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  3. Minos

Posts by Minos

  • this is the Fallout 3 teaser countdooOOooown

    • Minos
    • June 5, 2007 at 6:17 AM

    I can already see they putting up a nice pic of Pipboy saying "GOTCHA!"

  • Little urban intervention thing I did with some friends

    • Minos
    • June 5, 2007 at 6:14 AM

    Poor johnny

  • Harry Potter and the Order of the Phoenix

    • Minos
    • June 4, 2007 at 9:22 PM

    I can't stand Harry Potter

  • this is the Fallout 3 teaser countdooOOooown

    • Minos
    • June 4, 2007 at 9:21 PM

    Ya do it mazy

    I just got to San Fran, I guess I'm kinda close of finishing the game.

  • [HL1DM]Thw_Dm_Fugazi

    • Minos
    • June 4, 2007 at 2:55 PM

    Looks huge and cool

  • Post your pic extravaganza 2007!!!~

    • Minos
    • June 4, 2007 at 2:51 PM
    Quote from ReNo

    Why do people wear anything that isn't 100% functional? There's nothing wrong with it, it's just wearing things you like to wear. It's like putting on a belt when your trousers fit fine anyway, wearing camo despite not requiring the need to disappear into the jungle, or wearing any sort of jewellery whatsoever. Or wearing a dress despite being a man.

    What?

    I was just picking on him, I used to wear those emo wrist bands too.

  • WEAPON SHOP

    • Minos
    • June 4, 2007 at 4:19 AM

    I really like the blue + orange lighting, it gives the scene a nice contrast. But I must say that sky is horrible, it makes the composition look totaly unbalanced...

    I couldn't avoid spending most of my time looking at that bright sky instead of looking at the building, the actual subject. Try using a darker sky. Don't use overbright colors on the sky. Bright colors usualy draw all the viewer's atention to them.

    What I'm trying to say is that I get a very unpleasant feeling when I look at your composition. My eyes can't stop looking at the sky even though I was supposed to only appreciate your modelling.

  • dm_moil

    • Minos
    • June 4, 2007 at 3:28 AM

    Looks interesting skullhozer, gonna check it out ingame in a few minutes~

  • Post your pic extravaganza 2007!!!~

    • Minos
    • June 4, 2007 at 3:22 AM

    Why are you wearing wristbands if you are no guitarrist ??? FUCKING EMOPOSERS!!

  • WIP in WIP, post your level screenshots!

    • Minos
    • June 3, 2007 at 3:04 PM

    Very nice stuff defrag, I love the curves. I'd just play a little with color_correction and slightly increase the contrast (don't go over the top with it~)

  • this is the Fallout 3 teaser countdooOOooown

    • Minos
    • June 3, 2007 at 3:01 PM

  • de_nighthawk

    • Minos
    • June 3, 2007 at 7:03 AM

    I really like this map's progress Could use a few colored lights here and there, because the lighting looks pretty much the same all over the map.

    http://img233.imageshack.us/img233/6904 ... 045dk0.jpg

    I don't particularly dig that yellow'ish plaster wall. It's meant to be used indoors and basicaly looks too clean... it looks very flat and uninteresting too.

    http://img231.imageshack.us/img231/5883 ... 051ek2.jpg

    This area could use some spotlights pointing upwards, it would look kickass in my opinion.

    http://img233.imageshack.us/img233/5747 ... 056cn7.jpg

    More color!

    http://img233.imageshack.us/img233/3865 ... 062eo4.jpg

    Those clean yellow plaster walls again...

    http://img233.imageshack.us/img233/4972 ... 065gw5.jpg

    Remove the point_spotlights on the fluorescent lights. They don't make any sense.

    http://img233.imageshack.us/img233/7421 ... 069vi8.jpg

    This scene has cool brushwork but the lighting is VERY bland. Place some strong orange'ish lights near the fire to make it more dramatic.

    This map has a lot of potential, with some tweaks and a few custom materials here and there it can look really sweet.

  • Tutorial - Texture Creation From Reference

    • Minos
    • June 3, 2007 at 6:24 AM

    hmm covers only very basic tips but it's still very useful for beginners. Like peris would say "making textures is like making love to a girl... you need maybe a few tutorials to get started but from then its all experience... Also tips from your buddies can be useful"

    good job man

  • The random model thread!

    • Minos
    • June 2, 2007 at 6:39 PM

    Nice one rick~

  • Post your pic extravaganza 2007!!!~

    • Minos
    • June 2, 2007 at 6:32 PM

    Hessi is on weed again

  • The 'Core Sketch Thread!?

    • Minos
    • June 2, 2007 at 6:06 PM

    lol good one

  • The 'Core Sketch Thread!?

    • Minos
    • June 1, 2007 at 8:20 AM

    This is what I usualy to clean up an scanned drawing:

    - Desaturate the image

    - Slightly increase brightness/contrast (don't overdo this step, otherwise you will end up with horrible crispy lines)

    - Manualy clean things up with a hard white brush (very important, don't be lazy on this step)

    - Duplicate the layer and set the top one as "multiply" and 50-70% opacity. (This will make your lines darker. You can also use a slight blur pass on the top layer if your lines are too crispy).

  • The 'Core Sketch Thread!?

    • Minos
    • June 1, 2007 at 5:16 AM

    As I said, the drawing is old and pretty much sucks. I was just trying out a few new techniques I learned

  • The 'Core Sketch Thread!?

    • Minos
    • June 1, 2007 at 4:14 AM

    damn, my workplace's monitor is really fucked up, that drawing is SATURATED as fuck on my home monitor

    fixed it

  • The 'Core Sketch Thread!?

    • Minos
    • May 31, 2007 at 10:38 PM

    Just trying out a few new techniques... I know it's very wrong anatomicaly but it was the only drawing I had on my work pc.

    [Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/punk-1.jpg]

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