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de_vannah

  • Kosire
  • January 22, 2013 at 11:30 PM
  • Kosire
    • January 22, 2013 at 11:30 PM
    • #1

    de_vannah takes place at a hotel in Paris. The map is aimed at competitive play and is still a work in progress but I thought I'd start a thread on it!

    Bombsite A:

    [Blocked Image: http://i.imgur.com/NxCbVHTh.jpg]

    Bombsite B:

    [Blocked Image: http://i.imgur.com/y8bPiiS.jpg]

    Mid/ish:

    [Blocked Image: http://i.imgur.com/cX63tZGh.jpg]

    Long:

    [Blocked Image: http://i.imgur.com/Ijcb556h.jpg]

    T Spawn:

    [Blocked Image: http://i.imgur.com/zNvYAUJh.jpg]

    These are the first shots I've taken in-game since I did the lightning today, I can obviously see that I need to tweak those enviroment settings hard and use another color correction file instead of de_train. Everything looks so white outside

    Here is the layout from up top in Hammer:

    [Blocked Image: http://i.imgur.com/Ab5iLXYh.jpg]

    And the sketch:

    [Blocked Image: http://i.imgur.com/z0pAhJx.jpg]

  • 2d-chris
    • January 22, 2013 at 11:43 PM
    • #2

    looks like excellent progress ^^

  • ⌐■_■
    • January 23, 2013 at 4:53 AM
    • #3

    legit

  • kikette
    • January 23, 2013 at 6:29 AM
    • #4

    I'm curious to see where it is going =) NIce job mate

  • OrnateBaboon
    • January 23, 2013 at 3:15 PM
    • #5

    Nice

    de_vannah is a cool sounding name, and the map is already beginning to look plausible and varied.

  • Kosire
    • January 23, 2013 at 9:57 PM
    • #6

    Thanks for the kind words, folks!

    Little update after some playtesting:

    - New enviromental lightning and color correction

    - Removed an entrance to bombsite A from Mid.

    - Removed an entrance from long to bombsite B.

    - Redid an terrorist mid entrance to bombsite B

    - Moved the tunnel at bombsite a further away and added double doors to it.

    [Blocked Image: http://i.imgur.com/s9uXjWu.jpg]

    [Blocked Image: http://i.imgur.com/HRhUb4f.jpg]

  • Kosire
    • January 25, 2013 at 5:02 PM
    • #7

    CT Spawn:

    [Blocked Image: http://i.imgur.com/K5iN7Xr.jpg]

    Alt. mid:

    [Blocked Image: http://i.imgur.com/QWgBNLn.jpg]

    Mid:

    [Blocked Image: http://i.imgur.com/yYcWaPF.jpg]

    Bombsite B:

    [Blocked Image: http://i.imgur.com/0rSSOp7.jpg]

    Long:

    [Blocked Image: http://i.imgur.com/5sMHfTZ.jpg]

    T Spawn:

    [Blocked Image: http://i.imgur.com/tj6kALI.jpg]

    A hole:

    [Blocked Image: http://i.imgur.com/FVxZUBi.jpg]

    Bombsite A:

    [Blocked Image: http://i.imgur.com/ZfmyfsP.jpg]

    Overview:

    [Blocked Image: http://i.imgur.com/mIwmKoy.jpg]

    If you want to give me feedback or something you can download a playable version here:

    https://www.dropbox.com/s/r83z36te9uifipf/de_vannah.rar

  • Evert
    • January 26, 2013 at 10:18 AM
    • #8

    This looks great so far, should host a play test on the mapcore server

  • Puddy
    • January 26, 2013 at 10:31 AM
    • #9

    we got one scheduled next wednesday (30th), we can put this on then

  • Pampers
    • January 26, 2013 at 10:53 AM
    • #10

    refreshingly open, but may be too awp favorable?

    Quote

    [Blocked Image: http://i.imgur.com/QWgBNLn.jpg]

    always have room for two people to pass in doorways

  • Evert
    • January 26, 2013 at 11:09 AM
    • #11

    I wouldn't say always, works great on nuke and italy, it forces players to commit (Though I haven't looked at the level in game so I don't know how that area plays).

  • FMPONE
    • January 26, 2013 at 11:31 AM
    • #12

    I tend to agree with Pampers that at least in that instance it looks pretty iffy to have the door be so narrow

  • Puddy
    • January 26, 2013 at 11:42 AM
    • #13

    Let playtesting decide who's right imho. Science, bitches!

    Single-door can definitely work when used correctly!

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