Yes, I am getting kinda chubby, working on reversing that ![]()
Anyway, was nice to meet you, you're a cool dude. And yeah, as far as I can tell your chances for getting the gig should be quite good.
Yes, I am getting kinda chubby, working on reversing that ![]()
Anyway, was nice to meet you, you're a cool dude. And yeah, as far as I can tell your chances for getting the gig should be quite good.
Thought about making a thread about it. Played Co-op with a dude from work, had a blast with it. Amazing fun to pick up a shitload of agility boosters and just jump all over the place. Donno about those missions but I guess its cool as distractions to just jump around ;D. Also it looks fucking awesome, really stunning execution of that style, even though it might've been a bit random ![]()
Definitely the game I'm looking most forward to at the moment, even though I originally slacked it off as just being another GTA clone which tried to be special with its cell-shaded look.
Looks great, pretty poly effective too
Quote from FletchWho gives a fuck. Levelord has made any relevant or exciting in over a decade. If there was suddenly a need for Quake DM maps, he'd be on top of it, but otherwise, he's just sorta useless. The only people that give a damn about him are goons at Shacknews who don't know their assholes form their elbows.
I was actually joking, but okay ![]()
Oh noes! Does that mean Levelord will be up for grabs!?!?
fantastic stuff mino~
Yikes, scary fucker
Mmmm, I like.
But yeah, the skeleton weight felt pretty off~
Some of the best looking stuff I've seen on Source so far, great stuff~
Heh, they're going all Assassins Creed in the end of that trailer ![]()
The premise is exciting indeed but I'll remain skeptical until I see it in action/try it.
Quote from Rick_DCongrats on finished Spellbinder, it looks very polished
The only thing that looks weird to me is the difference in scale between the legs and the actual seat.
Anyway, nice work ;D
Yeah, making the actual seat portion almost twice the size wouldn't be too far out. Looks way too small right now.
Its pretty good tho Spell, just some minor adjustments needed
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Psyshokiller: 2nd shot reminds me a lot of a place in the HL1 monorail ride ![]()
Skjalg: Nice!
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Right of the top of my head I'd probably mention most of the cast of HL2. Mainly because those voice actors accompanied the amazing facial animation of the extremely well, making them feel even more real, which is quite an accomplishment.
But yeah, Stephen Russell as Garrett is definitely worth being mentioned. Made the character feel so cool (and you!
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Quote from KungFuSquirrelsome friends and I had been devising an awesomely 80s camp ghostbusters game for some time... to see something come to light, as one friend put it, as "Gears of Venkman" in an angsty futuristic setting with military getups, a chrysler wagon with a turret on top, and a graffiti-ized logo while having such an attachment to the idea was pretty crushing.Really it's not that we had a similar idea that gets me, but rather how much of a disservice to the franchise (or any franchise) it is to just say "hey, here's another game, let's plug a license in. Step 4, profit."
Anyway, I'm sorry, this isn't really the place for such a tirade
Carry on!
Totally agree. When I saw the movies on the net I was fairly impressed by the beam effect which look pretty accurate, but the car just totally ruined it for me. Almost looked like they were trying to get it as far away from the actual thing as possible.
If you're gonna do a Ghostbusters game IT HAS TO BE in the 80's, and it looks like they're going all modern on it
Why the hell modernize it? The people that are gonna play it are probably 20-30 anyway and it just does them a huge disservice for the game to mess it up like this instead of staying true to the universe.
Bah I'm just mad :G Such a cool idea, modern Ghostbusters game that is
Btw, TimeO looks interesting, Shadow of the Colossus goes Urban? ![]()
Awesome stuff, looks great! +New the sky fits it a lot better too
Hah, awesome man. I have no idea how you did that in Hammer (unless you exported it from max or something).
Maybe you could do some more interesting things with the lighting, seems a bit like you're not using the location to its full potential. Donno if some more prominent shadow would screw with the brushwork, you never know with HL ![]()
Anyway, cool ![]()
Mike is a god, and I know he can create works of art. But I gotta agree with D3 and ferret, looks awfully bland and uninspired.
AS rocks though (it's just so misunderstood), I'd love a remake of as_riverside
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