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Posts by spacer

  • totally random texture thread

    • spacer
    • April 18, 2006 at 3:11 PM

    PERIS UR BUSTIN MY BALLS

    I don't have a render because I made the normals in photoshop, but here's a screenshot

    [Blocked Image: http://www.another-world.org.uk/spacer/ID/map20017.jpg]

  • totally random texture thread

    • spacer
    • April 18, 2006 at 12:57 PM

    [Blocked Image: http://another-world.org.uk/spacer/orioncol.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/orionnormal.jpg]

  • WIP in WIP, post your level screenshots!

    • spacer
    • April 12, 2006 at 10:30 AM

    [Blocked Image: http://another-world.org.uk/spacer/ID/map20006.jpg]

    New floor texture! Also something to replace the big blocks on the walls

  • WIP in WIP, post your level screenshots!

    • spacer
    • April 10, 2006 at 6:02 PM

    [Blocked Image: http://another-world.org.uk/spacer/ID/3.jpg]

    Adapting phillipk's submerged wad for a hl2 mod that isn't ZP, as well as adding a few of my own textures

  • Favourite musical pieces from games

    • spacer
    • April 5, 2006 at 11:39 PM

    The RTCW E3 trailer music, the Total Annihilation intro music, Hell March from Red Alert, Sonic 2 and Sonic 4 from the Q3 music directory thing, the Max Payne 2 theme tune, Impend from the Halo 2 soundtrack and the Halo 1 theme tune. Awesomes.

    Oh, and the music that plays in the Q2 intro movie.

  • ns_lucid

    • spacer
    • March 24, 2006 at 10:49 AM

    Nice werks. I really like the look of the hives for some reason, perhaps because they don't just look like rooms with green stuff growing on the walls, they're all corroded, which is rather cool. I haven't played ns in a while, but the layout seems pretty good too.

    I'll start on TD maps soon, I swear.

  • It seems like we going to meet Battlefield again

    • spacer
    • March 21, 2006 at 6:20 PM

    I might actually play this one if it doesn't rape my computer.

  • what music are you listening 2 atm?

    • spacer
    • March 19, 2006 at 1:10 PM

    Screeching Weasel - Hey Suburbia

  • Nightwatch stops development on HL version...

    • spacer
    • March 17, 2006 at 6:53 PM

    I still say RELEASE THE WADS OMGZ.

  • what music are you listening 2 atm?

    • spacer
    • March 17, 2006 at 6:41 PM

    Man Parish - Hip Hop Bebop

  • totally random texture thread

    • spacer
    • March 13, 2006 at 10:06 PM

    philipk: awsum shi~. I'd use those if they were released as a set.

    http://img362.imageshack.us/my.php?image=prev2vo.jpg

    Two textures for an unnanounced hl2 mod, I'm aiming for something like http://www.planetquake.com/polycount/co ... ckwork.htm these textures in terms of colour (old low tech space station). Crits would be good \o/.

  • Nightwatch stops development on HL version...

    • spacer
    • March 12, 2006 at 8:24 PM
    Quote from JAL

    You must realize that the thing about singleplayer mods is, that you can't release it until it really is done. Because it's all about the story. You can't have a mod that suddenly just ends during a random level. Of course you can do the "episodic release" that people have been getting into.With multiplayer you can release a beta 0.000001 and just update it as you go.

    Well yes, but surely that would mean it'd make more sense to continue with the hl1 version, as that is substantially more "done" then the hl2 version.

  • Nightwatch stops development on HL version...

    • spacer
    • March 12, 2006 at 7:58 PM

    ... To concentrate on the HL2 version. Was it just me, or was Nightwatch *the* HLSP mod because it looked so good for the HL engine? The HL2 version just looks like a more generic looking version of BMS. Not gewd.

    It'd be cool if the NW devs at least released the HL version .wads they've made, as they won't be used anymore. I'd sure like to mess about with them.

  • G.R.A.W.

    • spacer
    • March 12, 2006 at 7:54 PM

    I haven't played it, but it wins the award for best acronym (sp)?

  • What Games are you playing?

    • spacer
    • February 19, 2006 at 8:36 PM

    Settlers 2

  • WIP in WIP, post your level screenshots!

    • spacer
    • February 12, 2006 at 5:38 PM

    [Blocked Image: http://another-world.org.uk/spacer/mapsdump/shot00025.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/mapsdump/shot00026.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/mapsdump/shot00027.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/mapsdump/shot00028.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/mapsdump/shot00029.jpg]

    More more Q4 messing \o/

  • WIP in WIP, post your level screenshots!

    • spacer
    • February 11, 2006 at 11:13 PM
    Quote from insta

    Looks cool, but what's going on with the floorgrate in the last picture? Looks like its baked into a glass surface

    It's just below it, I'm not sure why i put it there, but it looks sorta cool.

  • WIP in WIP, post your level screenshots!

    • spacer
    • February 11, 2006 at 8:24 PM

    More Q4 messing:

    [Blocked Image: http://another-world.org.uk/spacer/mapsdump/blue1.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/mapsdump/blue2.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/mapsdump/blue3.jpg]

    I wish Q4CTF colours were red and blue rather than orange and green .

  • The random model thread!

    • spacer
    • February 5, 2006 at 9:33 PM

    Got Zbrush today ;D

    [Blocked Image: http://another-world.org.uk/spacer/fuck.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/fuck2.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/torso.jpg]

  • WIP in WIP, post your level screenshots!

    • spacer
    • January 21, 2006 at 9:52 PM

    [Blocked Image: http://another-world.org.uk/spacer/spactf1/shot00009.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/spactf1/shot00010.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/spactf1/shot00011.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/spactf1/shot00012.jpg]

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