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[TF2] pl_hoodoo

  • Youme
  • October 19, 2008 at 7:02 PM
  • Youme
    • October 19, 2008 at 7:02 PM
    • #1

    I've been hard at work since goldrush was released and a few months back I finished pl_hoodoo up to a _b1 release, now its gone through a further two versions and now sits at _b3.

    The map has three stages much like goldrush but each stage only has two capture points, unlike goldrush. Pretty early on I decided I wanted to have a different cart to the standard goldrush one, so I contacted a modeler I know and he made me a fantastic cart model. It looks like this -

    [Blocked Image: http://img267.imageshack.us/img267/4357/dirtybombcart2hk9.jpg]

    I've managed to fix a fair few issues from _b1 and _b2, continueing to improve detailing and balance so that hopefully it plays much better than previous version, here is a sample of what you can expect to see:

    [Blocked Image: http://youme.coltsplayground.net/pl_hoodoo_b30003.jpg]

    [Blocked Image: http://youme.coltsplayground.net/pl_hoodoo_b30004.jpg]

    You can download it here - http://%7boption%7d

    Or here - http://%7boption%7d

    If you've played it, and think its worthy of a valve update, why not vote for it over here - http://www.yinyarr.com/Community_Map_Vote.aspx

  • Mr. Happy
    • October 26, 2008 at 1:02 AM
    • #2

    Best custom pl map in existance.

    That is all.

  • Freak
    • October 27, 2008 at 1:36 PM
    • #3

    i love that bombcart

  • Youme
    • November 9, 2008 at 5:34 AM
    • #4

    Got it updated to _b4a today. I did some more layout modification along with removing a load of exploits and reducing the filesize a bit

    links - http://forums.tf2maps.net/downloads.php?do=file&id=526

  • Youme
    • January 5, 2009 at 1:24 PM
    • #5

    OK guys, finally final! I've spend a huge amount of time on this and I'm really glad to be able to stop tinkering and say it’s done.

    Some stats about the map:

    Time taken from start to finish: 9 months

    Hours clocked up: 1000+

    Versions released: 11 (with three additional private showcases of each stage partway through development)

    Filesize: 95.6MB

    Bz2 filesize: 39.2MB

    Brushes: 7595

    Custom files: 115

    Unique textures: 130

    Final compile time: 1h 1m ~30s

    Huge thanks to everyone who has helped along the way, all those who've provided feedback, answered questions, run it on their servers, asked questions, made content for me, and a special thanks to Valve for making this awesome game in the first place.

    So without further ado, the download links -

    http://%7boption%7d

    http://%7boption%7d

    Enjoy it!

  • Tarky
    • January 5, 2009 at 1:31 PM
    • #6

    Nice work!

    I really appreciate the fog in those screenshots, gives the map a real nice feel. If i get time will definitely download and play!

  • Freak
    • January 6, 2009 at 8:09 PM
    • #7

    yeah it´s really worth beeing not lazy and click on this small link to watch the screens

  • Warby
    • January 10, 2009 at 9:35 PM
    • #8

    i just had the pleasure of playing this map online with 10 people its good stuff

    +layout is rock solid and despite the many routes quick and intuitive to learn

    +its long i love long payload maps it would be nice though if all the checkpoints were completely seam less without spawn count down inbetween.

    +it looks good i could not distinguish it form official maps i wished though that the colors where a bit more "saturated and brighter" that would be an easy fix with upping 2 values in ambient and sunlight

    - in the second stage the first ramp you push the cart up people don't fit between the cart and the wall on the left since i hide a lot behind the cart i found this really annoying.

    - also at the beginning of the second stage the red team can run into the room with the automatic gates D:

    i actually took screenshots of those 2 issues but i am too lazy to upload

  • 2d-chris
    • January 11, 2009 at 6:36 PM
    • #9

    looks mint! GJ

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