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  3. Zazi

Posts by Zazi

  • What areas should I focus on as a game dev?

    • Zazi
    • August 27, 2005 at 2:26 AM
    Quote from kleinluka

    Some of you guys here are thinking far too HL oriented. If I were to categorize "mapping" or "level design" I wouldn't put it in graphics design but game design.Nobody here has even MENTIONED game design. It's the biggest and most important part of all!

    I consider game design under the art category. Reason being is that game design is very much an art form, though mostly written...

  • What areas should I focus on as a game dev?

    • Zazi
    • August 26, 2005 at 7:47 PM
    Quote from ginsengavenger

    that's a really weird deja-vu double post. zazi/hipshot, separated at birth?

    Omai! He found out!

  • What areas should I focus on as a game dev?

    • Zazi
    • August 26, 2005 at 4:42 PM

    You should first decide which area to focus in. In my opinion and experience, there are really only two areas to focus in: programming or art. Art would encompass everything from modeling, texturing, concept art, and level design. Programming encompasses, well, programming... but in multiple languages. You'll seldom find a programmer in the industry who only knows one language and refuses to learn a new one.

    As far as your editor question, it is best to have experience with as many editors as possible. Not only does it help you learn what's out there and what each engine can and cannot do, but it also makes you more marketable. Devs, imo, do not care if you're a "master" at one editor: if it is not something they're looking for, they will skip right over your CV. If, however, you have experience in something that you've worked with before, they'll be more likely to actually look at your resume and give you a shot. Additionally, learning level editors these days is not really hard at all... all it takes is time to learn, so if you have free time by the boatloads, learn as many editors as possible.

    Some studios will require that you know other skills other than just level design. When I worked for Streamline, I was required to do a lot more than just level design. Hell, I did everything from modeling, texture work, to programming. I was a special case, though, I think, since I have a good programming background as well. Anywho, it all depends on the developer you are applying to. While it definately would not hurt you by learning how to model and texture, some studios may not require it for a level design position. It will, however, make you that much more marketable.

    As far as leading LDs in the industry... it's not gonna happen. Lead positions in ANY developer studio requires industry experience, not mod experience. While you are leading a mod, yes, it does not demonstrate your leadership ability within the actual industry. You may, however, be able to negotiate some sort of senior position, depending on how they gauge your leadership abilities, but even that is pretty rare, imo.

    Overall, I think you just have to decide where you want to go, and learn everything you can about that field. If you want to be a leve designer, definately learn as many editors as possible, especially Unreal Editor. Learning secondary skills, such as modeling and texturing are a big bonus as well, so start learning!

  • [tutorial] rocks !

    • Zazi
    • August 25, 2005 at 6:46 PM

    Not exactly how I create rocks, but hey, it still works!

  • cs palmrich

    • Zazi
    • August 24, 2005 at 4:33 PM

    If you mail me your harddrive, I can do a data recovery on it. No joke. As much as I hate you, Nexus, I will do this favor for you since I know how much loosing a map sucks. Anyway, if you're interested, PM me.

  • the mighty kokotron

    • Zazi
    • August 22, 2005 at 4:26 PM

    Sexy model! I must agree with ol, though... you can dump a lot of polies in that and still retain the detail.

  • Job Stuff

    • Zazi
    • August 22, 2005 at 4:14 PM
    Quote from marque_pierre

    What are you kidding me? We were buddies in university... Still are! Watch that kid, he's got drive, direction and determination...

    He seemed like it when I was there... I fondly remember him dancing around like a lunatic one time to demonstrate some animations... 'tis quite funny.

  • Job Stuff

    • Zazi
    • August 21, 2005 at 7:44 PM
    Quote from marque_pierre

    Congratz Iggy. Say hello to my buddy Christiaan in the animation department!

    Haw! You knew Christiaan? Should've told me earlier you goon!

  • Job Stuff

    • Zazi
    • August 21, 2005 at 6:21 PM
    Quote from theiggsta

    Its a gerbil!

    It's a hamster, actually.

  • Destroyed Panzer III - Normal Mapped

    • Zazi
    • August 19, 2005 at 8:22 PM
    Quote from killer tomato

    Wow.Could you make that a HL2 model?

    Wow, could we STOP the thread necromancy?

  • Job Stuff

    • Zazi
    • August 17, 2005 at 9:44 PM
    Quote from skdr

    WTF Zazi? What happened?

    Contract problems, so I left.

  • Firefox!

    • Zazi
    • August 17, 2005 at 4:02 PM

  • Job Stuff

    • Zazi
    • August 17, 2005 at 4:02 PM

    Yup, I got home on Sunday evening.

  • What the fuck..

    • Zazi
    • August 17, 2005 at 2:29 PM
    Quote from D3ads

    Yes, I'm a complete n00b I know, I really should know better.. in fact I DO, I was just very careless.

    Even if you did know better (in which I don't believe, since you're posting all of your problems here instead of actually using any brain capacity at all), you can't be THAT careless to fix the shit you had. You'd have to be pretty braindead in order to actually not know any better as to what the hell you were doing.

    This thread makes me cry, really. D3: use google next time and save the kittens!

  • Job Stuff

    • Zazi
    • August 17, 2005 at 2:24 PM

    Have fun iggles~~

    Can't say that I miss the place, though... roo!

  • Guess the map!

    • Zazi
    • August 11, 2005 at 4:34 PM

    If it's not that stupid SC map, then it's a HLDM map of some sort. Now which is it... *starts looking*

  • Guess the map!

    • Zazi
    • August 11, 2005 at 4:29 PM

    Isn't it that stupid Sven Coop map with the garg in it? Something like sc_garghunt or something, innit?

  • japaneseprop!

    • Zazi
    • August 10, 2005 at 7:29 PM
    Quote from von*ferret

    lol and postman recruits

    And rapes!

  • Aftermath trailer

    • Zazi
    • August 10, 2005 at 6:05 PM

    Wow, that made me go soft real quick.

  • HL2/CSS Problem!

    • Zazi
    • August 10, 2005 at 11:17 AM

    Oh God do I hate the 5500. It's a piece of shit card that can handle jack squat. Hell, anything in the five thousand series (minus the 5700 media edition) sucks a big one.

    This has all been stated already, but I had to vent.

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