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  3. Bic-B@ll

Posts by Bic-B@ll

  • TF2

    • Bic-B@ll
    • May 16, 2007 at 12:02 AM

    even if they remove grenades you know that someone will make a tf2-classic mod in about 6 hours with grenades readded

  • Future Contest suggestions

    • Bic-B@ll
    • May 13, 2007 at 10:03 AM

    ive been too lazy to read through the thread but what about a tfc map?

  • Future Contest suggestions

    • Bic-B@ll
    • May 11, 2007 at 8:28 PM

    tfc

  • Future Contest suggestions

    • Bic-B@ll
    • May 11, 2007 at 9:30 AM

    as i find dm about the furthest thing from entertaining i would absolutely love to see a competition with tfc as the game, i might consider whipping something up (and never finishing it)

  • Ground Zero?

    • Bic-B@ll
    • May 4, 2007 at 7:12 AM

    welcome to 4 years ago

  • Ground Zero?

    • Bic-B@ll
    • May 3, 2007 at 9:10 AM

    http://www.flickr.com/photo_zoom.gne?id ... 336&size=o

    as of april 21st

  • Call of Duty: Modern Warfare announced

    • Bic-B@ll
    • April 28, 2007 at 5:54 PM

    i'm not worthy [Blocked Image: http://forums.hiprmod.net/style_emoticons/emoticons/pray.gif]

  • How many of you wore a suit to your interview?

    • Bic-B@ll
    • April 27, 2007 at 7:29 AM

    excellent point, helmets are important to wear on job interviews

  • How many of you wore a suit to your interview?

    • Bic-B@ll
    • April 23, 2007 at 8:46 AM

    nothing wrong with looking sharp

  • Summer is coming - maybe MapCore T-Shirts?

    • Bic-B@ll
    • April 18, 2007 at 7:18 AM

    i'll take 1 of each strat~

  • Factory Rooms

    • Bic-B@ll
    • April 17, 2007 at 7:18 AM
    Quote from Synthesizer

    Bic: The point of the custom assets was more to show that I could make them than to actually expand on HL2's models. The original plan was to add more to the level, with the heavy machines in another room, and this being more of a little office/small workshop. I may eventually get around to adding some more to it.

    from my viewpoint it looks like you made a bunch of random prop models that are pretty generic, and then made a small level with pretty lighting as a showroom for them. my point was that you should tie the two together. don't make custom boxes and shelves, make custom machinery that fits into the level (literally, you can carve out a wall to stick it in there). it enhances the level and make your abilities look more sophisticated than being able to model buckets.

    i don't mean to say you're some crappy photexturer bucket modeler, the level is very nice, it has great atmosphere. i just think you could have shown your skills better.

  • The 300 movie trailer:

    • Bic-B@ll
    • April 17, 2007 at 1:15 AM

    External Content www.youtube.com
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  • stalker asset thread resolution

    • Bic-B@ll
    • April 17, 2007 at 1:10 AM

    lacks sources

  • Factory Rooms

    • Bic-B@ll
    • April 16, 2007 at 10:27 AM

    nice, though it lacks some purpose. get some machinery in there, or something. if you;re going to make custom assets, make them really custom and have a specific place in the environment.

  • Summer is coming - maybe MapCore T-Shirts?

    • Bic-B@ll
    • April 12, 2007 at 8:26 AM

    id be interested in a plain brown or tealish shirt with a simple logo on it. i don't think i've ever worn a t shir with a breast pocket on it though and i doubt i ever will.

  • gta4 soon

    • Bic-B@ll
    • April 12, 2007 at 8:10 AM
    Quote from Rick_D

    I wonder if they'll have the WTC and we can fly some planes into it - honestly that'd be pretty funny <_<

    no, it wouldn't

  • 3d work (some old some new) NSFW

    • Bic-B@ll
    • April 11, 2007 at 7:56 PM

    how empty could you be if you have a man in your vagina?

  • Halo 3 Multiplayer behind the scenes

    • Bic-B@ll
    • April 11, 2007 at 6:48 AM

    i enjoyed halo 1 single player, i don't remember if i play/have halo 2 or not, which goes to say something about your product if you cant tell 2 apart. the mp was pretty fun if you play it with other people, but i can't stand playing anything on a split screen. the main thing that always bugged me about halo was the levels, they were just giant death match arenas with no practical purpose to anything. they're pretty versions of those "my first map!" maps. even in single player. it just lacks variation, there are those cement/metal/glass things all over and then grass and rock. depending on which environment you're in, it always looks exactly the same. blah blah blah, i can't put my thoughts into coherent words once again.

  • S.T.A.L.K.E.R uses Doom3 assets

    • Bic-B@ll
    • April 11, 2007 at 6:37 AM

    so have any of you heard about stalker using assets from other games? lets talk about that!

  • S.T.A.L.K.E.R uses Doom3 assets

    • Bic-B@ll
    • April 9, 2007 at 3:08 AM

    shit johnny, for all you know it is an april fools joke, its not even your picture

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