Downloading from fileplanet ![]()
someone upload it to youtube quick!
Downloading from fileplanet ![]()
someone upload it to youtube quick!
Quote from SkjalgIt's here!!!http://www.fo3.net/
lol
Hey mapcore let's sell our houses, cars and wives and buy the Fallout license so we can make a kickass sequel ourselves ![]()
Nice stuff rick. Don't use displacement for the metal plates though, source can't handle lighting on displacements very well.
I can already see they putting up a nice pic of Pipboy saying "GOTCHA!"
I can't stand Harry Potter ![]()
Ya do it mazy ![]()
I just got to San Fran, I guess I'm kinda close of finishing the game.
Looks huge and cool ![]()
Quote from ReNoWhy do people wear anything that isn't 100% functional? There's nothing wrong with it, it's just wearing things you like to wear. It's like putting on a belt when your trousers fit fine anyway, wearing camo despite not requiring the need to disappear into the jungle, or wearing any sort of jewellery whatsoever. Or wearing a dress despite being a man.
What?
I was just picking on him, I used to wear those emo wrist bands too.
I really like the blue + orange lighting, it gives the scene a nice contrast. But I must say that sky is horrible, it makes the composition look totaly unbalanced...
I couldn't avoid spending most of my time looking at that bright sky instead of looking at the building, the actual subject. Try using a darker sky. Don't use overbright colors on the sky. Bright colors usualy draw all the viewer's atention to them.
What I'm trying to say is that I get a very unpleasant feeling when I look at your composition. My eyes can't stop looking at the sky even though I was supposed to only appreciate your modelling.
Looks interesting skullhozer, gonna check it out ingame in a few minutes~
Why are you wearing wristbands if you are no guitarrist ??? FUCKING EMOPOSERS!!
Very nice stuff defrag, I love the curves. I'd just play a little with color_correction and slightly increase the contrast (don't go over the top with it~)
I really like this map's progress
Could use a few colored lights here and there, because the lighting looks pretty much the same all over the map.
http://img233.imageshack.us/img233/6904 ... 045dk0.jpg
I don't particularly dig that yellow'ish plaster wall. It's meant to be used indoors and basicaly looks too clean... it looks very flat and uninteresting too.
http://img231.imageshack.us/img231/5883 ... 051ek2.jpg
This area could use some spotlights pointing upwards, it would look kickass in my opinion.
http://img233.imageshack.us/img233/5747 ... 056cn7.jpg
More color! ![]()
http://img233.imageshack.us/img233/3865 ... 062eo4.jpg
Those clean yellow plaster walls again...
http://img233.imageshack.us/img233/4972 ... 065gw5.jpg
Remove the point_spotlights on the fluorescent lights. They don't make any sense.
http://img233.imageshack.us/img233/7421 ... 069vi8.jpg
This scene has cool brushwork but the lighting is VERY bland. Place some strong orange'ish lights near the fire to make it more dramatic.
This map has a lot of potential, with some tweaks and a few custom materials here and there it can look really sweet.
hmm covers only very basic tips but it's still very useful for beginners. Like peris would say "making textures is like making love to a girl... you need maybe a few tutorials to get started but from then its all experience... Also tips from your buddies can be useful"
good job man
Nice one rick~
Hessi is on weed again ![]()
lol good one ![]()