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  3. Tarky

Posts by Tarky

  • WIP in WIP, post your level screenshots!

    • Tarky
    • September 16, 2009 at 12:19 PM
    Quote from omega322

    Not to bad for an initial 30 min layout and another 30 min lighting/detailing.Comments? Advice?

    Yes not bad, but still pretty bland . Understand it is only an hour's worth of work, but subway stations always have so much potential .

    Take a look at Sa7an's ND map, which I think is absolutely awesome .

    [Blocked Image: http://sa74n-design.de/portfolio/hh_nd04.jpg]

    That's a good example of all that extra detail that can go in there. Also the ceiling looks a tad strange. Dunno, maybe its that big block sticking out..

    skdr - looks secks, can't wait

  • [TF2] PLR_Struggle [WIP]

    • Tarky
    • September 16, 2009 at 12:11 PM

    Even though it is completely lacking in detail / textures, i'm really digging the potential of the lighting, and loving the varying height of the map. Would be cool to see the top levels opened up a bit more.

    Then again, I haven't played it yet , if I get the chance I'll have a run through and let you know my thoughts. Looks good so far though.

  • Minos' digital sketchbook

    • Tarky
    • September 11, 2009 at 5:32 AM

    Minos I <3 you.. Ive just started to try speedpainting, and those tutorials will help a lot, not to mention you and peris work rox ~~

  • WIP - Bar Level for Adventure Game

    • Tarky
    • August 5, 2009 at 8:24 AM

    Yeah looks like a solid start.

    Just stumbled across your moddb page as well. Really impressed with those model sheets, I don't know if you did them. But yeah impressive

  • WIP - Bar Level for Adventure Game

    • Tarky
    • August 4, 2009 at 12:41 PM

    Hey Mate,

    First off welcome to Mapcore.

    Secondly I think your site is down, as images aren't working. Could you possibly upload them to something like imageshack or the like?

    And what uni do you go to? AIE since you are from melbourne?

    And lastly would be nice to know what technology you are working with

  • WIP in WIP, post your level screenshots!

    • Tarky
    • August 1, 2009 at 3:59 AM
    Quote from 2d-chris

    I like the tunnel too for some reason, guess because it's curving and the ground textures spec map looks cool ;P

    Same. Also really like how refreshing and clean it looks. Just needs some more detail imo, but no grunge.

  • Fy_Mirrors_Edge (September, 22nd) wip

    • Tarky
    • July 12, 2009 at 8:41 AM

    Looks pretty sweet!

    Quote from generalvivi

    [Blocked Image: http://i291.photobucket.com/albums/ll311/Random_Layouts_by_vivi/Phile_01-1.jpg]

    Only suggestion (I know it is WIP) the tops of these buildings look a bit awkward. I can't remember if Mirrors Edge had the same building geometry, but I would probably just extend the building up beyond a little bit above that top window.

  • WIP in WIP, post your level screenshots!

    • Tarky
    • July 11, 2009 at 2:21 AM

    Wow penE the atmosphere you have created is spot on. Very impressive! Really can't wait to see it once it's done.

    Just out of curiosity, what is this for? Portfolio piece? Fun? Mod (if so yippee!)

  • WIP in WIP, post your level screenshots!

    • Tarky
    • July 6, 2009 at 12:25 PM
    Quote from JeanPaul

    It'd be nice to see an insurgency map that isnt "OMG DUST BROWN DIRT TAN SAND DUST"I like the inferno style you have so far

    Be nice if we'd ever be able to see the other campaigns for insurgency that were planned .

  • Photos from Fiji, NZ, Australia, Indonesia & Malaysia~

    • Tarky
    • March 15, 2009 at 3:33 AM

    Wow nice - glad to see you actually explored the country a bit

    Whitsundays are beautiful aren't they?

  • Photos from Fiji, NZ, Australia, Indonesia & Malaysia~

    • Tarky
    • March 8, 2009 at 9:37 AM
    Quote from -Stratesiz-

    I absolutely love kangaroo meat. Less fat, more protein; it's like the best meat ever! I do have some shots of kangaroos, but they are blurry and boring.

    They are actually trying here to make kangaroo replace beef. Due to kangaroos being a lot more environmentally friendly animal, and the meat is good for you as well .

    And I know I am dragging up an old thread here, but Stratty, you really chose some awesome places to visit while over here. It's good to see that you don't have any photos of the god damn opera house..

  • [TF2] pl_hoodoo

    • Tarky
    • January 5, 2009 at 1:31 PM

    Nice work!

    I really appreciate the fog in those screenshots, gives the map a real nice feel. If i get time will definitely download and play!

  • WIP in WIP, post your level screenshots!

    • Tarky
    • January 5, 2009 at 1:28 PM
    Quote from Psy

    I only took screenshots of that particular map to try out a tilt-shifting tutorial. It's nothing serious.

    Heh and everyone here is having a nice ol' arguement about it.

    I think its cool man, i'd definitely like to see it applied to what I said above though.

  • WIP in WIP, post your level screenshots!

    • Tarky
    • January 5, 2009 at 12:15 PM
    Quote from hessi

    it just simply looks wrong/faked. i better pull my eyes out of my head and throw them to the garbage.

    Hessi - as obvious by the HL2 Dev texture set, he was just playing with the technique. I am assuming because he posted it in the WIP screenshots thread that he was asking for constructive feedback, and not negative. In all honesty, he did a pretty good job, if the map was more developed, I believe that the technique that he used would look really cool.

    So here is constructive feedback for Psy:

    Nice work, but definitely need to have more of the level complete, which is obvious by the dev textures. One thing that could improve the tilt shifting is the use of more NPC's and objects in the scene. Maybe even making the scene larger, instead of constraining it to a room, maybe something like a warehouse floor? Or a large open air area, for example a car wreckers yard etc.. That is the only things missing from the screenshots, completion and a better use of objects/npc in a slightly larger scene.

  • WIP in WIP, post your level screenshots!

    • Tarky
    • January 5, 2009 at 10:55 AM

    Hessi he isn't attempting DOF, he is attempting tilt shifting (http://%7boption%7d).

    He didn't do a bad job either imo. The first shot is a little off, but second is almost perfect for a tilt shift, it just needs more to make it look even cooler.

  • WIP in WIP, post your level screenshots!

    • Tarky
    • December 15, 2008 at 7:40 AM
    Quote from JeanPaul

    Its like TF2 meets mirrors edge meets 2001: a space odyssey

    Well you just spoke a mouthful of truth!

    God I love mirrors edge art style, can't wait to see more of this !

  • Omegas works

    • Tarky
    • November 26, 2008 at 11:38 PM
    Quote from 2d-chris

    looking good!The best advise I can give is just to keep going, you're defo on the right tracks to becoming very skilled.

    ps - Hey Tarky

    hey chris~

  • DeadB4Xmas

    • Tarky
    • November 25, 2008 at 4:35 AM
    Quote from Seldoon182

    Hows about a Santa Infected!?[Blocked Image: http://pix.nofrag.com/5/4/f/1a113b5c159cb636fcdf7f2eb20d7.jpg]

    "Merry Christm'Glurb!!!"

    Good start btw!

    That just made my day hah

  • [MP2] 7th Serpent: Genesis

    • Tarky
    • November 24, 2008 at 6:26 AM

    Absolutely fucking superb. Could easily knock a current gen title off.

  • Omegas works

    • Tarky
    • November 24, 2008 at 6:22 AM

    I like the architecture in the outside pool thing.

    My advice for that though, do something more intriguing with the lighting and try to use a bigger sized tile texture? Currently the tiles go all blurry because the grout is so close together.

    For the first few - they seem a little boring and flat. I don't know if that is just the perspective of the shots or what, but the textures do make that seem very uninteresting. However that being said, I love the rich warm feeling that those textures are giving the room, perhaps try to spice it up a little with some better lighting? Get rid of those horrid fluorescents and pop in some lamps or something. A desk lamp with a nice warm glow would definitely liven the scene up quite a bit. Also the wood beams that run across the roof, that texture looks malaligned, or tiling really poorly.

    The outside is sorta cool, If you were to do the lighting real nice and warm inside it would provide a fantastic contrast between the two. I'd perhaps get rid of those satellite dish towers, and maybe work on having the buildings in the background a bit more varied. Not sure how your skills with 3d are, but they would be so much nicer as props rather than brush work.

    And I think I have commented on that last shot before.

    I hope those comments help, overall coming along nicely

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