I actually find it worrying you can't acknowledge there were problems with the game and we're all haters for thinking otherwise. But we could turn this into a good-feels echochamber and I think I'd prefer that. Hey, I worked on Bloodforge. Try to name 5 good things about it.
Posts by Taylor
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It reminded me that jpg is not a lossless format.
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Dux doesn't like Diablo 3?
Fuck that guy.
Edit and joking/trolling aside: There clearly is some issues in D3 people want addressed and they have been mentioned, constructively, in this thread. People aren't just hating on it to be hip and happening. This expansion easily has scope to be as good as LoD, or even better, if you guys play it right!
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Ultimately I feel Diablo 2 and 3 don’t have much appeal as single player games themselves, and this is more about the ability to play with save hacks and create modifications, so both sides are being a bit disingenuous I guess.
It’s a valid point about trading. Honestly the problem with the Auction House was not that it allowed people to trade items at all, the problem was it attempted to override the real-money side of item selling and game content was tuned so Blizzard could make money from it. This is why Inferno was a massively broad gear-check, all item statistics scale flat with no limit, and one-in-a-million rares are the item focus.
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While the auction house is the real reason for sure, if I remember correctly the official reason was preventing people for playing 50 hours, deciding they want online, and having to start over. Also, I have seen Diablo's lack of offline used as a reason to play Path of Exile and that's always amused me
Edit: Ah, new post on Rock Paper Shotgun: Despite Auction House Removal, Diablo Staying Online-Only -
Good. Doesn't this mean they can now normalise some of the bloat and not split Inferno into a thousand difficulties as well? They might have to kill paragon too, but that's fine, killing that is also 100% beneficial.
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Why play the old Dungeon Keeper when you can play the knew one with free-to-play energy mechanics? You guys are so elitist.
I played Gone Home.
I didn't really.
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I don't think I've ever played a GTA game past the first island.
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I've been playing Volgarr the Viking and I'm just past the first boss. I didn't read reviews or anything and just went straight into it. But, afterwards I checked The Internet and the impressions are pretty much what I expected. It's too hard, artificial difficulty, games don't need to be challenging any more, etc. Although I don't think it was overwhelmingly negative.
I listened to Total Biscuit complaining about it in a video where it takes him 5 minutes to advance further than 2 screens without jumping into an enemy. Apparently the game needs more checkpoints but I think they're well spaced - any closer and the infinite lives on the main stages are going to promote a war of attrition. It isn't Super Meat Boy. Get good.
Honestly a lot of kickstarter projects I see feel like they're on a money bandwagon. I would love to see more genuinely niche games funded by niche audiences like this. Even if you hate it you have to respect that they have their target audience in mind and everyone else be damned - they don't need your money.
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Looks pretty neat. How do you play Grasp? Is it similar to those iOS games where you're hunting for an object in the image?
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Dayuuum.
Edit: Maybe not worth writing in. But I'm doing a whole months work as a level designer consultant at Space Ape.
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Hey! I'm not saying they have a weak team or that Keiji wasn't an important part of the series. It's a lot of big names from when Capcom were good and it certainly has scope to be a super-rad-awesome-cool game.
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Keiji Inafune will always been known as the man who created Mega Man.
Even though he never did.
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Quote from Rick_D
but how many times do pc players have to suffer an abomination of a port? it's not like it's been one or two titles, literally every ubisoft game has had literally gamebreaking, blocker-level bugs on the pc. their support is useless and their patches are 3 - 6 months down the road, if at all. it's like they don't care about that entire section of the market. i want to play the games, i want to give them money, but every time? i don't know why i keep doing it to myself.
It's not that bad. Remember when Spelunky didn't add 360-degree whip mouse aim in its PC port of a console port of a PC port? Laziness!
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Yeah right. Wait until Spiderman hears about this.
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Palette is similar. Looks like this has gameplay, though.
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If it fails it'll go free to play and introduce pay to win mechanics. It's the standard formula.
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I want to like this.
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I don't think it's part of the main series, it's another spin-off title based around five player multi-player with four adventurers and a dungeon master "villain".