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Unnamed Office Themed Map

  • Jezpuh
  • April 8, 2005 at 6:24 PM
  • Jezpuh
    • April 8, 2005 at 6:24 PM
    • #1

    I was planning on making an aim_ map following cs_office's theme, but I'm unsure now. I might make a full map out of it. It's always better than an aim_ map, I figure ;p

    Lighting isn't really done yet, though it won't change much. I know there are quite a few props, but I don't care. This is my first source map.

    [Blocked Image: http://jezpuh.shatteredminds.net/office/aim_office0001.jpg]

    [Blocked Image: http://jezpuh.shatteredminds.net/office/aim_office0002.jpg]

    [Blocked Image: http://jezpuh.shatteredminds.net/office/aim_office0004.jpg]

  • insta
    • April 8, 2005 at 6:47 PM
    • #2

    Doesn't look too bad, but it's a aim_ map which makes me want to set fire to your face

  • Algor
    • April 8, 2005 at 7:00 PM
    • #3

    Have you thought about making the map look like it was really trashed?

    Might be cool visuals, with that texture set and same construction style as

    office it just doesn't seem too fresh.

  • Minos
    • April 8, 2005 at 7:06 PM
    • #4

    Whats an aim map ? Colts and aks only ?

  • Kedhrin
    • April 8, 2005 at 7:16 PM
    • #5

    whats so bad about props

    props r0x

  • KungFuSquirrel
    • April 9, 2005 at 1:59 AM
    • #6
    Quote from Kedhrin

    whats so bad about propsprops r0x

    Somewhere someone got the strange notion that you have no creativity/soul/e-penis by using them. *shrug*

  • kleinluka
    • April 9, 2005 at 2:29 AM
    • #7

    I like it. Looks solid.

    And props are the future. Screw everybody else.

  • Fullauto
    • April 9, 2005 at 3:13 AM
    • #8

    Props are fine, better if you roll your own though

  • mike-0
    • April 9, 2005 at 5:09 AM
    • #9

    Fix the fades in the second pic with glow sprites. Also, use light_spots instead of lights in the last pic.

  • KungFuSquirrel
    • April 9, 2005 at 5:11 AM
    • #10

    I think that second shot is really cool, by the way. Nice mood and good use of the spotlights.

  • von*ferret
    • April 9, 2005 at 6:06 AM
    • #11
    Quote from mike-0

    Fix the fades in the second pic with glow sprites. Also, use light_spots instead of lights in the last pic.

    negative, keep the point lights but tone them down and use spotlights to hihglight the ground.

  • ginsengavenger
    • April 9, 2005 at 6:39 AM
    • #12

    i would just use a light_spot with a very wide outer cone.

  • Taylor Swift
    • April 9, 2005 at 11:10 AM
    • #13

    very Nice work jezpuh

  • mike-0
    • April 10, 2005 at 5:03 PM
    • #14
    Quote from von*ferret

    negative, keep the point lights but tone them down and use spotlights to hihglight the ground.

    oh yea, thats what i meant. heh~ :arrow:

  • Jezpuh
    • April 10, 2005 at 10:06 PM
    • #15

    I've worked some more on it and I decided to make a full cs_ map out of it. So anyway.

    [Blocked Image: http://jezpuh.shatteredminds.net/office/aim_office0006.jpg]

    [Blocked Image: http://jezpuh.shatteredminds.net/office/aim_office0007.jpg]

  • DaanO
    • April 10, 2005 at 10:20 PM
    • #16

    Last picture looks kinda neat. You do have to come up with some stuff that sets it apart from the "mass" of office maps though, if you want to make a full map out of it

  • mike-0
    • April 11, 2005 at 11:58 PM
    • #17

    Again, use glows on those fade lights! Also, if you do have light_spots, i cant tell.

  • X-FacToR
    • April 12, 2005 at 11:18 AM
    • #18

    2nd and last pic are grand, i'd stick with it.

  • InsaneSingingBlender
    • April 12, 2005 at 1:29 PM
    • #19

    increase the lightmap scale on the floor in the last pic

  • insta
    • April 12, 2005 at 1:55 PM
    • #20
    Quote from InsaneSingingBlender

    increase the lightmap scale on the floor in the last pic

    Decrease

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