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  3. kleinluka

Posts by kleinluka

  • Reality engine

    • kleinluka
    • April 9, 2005 at 7:49 PM

    doesn't look nearly as good as Unreal3 to me...

    but it IS pretty damn good

  • Console texture maps

    • kleinluka
    • April 9, 2005 at 3:09 AM

    Thats what I would suggest too, IF you're not sure what res you are gonna use.. In that case you're better off doing a high-res version of your texture and scaling it down later if you have to for whatever reason. It's easier and less time consuming than making a low res texture and realizing later on that it needs to be more high res, cause then you'd have to redo the whole thing. if you DO know the resolution I'd work in the original size.. but thats only personal preference..

  • The 'Core Sketch Thread!?

    • kleinluka
    • April 9, 2005 at 2:32 AM

    hamst3r needs to sharpen his pencil more often

  • Unnamed Office Themed Map

    • kleinluka
    • April 9, 2005 at 2:29 AM

    I like it. Looks solid.

    And props are the future. Screw everybody else.

  • Now playing

    • kleinluka
    • April 9, 2005 at 2:24 AM

    I just picked up Chaos Theory from the office today so I'll be playing that on the weekend

  • Check this out

    • kleinluka
    • April 8, 2005 at 10:55 PM

    i love the style. nice stuff. hopefully the game will play as well as it looks =)

  • Graves

    • kleinluka
    • April 8, 2005 at 10:55 PM
    Quote from DaanO

    Besides that, i'd rather survive Auschwitz than die at the front.

    :roll:

  • Dragon Character - wip

    • kleinluka
    • April 8, 2005 at 10:30 PM

    i love the model. gj!!

  • Graves

    • kleinluka
    • April 8, 2005 at 10:29 PM

    I think DaanO is a bit too serious about these photos. As Steppenwolf said, he didnt take the pictures to create masterpieces of art. He made them to take beautiful pictures.

    What is even the point of this discussion "YOU ARE ALL DOING IT WRONG" blah blah.....meh

  • Some drawings I made last summer

    • kleinluka
    • April 8, 2005 at 7:06 PM

    pics dont work

  • Graves

    • kleinluka
    • April 8, 2005 at 5:54 PM

    Why does DaanO always tell us how to shoot our pictures how they should tell us stories only books could tell us but THEN never posts any of his own?

    Tisk. tisk.

  • Where's your house?

    • kleinluka
    • April 8, 2005 at 5:38 PM

    Cool my buddy PaK-Rat (he posts here too) lives in the same town.

  • The Eidos buyout...

    • kleinluka
    • April 8, 2005 at 5:35 PM

    hehe yeah. One day we will all be called EA Games anyway

    (well, hopefully not)

  • Console texture maps

    • kleinluka
    • April 8, 2005 at 5:31 PM

    I usually like to paint stuff in original size... At the end of a day, one pixel is one pixel, and when working with a small amount of them I'd like to have the control over every single one of them =) I find using scaled textures often gives me a very... miniature and accentless end result...

    Then again, I've never worked on a PS2 game but DoD sorta had the same limits texture-size wise and did all those in original resolution @256/128.

  • Where's your house?

    • kleinluka
    • April 8, 2005 at 3:13 AM

    DF where do you live?

  • Console texture maps

    • kleinluka
    • April 8, 2005 at 3:10 AM

    PS2 usually uses 256 and 128s. In some cases 512.

    Xbox its usually 256 and 512s unless you run low on memory

    The PC norm nowadays is 512 and 1024, same goes for next gen although larger objects can have textures of up to 2048 pixels. I would recommend to keep it as low and efficient as possible though. Every wasted pixel is a wasted bit of memory that could have better been used elsewhere.

    Hope this helps.

  • The Eidos buyout...

    • kleinluka
    • April 8, 2005 at 3:06 AM

    Why exactly is it bad? I mean I could understand if it was EA but what tells you this isn't going to have a positive effect on the company and your work?

  • Worst game idea EVER!!

    • kleinluka
    • April 7, 2005 at 3:31 AM

    Half-Life 2 on the HL1 engine - mod community remake

  • April Photos (part one)

    • kleinluka
    • April 6, 2005 at 10:57 PM

    Achso sah aus wie ne Weintraube...hehe

    Trotzdem cool =)

  • Gearbox Software looking for a few good COGs

    • kleinluka
    • April 6, 2005 at 10:55 PM
    Quote from insta

    Is this open to americans only?

    According to their website anyone who is legally able to work in the United States.

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