I've had a Wii for ages cyberjunkie. ![]()
Rick_D: Great guy but once had the worst typing in the history of mankind
Edit: FFS, you fast-posting chimps. ![]()
I've had a Wii for ages cyberjunkie. ![]()
Rick_D: Great guy but once had the worst typing in the history of mankind
Edit: FFS, you fast-posting chimps. ![]()
Needs to get Insurgency released. ![]()
A DICK!!!!!!!!!!!!!!!!!!!!!!!!
No, just joking. KoKo5oVaR is a guy who makes me think of the Coco Pops monkey behind a computer whenever he posts. ![]()
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Closer to pension than everyone else in Mapcore. ![]()
A guy who I know has been around for a while and who I've passively observed many times, but have never really taken in enough to say anything specific about him. ![]()
I think for a game like C&C to be feasible on the later levels you'd need either lesser difficulty or a mouse. Although the 360's control scheme is probably good, RTS games can be serious bitches with mental clicking required.
From playing the demo, does it look like it's easier or is it about the same, controls aside?
I'm a web designer and I didn't wear a suit. However, that doesn't mean I didn't at least dress smartly and so wore a tie and shirt (but black jeans and soft coat instead of trousers/jacket) just so I don't look like I don't give a shit. I think this is the best balance between full-blown suit and trampy casual clothes.
At the end of the day, and this is a hugely cliche saying: it's better to be overdressed than underdressed to the eyes of most employers.
And as for the "I'm not sure if I want to work for these" statement, I think you're misunderstanding the motive for wearing smart clothes in an interview. It's not so the employer looks at you and thinks you're a sexy guy or so he can judge your skills on the spot. It's so you look like you're willing to make the effort for the company and are taking the interview seriously rather than just strolling in after a session in the pub or something.
My advice: go smart, but not all the way. Unless you really want to. ![]()
I'd rather just use the term that most people will understand rather than go into pedantic-o-rama and use the one that's preferred by the hacking community. To most people, a hacker is a dickhead who gets into secure systems -- as simple as that.
Bleh, always lame when this type of thing happens. I don't think a lot of people realise how easy it is though; I work with e-commerce for a living and there are a hell of a lot of smaller businesses out there which have their entire credit card database available online in a reasonably easy-to-hack-into area for an experienced hacker.
If there's one thing to understand, it's that online purchases are about as far from bulletproof security-wise as it gets. Avoid purchasing from lesser known businesses whenever possible, as even if they're reasonably secure, something like a disgruntled employee (more likely for one in a smaller company to have access to sensitive details) could expose all your info.
It can happen to a company of any size though. I'm sure many of you've heard about TK Maxx having their credit card database exposed to the tune of 45,000,000 customer details a month or so ago, and similar issues on a smaller scale happen on a monthly basis all over the US and Europe.
It's probably best to be angry less at Valve and more the dick who hacked them. Bear in mind that few are truly immune to hacking, including high-profile government organisations, and that hacking resulting in the exposure of sensitive information happens all the time. It's just that only the big ones like Valve get thrown into the spotlight.
Yeah, Kotaku has absolutely become an embarrassment of a site. If a post isn't taking things completely out of context to create controversy or blatantly attempting to provoke a comment backlash by insulting someone or something, then it's probably the profanity-filled report of some ranting, outrageous dick who thinks he sounds really intelligent (case in point: link in this thread).
I hate to break it to you but they do actually get paid for it over at Shacknews and as far as I'm aware it's an office thing they have going on, which by definition makes them professionals. The site is designed to cover everything loosely rather than a little bit in-depth though, so accuracy issues are to be expected and I don't think Shacknews deserve and flak for posting the article.
I think I gave justification in my past post for why exactly credit wasn't given. I sincerely doubt that the writers'd go out of their way to hide credit, and I doubt even more that Remo (Extremo) would.
You obviously don't visit too many forums. ![]()
It is kind of lame when credit isn't given, although I think they only really do it for forums and shit as they linked to my old game site a few times. I assume the motive is that if they turn out to be totally fucking wrong, it's harder for the site's readers to say "You took that shit forum post seriously?!", while a site tends to hold a bit more authority and the liability would fall on them for the bad reporting.
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I was reading an article about it at work earlier and was mildly disturbed.
It was the in-depth bits that I didn't like, such as a small group managing to survive in one classroom by playing dead. However, the gunman heard them talking minutes later and tried to come back and finish the job, except they held the door shut. This didn't stop him trying to butcher them by shooting through the door, though.
What a nutter, and what a tragic waste of life. Anyone who says anything to raise a joke regarding this situation deserves to be one of the victims. ![]()
Yeah, I guess you're righ:- STFU!!!!!!!!!!!
Man, there've been far too many games over the years that've driven me to the very edge of throwing my head through the television. Some have already been mentioned, but here's my master list:
1. Pretty much any part of the Dizzy games, a series in which you play an incredibly fragile egg that has either one or three lives, no save games, no level shortcut passwords, and basically nothing that precludes you from going right back to the start should you slip up once. Make no mistake, these games were tense.
2. The final boss in Beyond Good and Evil, which throws a number of cheap tricks at you including the much-loved "reverse your controls" attack, made infinitely harder due to it being 3D and you needing to continually attack the boss while in this state.
3. The bird race right before the last boss in Donkey Kong Country 2, where you have to race at high speed as a difficult-to-control bird against another one. The catch is that it's through a level where touching absolutely any surface (brambles) murders you. Almost on par with this is one of the "Lost World" levels where you have to fly through a similarly complex bramble level as the same bird, except this time the opponent bird is replaced by huge gusts of wind that randomly blow you left or right.
4. The "secret" levels in Super Mario Sunshine that Fletch mentioned, that get almost comically hard as the game progresses. Ranging from intricate jumping puzzles to sand blocks that disintegrate beneath your feet to spinning cube things that move around the air, getting through these things almost reduced me to tears as the draw of a star pulled me in.
There're quite a few more, but this subject is so great I think I'm going to think of some more and make it a blog post on my superb blog. ![]()
Does it being illegal and dodgy take away from the entertainment value? ![]()
BTW, how exactly was this Wii data ripped? Can the discs be read by a normal reader or something? And if so, anyone know if the sound can be pilfered?
I don't think having to pay for it really has anything to do with its status as a mod. I mean, Day of Defeat: Source is just one example of an almost total conversion mod (some HL2 textures are probably used) that isn't free. Likewise, countless high-quality standalone games have appeared over the years that are completely free. ![]()
wtf @ post removal ![]()
Someone get them out their cache or something and re-post them. ![]()
I've never been particularly impressed by Halo, but I think a large part of its popularity is that it was a very solid FPS that brought well-balanced vehicle mechanics and the feeling of an open world to consoles.
The reason I'd imagine a lot of people here don't find it too impressive is because as PC gamers we'd seen most of the stuff offered by Halo long before the mainstream console public did, thus explaining why we find its popularity baffling.
Of course, it's not like it's a bad game at all and it's perfectly feasible for many PC gamers to enjoy it. It's just that on consoles it stood out a lot more amongst its peers, while on the PC it was a bit more like everything else (and Halo 3 probably will be too).