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  3. Evert

Posts by Evert

  • Post your pic extravaganza 2007!!!~

    • Evert
    • August 20, 2007 at 8:16 AM

    lolz, I still love you phill

    (he broke up the day after those pics were taken )

  • CALLING ALL ENVIRONMENT ARTISTS!

    • Evert
    • August 15, 2007 at 6:48 AM
    Quote from Skjalg

    I wouldn't go as far as saying 95% of all games lack thought and story behind the environments.. I've seen a lot of shitty ass games where gameplay is really bad, but atleast it looks and feels like you are in the world they want you to be in.Sometimes though, I think that you will have to compromise between the two. You need to skip over some of the looks* in order to achieve good gameplay... It's just how it is.

    edit: Just to make it clear, when I said looks I mean the feel/immersiveness/story etc.

    Sorry, was a little drunk, but yeah you are correct.

  • Meet mino - not just another shemale meeting point

    • Evert
    • August 14, 2007 at 10:59 PM

    Cool simn~~

    Lols @ my site "This site has been suspended"...

    I should have payed the yearly thingy I guess, I'll make a new one!

  • CALLING ALL ENVIRONMENT ARTISTS!

    • Evert
    • August 14, 2007 at 10:54 PM

    I realised I posted a couple of times without commenting the actual article - I agree totally with you Adam.

    95% of the released games, and 80% of all released mods (mods that are released are often crap, but not as much crap as all lawyer/marketing heads' driven games are, and they are IMO not few...) lack thought and story behind the environments.

    Could range between the actual placement to the actual objects being totally out of place for the entire game, and often even entire levels/settings being "wrongfully" made fillers in the game.

  • CALLING ALL ENVIRONMENT ARTISTS!

    • Evert
    • August 14, 2007 at 8:46 AM

    Agreed with skjalg.

    If your ideas are good and you work in a good open environment those ideas will probably be added to the game anyways.

    If you want to work on YOUR map you better make the levels first at home and then try to sell them to any given company that constantly add new content to their games through updates and patches. It works better in multiplayer probably, but in a storydriven game where you want a good learning curve, everything will have to be planned and checked at all times, and rotation of the levels is probably important if you want to optimize the use of everyones talent.

    "Leave my map alone" is not good, "Your ideas are not good" is more then OK though, if you can come up with something better.

    Regarding "...or they have brain locked for critique the project will have differences.", then they are not the right people to work in the gaming industry. When there are teams with 30+ people there will be a LOT of different opinions, that is where a good management is even more important, since the people responsible for the management must be able to see which ideas are good, which are do able, and which will just not fit the given game.

  • CALLING ALL ENVIRONMENT ARTISTS!

    • Evert
    • August 13, 2007 at 5:27 PM

    I didn't mean only mods, it goes for all growing busineses probably.

  • CALLING ALL ENVIRONMENT ARTISTS!

    • Evert
    • August 13, 2007 at 12:04 PM

    Sort of off topic, but in response to Seir's and Psycho's comment:

    And also most mods are never released.

    Management is probably the biggest problem when it comes to everything being put together badly.

    The prop artists have developed their artistic skills, and more people are needed to make the games as they are way more complex now then they used to be, but if the larger teams are badly managed and when there is no clear concept you end up with a lot of mixed quality both gameplay and graphics wise.

    If studios don't see the need for better management when the teams are growing, well that sucks.

    The biggest issue in larger teams is the ego aspect.

    A lot people find it frustrating that you no longer have YOUR level, but you have to work together with a lot of people making that part of the game.

  • ID Tech 5 & "Rage" presentation

    • Evert
    • August 6, 2007 at 12:02 AM

    Yes HP it looks good, but what's up with this fanboy like stuff

    The editor looks allright, but real WYSIWYG editors has been around for a lot of time, only hammer that is 10 years behind.

  • WIP in WIP, post your level screenshots!

    • Evert
    • August 5, 2007 at 6:24 PM

    Fucking awesome rob.

  • Post your room pic extravaganza 2007!!!~

    • Evert
    • August 1, 2007 at 12:41 PM

    Give me that james...kthx

  • Nuclear Dawn looking for Level Designers

    • Evert
    • July 24, 2007 at 12:31 PM

    Mod looks great, and hopefully people here are smarter then the general fanboys and realize that it doesn't really matter what one person did a long time ago, especially since he isn't involved anymore.

  • WIP in WIP, post your level screenshots!

    • Evert
    • July 16, 2007 at 8:35 AM

    Amazing Rob!

    I guess that's why you didn't call, you spend too much time at home

  • The E3 07 Thread

    • Evert
    • July 14, 2007 at 12:50 PM

    Yeah direct competition right there, just like doom2 and rainbow six

    Looks awesome though.

  • Insurgency Trailer Release & Website Launch

    • Evert
    • July 9, 2007 at 11:57 AM

    How often do I take something seriously, I only post in eot

    Thing is it's the same person all the time, who brings nothing constructive to the community.

  • Insurgency Trailer Release & Website Launch

    • Evert
    • July 9, 2007 at 8:45 AM

    Can someone just ban this fella.

    fixed

  • Insurgency Trailer Release & Website Launch

    • Evert
    • July 3, 2007 at 1:02 AM
    Quote from Steppenwolf

    have you accidently installed the server build on your PC?

    l o l

    Downloading, gonna pwn zom

  • [JUNE/JULY CONTEST] Badass weapons!!!

    • Evert
    • June 28, 2007 at 1:02 PM

    uhm a LOT of waste in that map.

  • id's new game / engine

    • Evert
    • June 12, 2007 at 10:51 AM
    Quote from KungFuSquirrel

    Uniquely texturing everything. Imagine the memory you'd need to put a unique texture on every face in just a HL1 level, not counting the numerous passes on textures today.

    Yes I understand that, what I meant is that it will still limit the actual resolution, like on that track.

    Quality, not quantity

    The video was a lot more impressive though, and the overall look is very nice.

  • id's new game / engine

    • Evert
    • June 11, 2007 at 11:27 PM

    Sure is bad screens, but I wonder where those 20gb of textures are used.

    Looks VERY low res on some places, like the road compared to the debris on it.

    Also, where is the geometry on those rocks?

  • Flipside : HL2 mod

    • Evert
    • June 11, 2007 at 2:04 PM

    amazine....gonna try this fo sho.

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