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  3. PhilipK

Posts by PhilipK

  • totally random texture thread

    • PhilipK
    • December 7, 2005 at 6:33 PM

    Cool stuff rayzone.

    I think the colours are too monotone atm tho.

    Would be nice to see some kind of dirtier base as well as some edge dirt/worn around those pilllars, arcs and top trim thing. Also the top trim could benefit from a slight offset in hue from the rest of the wall imo.

    Anyway good job on the details.

  • The importance of online communities for aspiring devs

    • PhilipK
    • December 6, 2005 at 4:48 PM

    Great article, only roughly read through it but what I read I agree on

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • December 6, 2005 at 10:23 AM

    Looking nice dustman. You've managed to keep a nice atmosphere all over there (judging from those pics of course...) Only thing I noticed was a little odd was those wooden planks on the window and so... The texture for it looked more cartoonish due to the blackish outlines than the other textures in it. Perhaps that's also official HL2 texes tho.. Just something I noticed.

  • Some winter impressions from Canada

    • PhilipK
    • December 5, 2005 at 11:10 PM

    Neato!

    Last shot in your first post reminds me of "Home Alone"

  • eX textures release

    • PhilipK
    • December 5, 2005 at 11:09 PM

    Great job =)

  • de_corse

    • PhilipK
    • December 4, 2005 at 11:05 PM
    Quote from RA7
  • dod_salerno

    • PhilipK
    • December 3, 2005 at 3:18 PM

    wewtage!

    /me dls

  • ...beta apps

    • PhilipK
    • December 2, 2005 at 12:06 PM

    Would like to. But I don't think I have the time for it atm

  • [WIP] Vehicle - Audi Quattro

    • PhilipK
    • December 2, 2005 at 8:27 AM

    Yeah kickass CJ.

    As fettr said perhaps try to work a bit more on the tires.

    Make the interiour now as well!

    So you can have transparent windows~

  • Next-next-gen format

    • PhilipK
    • November 29, 2005 at 7:53 AM

    Yeah death of MP3 and OGG.

    Just get the music uncompressed =)

    Btw. I remember reading they said holographic teqnology could get up to some ridiculous amounts of storage... Don't remember how much but a lot more than mentioned in this thread.

    Anyway exciting stuff

  • [WIP] Abandoned ---> PICS INSIDE!!!!

    • PhilipK
    • November 28, 2005 at 11:59 AM

    Yeah never heard of it before.

    Looks cool. The map looks very nice too =)

  • Resident Evil style map - UT2004

    • PhilipK
    • November 28, 2005 at 11:55 AM

    Looking good there. But as someone said I also think the church building seems too small for such a tower.

  • LOLOBUBU's High Quality maps! :)

    • PhilipK
    • November 24, 2005 at 10:13 AM

    The rats map looks really good from that angle at least.

  • stalker, what happened?

    • PhilipK
    • November 23, 2005 at 6:06 PM

    I don't think we support that kind of stuff here.

  • totally random texture thread

    • PhilipK
    • November 22, 2005 at 9:11 PM

    Woah... Well that's... new.

    Looking cool. Whether it will work ingame or not fine I think depends a lot on the architecture, setting and lighting in the map. I think those brown lines might be a bit too contrasty compared to the other stuff tho.

  • Bunch of Crap (lots of pictures, beware)

    • PhilipK
    • November 21, 2005 at 10:56 PM

    Very petable stuff fetter!!!

    I like the helicopter a lot.

  • Cadogan

    • PhilipK
    • November 19, 2005 at 2:52 AM

    Looking fckn awesome so far imo fettr!!

    I like the angel geometry a lot.

  • Environment Art - Chinese Pagoda with dragon

    • PhilipK
    • November 16, 2005 at 10:12 PM

    nice progress!

    looking cool.

  • Trees :)

    • PhilipK
    • November 16, 2005 at 8:19 AM

    Nice trees.

    It's actually nice to see some bright bark. However I think should be slightly darker even if it's supposed to be bright. Fits most on the green tree imo.

  • Work photos. yay!

    • PhilipK
    • November 14, 2005 at 12:01 PM

    I like the shot of the m-key =)

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