lol Seldoon182 you vandal. ![]()
Work is doing new staff photos, I approve of mine. ![]()
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lol Seldoon182 you vandal. ![]()
Work is doing new staff photos, I approve of mine. ![]()
[attachment=0]photo.jpg[/attachment]
Sackboy has the same physics as usual (necessary as all LBP1 levels are playable in LBP2), however anything else that you control does seem to be completely configurable with regards to its physics. As I say the big difference between LBP1 and LBP2 is that now level designers can bind your controls to objects, so in many levels — particularly community ones — you don't touch Sackboy and interface directly with a sprite, vehicle, or whatever.
With that said, I still don't have a problem with Sackboy's physics. It definitely felt floaty at first after years of Mario and Donkey Kong, but I soon adjusted and now it's actually my favourite physics model in a platformer. It works extremely well with the extensive use of physics and deformation in levels.
Also you have a stone-cold heart, Wilco. Any true man should have room for a cutesy game. ![]()
On LittleBigPlanet 2 right now. This shit is great!
While the original was a decent platformer gameplay-wise, things are truly firing on all cylinders here. I've played a lot of 2D platformers between the Atari days and now, yet LBP2 is continuously throwing new mechanics and concepts at me that I've never encountered before — and it also incorporates mechanics like Bionic Commando's grappling hook better than any game has before.
The editor has clearly been completely overhauled because while I've not played with it myself, the levels have so much variety it's crazy. One minute you're playing a regular side-on platformer, the next you're in a Micro Machine-esque racer. You no longer just control a sackboy and/or use the sackboy to control other things with flips and switches; the controller can now be directly bound to anything, including a mouse cursor (hello point-and-click adventure games).
Add to that a built-in music sequencer, sound editor, sprite creator, etc and you've got something very different even if it seems superficially similar to LBP1.
The single-player campaign deserves particular mention because whereas in the original it was a fun romp but was more geared towards introducing you to the game's many mechanics and felt a bit short, here they've fleshed it out into a more traditional platform game. There's proper voiced cutscenes, more of a story, actual worlds that're themed rather than just a load of levels spread out across a globe, etc. Even if you completely ignore the editor and vast amount of quality community-built levels, you're getting your money's worth for this alone.
Basically if you in any way consider yourself a fan of side-scrolling platformers, get this game. It's the absolute pinnacle of the genre's evolution IMO, absolutely smashing the shit out of things like DKC:R and New Super Mario Bros.
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I would say both BF2 and BF2142 were vastly superior to all others in the series. While BC2 was cool, it lacked a number of things that made those games so excellent: the way maps and concentrating action was approached, the commander, better vehicles/infantry balance, squad organisation, and prone.
While it's tragic you missed such superb games, at least you should get to experience the aforementioned awesomeness in BF3. BC2 was cool but it wasn't considered the next step forward after BF2 and BF2142, and rightly so. ![]()
It's kind of funny how developers have become so good at making it look like there's loads of detail that when something comes along that genuinely has that much detail it doesn't raise an eyebrow. ![]()
Reminds me a lot of Heavy Rain, except not as nice looking. ![]()
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The games industry is extremely successful and there's a hell of a lot of money changing hands. However, the same applies to the drugs trade. ![]()
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Thanks for pointing that out. Looks like it was inadvertently caused by an image Dux posted in the 'Now Playing' thread, which I've now removed. ![]()
Always feel free to let me know if you guys ever spot anything like this. Being a forum anyone can post anything from anywhere, so occasionally stuff from dodgy sites does get posted — same thing happened a few weeks ago — and if it doesn't get removed it'll obviously lead to trouble.
Yeah that's kind of weird, especially with quite a big part of the first game being about the native American guy and his ability to channel ancient spirits or some shit. It was an interesting twist on an otherwise fairly typical id Tech 4 shooter.
Regardless of skill they are undeniably b-list actors, which is the term Skjalg probably meant. Not necessarily a bad thing, but you know... they are what they are. ![]()
Environment looks fantastic, gameplay looks unappealing. Excellent artists!
Strange mix of visual quality in that latest video. The desert environments look absolutely spectacular, even beating Red Dead Redemption's legendary vistas; however the urban environments look shit.
It's probably down to the artists' experience more than anything, but I really hope they get it sorted out because the concept of the game is kind of cool.
Quote from Pericolos0cannot wait!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
also lmao @ that video preview pic, he's like "pass me da blunt m8"
lol
It is true that bigger isn't always better. I remember the MMOFPS PlanetSide which didn't have a cap I was aware of, and the most fun battles were the ones which featured 50–80 people. It felt epic, but it wasn't so ridiculously OTT that you were getting killed within milliseconds and there were too many threats in every direction to coordinate yourself or think straight. More players than that invariably led to a frustrating experience and made my favourite way of playing, stealth, impossible — so I usually decided to go off and find some smaller skirmish somewhere else on the continent.