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  3. Evert

Posts by Evert

  • What have you watched recently?

    • Evert
    • May 30, 2011 at 11:12 AM

    Who's movies, Kaufman's or Gondry's? Most stuff Kaufman is involved in is highly recomendable IMO

  • The golden age of mapping

    • Evert
    • May 25, 2011 at 9:42 AM

    I liked it when you didn't have executive producers and marketing managers in mods

  • "Modern Warfare 3" ??

    • Evert
    • May 24, 2011 at 8:26 AM

    Me too

  • What are you playing now?

    • Evert
    • May 20, 2011 at 2:13 PM

    that's creycrey

    craycray?

  • Minecraft

    • Evert
    • May 18, 2011 at 8:39 AM

    Quite related:

    Quote

    Mojang Specifications business development director Daniel Kaplan has revealed that the Minecraft developer is interested in co-publishing indie games with other studios, and has its sights set on getting a title to market by Autumn.

    http://www.next-gen.biz/news/minecraft- ... ndie-games

  • Bloom like an artist

    • Evert
    • May 11, 2011 at 4:30 PM

    Cool comic simon

  • [L4D2] Grey Sky Problem

    • Evert
    • May 9, 2011 at 10:49 AM

    Just change the fogmaxdensity on the fog_controller to something less than 1 to see if you can see the sky

  • [L4D2] Grey Sky Problem

    • Evert
    • May 9, 2011 at 10:00 AM

    Been a while, but it looks as if either the sky gets foged out in the first screenshot (don't remember what the VMT line is for that, but there is one I know), and the second one looks like you either leaked or it can't find the sky at all? Compile-log doesn't output any errors or?

  • THE DOOR CHALLENGE: Rules and Discussion

    • Evert
    • April 27, 2011 at 8:39 AM

    I agree with Skjalg, I like the idea of having to be creative given very strict frames to work within.

    Otherwise the challenge might just be "create a good level or scene", if people can't find inspiration.

  • My first industry job + questions!

    • Evert
    • April 14, 2011 at 10:19 AM

    Really?

  • Dreamhack StarCraft 2 Tournament

    • Evert
    • April 12, 2011 at 2:32 PM

    This is just an event created by dreamhack tho, not the actual judgement horrible lan gathering

  • Dreamhack StarCraft 2 Tournament

    • Evert
    • April 12, 2011 at 12:12 PM

    Someone said boxer canceled tho?

  • The random model thread!

    • Evert
    • April 10, 2011 at 9:37 AM

    Aye but it doesn't look like it would be very easy to stack those?

  • Brink

    • Evert
    • April 8, 2011 at 1:33 PM

    I know what you are saying.

  • EA DICE Multiple roles

    • Evert
    • April 7, 2011 at 9:45 AM

    ShadoW I doubt we have people working remotely at all, not very common at all I guess with larger studios. But shoot a mail to the adress on the jobs page, but I doubt it

    Minos I have no idea what the period for this is, but as usual with this industry you are probably best of applying even for positions not listed, good people are always good people

  • My first industry job + questions!

    • Evert
    • April 7, 2011 at 8:19 AM
    Quote from PhilipK

    Also don't give people back rubs while you're asking questions (or when you don't).

    I wanted to kill that guy.

    Grats on the job!!

  • Minecraft

    • Evert
    • April 6, 2011 at 4:59 PM

    I would have taken 100% vacation, and spend the money, and add some new animals when I've wasted it all.

  • Thiago Klafke - Environment Artist

    • Evert
    • April 5, 2011 at 12:48 PM

    Super solid stuff thiago :derp:

  • EA DICE Multiple roles

    • Evert
    • March 29, 2011 at 10:52 PM

    Hello everybody.

    Don't think I saw this posted anywhere on the boards, might be interesting for some people :derp:

    Plenty of positions open at DICE.

    I copied the stuff most relevant for this forum here, more details and positions + instructions on how to apply can be viewed at http://dice.se/hiring.asp

    Level Artist

    Quote

    Required skillset- An ability to think in 3D

    - Drawings/sketches that display basic skills as well as any modeling and texture work related to objects, buildings, natural terrain, etc.

    - Excellent sense of form, weight (mass), and volume

    - Good use of light and shadow

    - Breadth of artistic styles

    - An understanding of optimization

    - Excellent sense of scale and level of finish

    It is required that you have experience with 3D Software such as Maya.

    Personal qualities

    High commitment to deadlines with ability to set realistic time estimates for own work

    Proactive and driven

    An excellent eye for detail and focus on delivering the very best quality

    Team player and good collaboration skills

    Display More

    Senior Level Artist

    Quote

    Work task examples• Lighting

    • World Sculpting

    • Modelling and texturing of world objects

    • Object placing

    • Visual Effects placing and adjustments

    • Implement 3D objects to Game Engine

    • Generating screenshots

    • Shader and animation setup

    • Destruction generation and setup

    • Visual tweaks both on 3D meshes and 2D textures

    • Technical tweaks on shaders, 3D mesh and 2D textures

    • Deliver outsourcing briefs and feedback to outsourcing partners

    • Assist Level Art Director both visually, technically and with problem solving (a mixture of artistic/technical solutions in practice).

    Discipline Skills

    • Maya skills

    o 3D modelling, Hard Surface and organic

    • VFX knowledge and understanding

    • Level Design understanding and knowledge

    • Dramaturgic and storytelling understanding and knowledge

    • Photoshop skills

    o Texturing

    o 2D art (UI/Menu elements)

    • UV-mapping

    • Composition

    • Lighting

    • Chromatics

    Soft Skills

    • Feedback

    o Be able to act on feedback, turn delta feedback into positive result.

    o Openly seed feedback and input on work

    o Be able to find solutions to high level feedback.

    o Constructively give feedback to leads. Should look out for and raise serious concerns regarding any aspect of production or leadership within the project.

    • Planning

    o Deliver on time and to the right quality

    o Set realistic time estimates for own work.

    o Understand dependencies

    • Drive

    o Motivated & Committed

    o Proactive and take ownership

    o Possibly have responsibility of a certain aspect of the levels (rocks, buildings etc).

    o Is expected to be able to identify and prioritize quality concerns and valuable polish areas within the levels.

    • Culture

    o Positive

    o Team player

    • Reliability

    o Always deliver what he/she has agreed upon.

    o Deliver according to AD's and TAD's without detailed feedback

    • Industry knowledge

    o Know common practices

    o Understands industry trends

    o Updated on industry news

    • Coaching

    o Working with peers (Level Artists) to coach them to become stronger artists

    o Responsible for other people to deliver on time with the right quality

    Display More

    Senior Mission Designer

    Quote

    ResponsibilitiesBe part of a creative process with the Lead Designer, other designers and other disciplines

    Work with an interdisciplinary team to best realize the vision of missions

    Participate in discussions, give honest feedback on colleagues work

    Be an advocate for the player experience, influence and shape it as it forms

    Be relentless about quality

    Communicate with all disciplines to increase quality both on your missions and on anything you feel could be better

    Use proprietary 3D toolset/work alongside artists to best create your mission experience

    Use a visual scripting system to craft the experience of your maps

    Care about creating compelling pacing, variety, and drama as well

    Create appropriate enemy placement, composition, timing, and line of sight for a given scenario

    Qualifications

    At least one shipped AAA title responsible for creating compelling pacing, variety, and drama

    FPS experience

    Experienced with 3D art, scripting and game creation tools (Maya, Unreal, etc)

    Great communication skills; in presenting and writing

    Ability to work creatively in a dynamic and quality driven work environment

    Battlefield fan/knowledge a plus but not a requirement

    3+ years of industry experience

    Display More
  • What have you purchased recently?

    • Evert
    • March 27, 2011 at 3:45 PM

    [Blocked Image: http://upload.wikimedia.org/wikipedia/commons/thumb/a/a7/Koff3_pullo.png/250px-Koff3_pullo.png]

    [Blocked Image: http://www.thewhiskyvault.com/ekmps/shops/c1207730/images/laphroaig-10-year-old-1-litre-pre-warrant-bottling-with-tube-2926-p.jpg]

    [Blocked Image: http://www.greek-islands.us/greek-recipes/greek-souvlaki/kebab.jpg]

    [Blocked Image: http://www.snus-shop.com/upload/catalog/cache/23881/23881_dtl_400x399_somco.jpg]

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

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