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[L4D2] Grey Sky Problem

  • Drakeee
  • May 9, 2011 at 9:53 AM
  • Drakeee
    • May 9, 2011 at 9:53 AM
    • #1

    [Blocked Image: http://i51.tinypic.com/izpctk.jpg]

    my sky is only showing up grey.. any ideas?

    sky: sky_l4d_c5_1_hdr

    i have copied the environmental ents from the c5m1 example map

    if i take the "_hdr" off the skybox name I get this

    [Blocked Image: http://i51.tinypic.com/14jz192.jpg]

    anyone any ideas? i've tested it over and over making changes but it doesn't seem to do anything

  • Evert
    • May 9, 2011 at 10:00 AM
    • #2

    Been a while, but it looks as if either the sky gets foged out in the first screenshot (don't remember what the VMT line is for that, but there is one I know), and the second one looks like you either leaked or it can't find the sky at all? Compile-log doesn't output any errors or?

  • Drakeee
    • May 9, 2011 at 10:27 AM
    • #3

    i can check for sure at lunch time, but i think the problem in teh 2nd one was that there was no sky with that name so it did a hall of mirrors effect...

    i'm sure you're right, something with the fog in the first pic but i've no real experience with that stuff, last time i used hammer was for cs 1.6 surely the valve example ents wouldn't be giving me a problem?

  • Vilham
    • May 9, 2011 at 10:33 AM
    • #4

    You have checked for leaks right.

  • Drakeee
    • May 9, 2011 at 10:33 AM
    • #5

    its only a small square at the moment so i just threw a hollow sskybox around it

  • Evert
    • May 9, 2011 at 10:49 AM
    • #6

    Just change the fogmaxdensity on the fog_controller to something less than 1 to see if you can see the sky

  • Drakeee
    • May 9, 2011 at 10:58 AM
    • #7

    I'll try that at lunch time (at work now) and post the results

    thanks for the help guys

  • Furyo
    • May 9, 2011 at 12:00 PM
    • #8

    Do you have HDR turned on in your console?

  • Drakeee
    • May 9, 2011 at 12:21 PM
    • #9

    yeah I complied with HRD enabled and disabled, to the same effect.

    Can't change anything til I get home now (after 6.30) cos I can't seem to login to STeam at work

    https://rapidshare.com/files/461519275/bowl.rar is a small rar with the vmf, bsp and all that stuff in it if anyone fancies having a look at it, thanks again. <1MB

  • Drakeee
    • May 9, 2011 at 12:27 PM
    • #10
    Quote from Furyo

    Do you have HDR turned on in your console?

    wait, in my console? is that ingame or do you mean in the compile box?

  • Drakeee
    • May 9, 2011 at 12:42 PM
    • #11
    Quote

    There's a single sky_camera in every map with a 2D skybox (all of them). A L4D2 map without a 3D Skybox will give graphical glitches in the skybox, visually similar to a leaked map.

    just read that, do I need a sky_camera yes?

  • Furyo
    • May 9, 2011 at 5:19 PM
    • #12

    Oh, that would explain it then. Must be in a recent engine update (haven't really toyed with anything past the OB). Yeah the sky_camera is what you need to project the 3d skybox in the world. Doesn't really matter if there is something to project I assume, just as long as the entity is there. Otherwise just place a few brushes there.

    You may want to look what the default scale is for 3d skyboxes in L4D2. Should be 16, but you never know.

  • cincinnati
    • May 9, 2011 at 5:32 PM
    • #13

    yes, the sky_camera in a 3d skybox should fix your issue.

    pretty sure default is 32 in l4d2. if it's not set to that, it's at least what the official campaigns use. 16 works, too, though.

  • Furyo
    • May 9, 2011 at 5:35 PM
    • #14

    yeah every value will work, it's just a matter of not having to redo brushes in there if he is to use models too, cause then the scale wouldn't match.

  • Drakeee
    • May 9, 2011 at 6:47 PM
    • #15

    ok i'm not gonna bother with a 3d skybox yet as i'm still very early in development..

    turns out that the problem was that i have to set my shader detail to HIGH at least in order to render the skybox

    madness but it works!

    thanks for all the help

    edit: [Blocked Image: http://i56.tinypic.com/2mnljdd.jpg]

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