all platforms, I just don’t see myself “replaying” anything. Most games are designed to be shallow and making sure you hit everything the first time through. There are exceptions, such as Dark Souls, but it's fair to say most genres I play peaked in complexity, depth and skill before this gen.

    The list is too long Sentura. Everything using Unreal would be a good start. As far as I know only two games have managed 60fps and they still dip with only two characters on the screen.

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