Well I tried one for the first xbox at a friends place but I didn't like it back then and never picked up the series again ![]()
![]()
![]()
Posts by Evert
-
-
-
Never played splinter cell so my interest in this was weak but local split screen....I'll buy it then (!).
-
That looks great rob

-
Yeah it's been broken for 200 years...
What I do is to randomly toggle full screen in 3dview on and off, and center view on random selected objects. Some combination seems to make the browser work again
Just spam some hotkeys, then the browser should work again. Super annoying, but better then restarting the editor everytime 
-
Oh another networking site, great.

-
Awesome, looking forward to see some ingame footage bro
-
What's wrong with you guys..
-
I disagree with FMPONE! The last two ones are definatelly my favorites. I'd tone down the fog slightly in the last one though, it comes of as a bit monochrome atm.
Agree with moroes about the rain. Try to add some more atmospheric subtle near cloud layer, could probably make it look nice with the default smokecloud entity, whatever it's called.
-
When did you become so damn good FMPONE, amazing stuff.

-
As a somewhat boring person I always find these "paid opportunities" weird. There are literally a shitload of great levels out there, made by people that "stepped up the game" for free already.
But good luck anyways
*edit* And I mean that! Good levels for CS = happy me/Grandpa
-
Quote from blackdog
This is us, we grew eating pizza and Doom, but let's make an headcount: how many can we be? We are a niche of the current market, and we unfortunately aren't as big as Bethesda's targets. Or whatever publisher for the matter.
Yeah but then they should call it "Cool boyz perks shooter" and release as a new IP, and save the Doom sequel until the niche market is big enough instead of messing up Doom (more)

-
Looks great! Much better then the night time setting from the wip thread.
Some of the paths looks a bit dark, I usually prefer to have some back lighting when creating dark areas in order to bring forward the silhouettes of shitty campers without fucking up the mood

-
I've been playing it for around 38 hours or something, I really love this game! A bit too much grinding, and the "book" is super annoying to navigate but whatever!
-
Hmm make sure that the trigger is set to trigger on NPC's, under flags I think. Otherwise I guess you can name the hostages, and have a filter entity to check towards entity names on the trigger.
-
Can you use simple IO for it? I don't know what stuff exists scripting wise in CS:Go.
Like 'Kill' target !activator on a trigger_multiple? It's been long since I touched source scripting

-
From some gameinformer article:
Quote"Right now you see the game in the old renderer, but it's going to be taken to a truly next level," says gameplay producer Marek ZSiemak. In particular, the developers tell us that skin shaders and the dynamic lighting model will be markedly more advanced in the final version.
-
-
I wouldn't say always, works great on nuke and italy, it forces players to commit (Though I haven't looked at the level in game so I don't know how that area plays).
-
This looks great so far, should host a play test on the mapcore server
