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CES Physics Demo

  • DelaZ
  • January 22, 2007 at 10:20 PM
  • DelaZ
    • January 22, 2007 at 10:20 PM
    • #1

    http://video.google.com/videoplay?docid ... 3897&hl=it

  • dissonance
    • January 22, 2007 at 10:28 PM
    • #2

    WOOO THE JELLY

    really, though, that's awesome.

  • Grinwhrl
    • January 22, 2007 at 10:52 PM
    • #3

    The Jelly, hehe

    Looks amazing. I still believe the weight of the skeleton was way to slow when it fell to the ground.

  • Lee3dee
    • January 22, 2007 at 10:55 PM
    • #4

    jelly one was awesome!

  • ⌐■_■
    • January 22, 2007 at 11:05 PM
    • #5

    wow..

    just imagine what MONSTERmachine this would demand to run smoothly..

    anyhow, t makes me wonder how far we will get with games in the long run. time for another gamedocumentary.

  • Spellbinder
    • January 23, 2007 at 12:02 AM
    • #6

    Awsome, when do they figure with can have this in games?

  • Mazy
    • January 23, 2007 at 7:11 AM
    • #7

    Mmmm, I like.

    But yeah, the skeleton weight felt pretty off~

  • Psyshokiller
    • January 23, 2007 at 7:57 AM
    • #8

    That's stunnig!

    Imagine what games and their development will be like in future.

  • Hourences
    • January 23, 2007 at 8:48 AM
    • #9

    Really cool stuff.

    I want a combination of that with HL2 with a new type of red faction destructable world. Completely dynamic and destructable world

  • Furyo
    • January 23, 2007 at 9:20 AM
    • #10

    Now that's hot alright...I'd expect that it won't be long before we see this. Dx 10 and this coming christmas come to mind.

  • Sa74n
    • January 23, 2007 at 9:42 AM
    • #11
    Quote from killertomato

    just imagine what MONSTERmachine this would demand to run smoothly..

    or just one of those physX cards.

  • Minos
    • January 23, 2007 at 11:36 AM
    • #12

    ahahaa I love the "wooo jelly" part.

  • Zacker
    • January 23, 2007 at 12:22 PM
    • #13

    Some quite amazing stuff there.

  • BioPulse
    • January 23, 2007 at 12:44 PM
    • #14

    Love the jelly

    Also cool that the lighting etc. stays correct on such complex moving surefaces.

    I guess the weight of the skeleton was a bit off but that's not very hard to fix i think, might just be some parameters that they didn't give a second glance since it doesn't really matter, what matters is how it breaks apart and falls to the ground ,that whent nicely, though now you might just assume it's a foam skeleton instead of bone

  • zaphod
    • January 23, 2007 at 6:04 PM
    • #15

    freakin awesome. I put this on devbump

    http://devbump.com/story.php?title=Euph ... -2006-demo

  • Dodger
    • January 23, 2007 at 7:05 PM
    • #16

    Sick Video. Too Amazing.. SourceKiller.

  • Zeta
    • January 24, 2007 at 11:14 PM
    • #17

    The jelly and plant life were just incredible.

  • Thrik
    • January 25, 2007 at 9:41 AM
    • #18

    Wow, I was wondering when LucasArts would show that off. I wasn't too excited when they first started going on about it, and thought Euphoria was just marketing buzz. Seems like it's pretty impressive after all.

  • Furyo
    • February 15, 2007 at 10:12 AM
    • #19

    The new website for this game was just launched:

    http://www.lucasarts.com/games/theforceunleashed/

    That could be the best Star Wars game yet....

  • Evert
    • February 15, 2007 at 12:26 PM
    • #20

    Yea can be cool

    Hella sucky name though.

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