Can't you hotlink the images on the forum instead, I don't want to browse ModDB, it's too slow and awkward ![]()
It looks nice though ![]()
Can't you hotlink the images on the forum instead, I don't want to browse ModDB, it's too slow and awkward ![]()
It looks nice though ![]()
I want more screenshots, get to it
Not sure if you've looked into this, Blendmodulatetexture, I think you could get a lot better blending between the rock and sand.
Also the sand is too bland, get some variation in there
(extra blend material + overlay textures)
Also I think your shadows are too contrasty, bring the ambient up, and also increase the sun strength. Uncharted 3 desert is amazing
Quote from Erraticverhoeven must be spinning in his graveif they fuckin touch starship troppers
"Y'know, one man's fascism is another man's patriotism"
And verhoeven aint dead ![]()
I was teleported out to the ocean when I tried changing the GFX-settings, twice.
Will try again, I want to like this (doesn' look too shitty IMHO)
DICE is hiring, these are the most relevant positions for this board, but there's more on DICE's Jobs page
Mission Scripter
QuoteDisplay MoreRole Overview
We are now looking for a Mission Scripter. Your work will be focused around what you like to do the most: building great games and solving technical problems! With the support and direction from the Lead Scripter you will work closely with Mission Designers, Artists and Coders to construct and refine the player experience from a blank sheet of paper to a finished product. In your role you are expected to adhere to best practices and scripting standards, implementing complex yet robust gameplay scenarios within single player or co-op missions.
What skills does DICE look for?
*Very comfortable scripting gameplay logic such as AI behavior and covers, events, physics puzzles and in-game cut-scenes
*Understanding of game design rules: learning curve, directing the player, difficulty levels, balancing, pacing, motivation & reward cycle, accessibility, etc
*Ability to interpret player and peer feedback and turn it into in-game solutions
*Fluent in visual-scripting languages (such as Unreal Kismet or similar)
Plus considered skills:
*Knowledge programming or text-based scripting languages
*Shipped AAA SP titles as Mission/Level Designer
*Engineering or Computer Science degree
*Good understanding of drama and the narrative process as well as incorporating this into good game play
Level Artist
QuoteDisplay MoreRole OverviewDICE is now looking for a Level Artist with solid technical knowledge and skills that are able to push a programmer to generate new innovative looks, lighting, and moods in their levels. You are used to push yourself and others hard to achieve amazing results, you are also flexible to change and able to modify their work if it will result in improving the overall ambiance of the world they’re creating. The Level Artist must have a passion for building new and innovative worlds.
What skills does DICE look for?
*The ability to think in 3D
*Drawing/sketching skills that display basic skills as well as any modeling and texture work related to objects, buildings, natural terrain, etc.
*Excellent sense of form, weight (mass), and volume
*Good use of light and shadow
*Breadth of artistic styles
*An understanding of optimization
*Excellent sense of scale and level of finish
*Experience with 3D Software such as Maya
*Highly commitment to deadlines with ability to set realistic time estimates for own work
*Proactive and driven
*An excellent eye for detail and focus on delivering the very best quality
*Team player and good collaboration skills
Go core go ![]()
Quote":3ha8g8ky]
Oh? They support PS3 pads too?
Gave it a quick try here at work, the interface is perfect! Really nice and sleek.
Yeah you can use a program called MotioninJoy to set it up to work with your PS3 controller. I lost my xbox-pad in a move and tried it out instead, works great, though I've only used it with the usb-cable attached. Tutorial on how to set it up
Tried it out for a min, super sleek interface, and so fast to boot/navigate ![]()
Now I need to find a USB-bluetooth adapter to be able to use the wireless ps3-controller with the pc. This is awesome.
It's getting hot in here ![]()
Quote from Pericolos0lol that makes de_dust look a lot less readable imo.
Noob, that's not de_dust ![]()
Yes give us something like the brightskin from quake plz.
I've played a few rounds, I think I'll enjoy this for some time. I'm so completely bad at it though ![]()
OMG that's awesome.
You should upload all your images of places like that somewhere and post a link here ![]()
Well it's a lot easier to give insight on more detailed questions ![]()
Do's
Save often.
Create incremental saves often as sometimes level files gets fucked up
Learn the displacement tool properly, it can be used for a lot of stuff that is not boring hills that looks like HL1 tri-soup terrain
Learn the hotkeys : https://developer.valvesoftware.com/wik ... _Reference
Do not create a big hollow box because 'you will think of optimization later on' - build the skeleton properly from the start.
Dont's
Do not ragequit when trying to use the model browser, keep at it.
For the lazy who don't care about text ![]()
Trailer
Awesome trailer