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Posts by Evert

  • Splinter Cell: Blacklist

    • Evert
    • May 22, 2013 at 6:46 AM

    Well I tried one for the first xbox at a friends place but I didn't like it back then and never picked up the series again :(

  • Xbox One

    • Evert
    • May 22, 2013 at 6:45 AM

    lol

  • Splinter Cell: Blacklist

    • Evert
    • May 21, 2013 at 8:06 AM

    Never played splinter cell so my interest in this was weak but local split screen....I'll buy it then (!).

  • ITT: Post maps/scenes that never saw the light of the day.

    • Evert
    • May 15, 2013 at 7:10 AM

    That looks great rob

  • CS GO SDK Model Browser Workaround?

    • Evert
    • May 14, 2013 at 12:02 PM

    Yeah it's been broken for 200 years...

    What I do is to randomly toggle full screen in 3dview on and off, and center view on random selected objects. Some combination seems to make the browser work again Just spam some hotkeys, then the browser should work again. Super annoying, but better then restarting the editor everytime

  • Names in Games?

    • Evert
    • May 8, 2013 at 8:30 AM

    Oh another networking site, great.

  • Wolfenstein Returns?

    • Evert
    • May 7, 2013 at 2:15 PM

    Awesome, looking forward to see some ingame footage bro

  • What have you purchased recently?

    • Evert
    • May 3, 2013 at 7:55 AM

    What's wrong with you guys..

  • De_ruins

    • Evert
    • April 30, 2013 at 7:35 AM

    I disagree with FMPONE! The last two ones are definatelly my favorites. I'd tone down the fog slightly in the last one though, it comes of as a bit monochrome atm.

    Agree with moroes about the rain. Try to add some more atmospheric subtle near cloud layer, could probably make it look nice with the default smokecloud entity, whatever it's called.

  • ITT: Post maps/scenes that never saw the light of the day.

    • Evert
    • April 10, 2013 at 8:40 AM

    When did you become so damn good FMPONE, amazing stuff.

  • [PAID] CSGO Mapper

    • Evert
    • April 8, 2013 at 6:22 PM

    As a somewhat boring person I always find these "paid opportunities" weird. There are literally a shitload of great levels out there, made by people that "stepped up the game" for free already.

    But good luck anyways *edit* And I mean that! Good levels for CS = happy me

    /Grandpa

  • Doom (4)

    • Evert
    • April 8, 2013 at 6:16 PM
    Quote from blackdog

    This is us, we grew eating pizza and Doom, but let's make an headcount: how many can we be? We are a niche of the current market, and we unfortunately aren't as big as Bethesda's targets. Or whatever publisher for the matter.

    Yeah but then they should call it "Cool boyz perks shooter" and release as a new IP, and save the Doom sequel until the niche market is big enough instead of messing up Doom (more)

  • De_ruins

    • Evert
    • April 8, 2013 at 6:13 PM

    Looks great! Much better then the night time setting from the wip thread.

    Some of the paths looks a bit dark, I usually prefer to have some back lighting when creating dark areas in order to bring forward the silhouettes of shitty campers without fucking up the mood

  • Ni No Kuni

    • Evert
    • March 7, 2013 at 11:52 AM

    I've been playing it for around 38 hours or something, I really love this game! A bit too much grinding, and the "book" is super annoying to navigate but whatever!

  • I need to KILL HOSTAGES!

    • Evert
    • February 7, 2013 at 7:32 AM

    Hmm make sure that the trigger is set to trigger on NPC's, under flags I think. Otherwise I guess you can name the hostages, and have a filter entity to check towards entity names on the trigger.

  • I need to KILL HOSTAGES!

    • Evert
    • February 6, 2013 at 11:27 AM

    Can you use simple IO for it? I don't know what stuff exists scripting wise in CS:Go.

    Like 'Kill' target !activator on a trigger_multiple? It's been long since I touched source scripting

  • The Witcher 3

    • Evert
    • February 6, 2013 at 11:19 AM

    From some gameinformer article:

    Quote

    "Right now you see the game in the old renderer, but it's going to be taken to a truly next level," says gameplay producer Marek ZSiemak. In particular, the developers tell us that skin shaders and the dynamic lighting model will be markedly more advanced in the final version.

  • Zelda: Wind Waker HD

    • Evert
    • January 26, 2013 at 3:18 PM
    Quote from FMPONE

    that was actually one of teh coolest boss battles I can remember.

    DEATH TENNIS

    That was Ganondorf /Fanboy

    That entire sequence (getting to the top of the castle, ganondorf, castle collapse escape, ganon omg) is the most awesome ending in a game ever.

  • de_vannah

    • Evert
    • January 26, 2013 at 11:09 AM

    I wouldn't say always, works great on nuke and italy, it forces players to commit (Though I haven't looked at the level in game so I don't know how that area plays).

  • de_vannah

    • Evert
    • January 26, 2013 at 10:18 AM

    This looks great so far, should host a play test on the mapcore server

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