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Posts by Thrik

  • Are you man enough?

    • Thrik
    • March 3, 2012 at 4:31 PM

    Just watched this to improve my technique.

    http://www.channel4embarrassingillnesse ... testicles/

    I have to admit, I didn't realise that testicular cancer primarily affects those 15–35 and not those who're older, I assumed it was like most cancers in that it was more likely to happen in older age. So I've been pretty reckless by not checking and will be doing so monthly from now on.

  • [CE3] Island of the Dead

    • Thrik
    • March 2, 2012 at 7:18 PM

    Didn't spot that this had been updated. Definitely a huge improvement, great work.

  • Assassin's Creed 3

    • Thrik
    • March 2, 2012 at 7:14 PM

    I'm sure we've all noticed the leaked art and all that crap that blogs have been posting, and then UbiSoft officially let loose the box art. Now it looks like a load of in-game shots have hit the web.

    The period is obviously around the Colonial Revolution, and I've got to say I'm liking the idea of having more wilderness and non-city environments to explore — that's something that started to grind on me a bit with the AC2 games, which is a bit odd as AC1 was full of wonderful scenery and non-city environments. Not just for exploring, but also for more interesting asssassination scenarios. When I see the fifth shot I imagine a scene like in The Patriot where they ambush the soldiers in the woods.

  • Journey

    • Thrik
    • March 2, 2012 at 3:06 PM

    Forgot about this, nice.

  • [CE3] Beach Bar Environment

    • Thrik
    • March 2, 2012 at 2:13 AM

    Yeah if you're tiring of it perhaps better to end the project on a positive note rather than letting it turn into a horrible chore. Just get the current angle looking good and it'll be a wonderful addition to your portfolio.

    As for the colour, that shot looks fine to me. In fact your earlier one looked quite OTT on the contrast when shown on my relatively expensive panel. Are your panels TN ones? They tend to ship with all sorts of crazy settings and it can be hard if not impossible to get them looking reasonably neutral, not ideal when doing visual work. I remember when I first got this monitor all the work I'd been doing on my previous cheap one looked awful because it literally couldn't show the amount of detail this one can — what I thought was white was really light shades of grey/colour, etc.

  • Are you man enough?

    • Thrik
    • March 2, 2012 at 1:44 AM

    So now I have to finger my bum too? Man, the things I do to stay alive!

  • What's the plan for MapCore this year?

    • Thrik
    • March 2, 2012 at 1:44 AM

    Veteran tags maybe?

  • SimCity V

    • Thrik
    • March 2, 2012 at 1:43 AM

    Haha, yeah when I first saw that shot I thought 'hmm not this effect again', but when I think about it there's no more appropriate game to use it than Sim City. After all, the effect basically makes things look like miniatures and the whole concept of the game is building a toy city.

  • SimCity V

    • Thrik
    • March 2, 2012 at 1:06 AM

    He's not, so I think a little pessimism is healthy. However The Sims 3 didn't have Will Wright at the helm either and IMO that was the best incarnation of the game by far, really well done in every way. :derp:

  • Are you man enough?

    • Thrik
    • March 2, 2012 at 1:02 AM

    I have a sudden urge to check my balls. Hope it all goes well for you.

  • What's the plan for MapCore this year?

    • Thrik
    • March 2, 2012 at 12:59 AM

    Nope, don't worry.

  • Blizzard cuts

    • Thrik
    • February 29, 2012 at 9:04 PM

    Yeah, still 60 developers going though — more than most studios release in one go. Hopefully noone from here will be caught in the fire.

  • SimCity V

    • Thrik
    • February 29, 2012 at 7:57 PM

    Just in case.

    [attachment=4]001.jpg[/attachment]

    [attachment=3]002.jpg[/attachment]

    [attachment=2]003.jpg[/attachment]

    [attachment=1]004.jpg[/attachment]

    [attachment=0]005.jpg[/attachment]

  • SimCity V

    • Thrik
    • February 29, 2012 at 7:43 PM

    Oh my fucking god, yes!

  • Blizzard cuts

    • Thrik
    • February 29, 2012 at 6:31 PM

    Once again a large round of industry cuts is upon us, this time 600 Blizzard staff with 10% of them (60) coming from development teams:

    Blizzard cuts 600 employees in organizational shift

    Quote

    Blizzard Entertainment will lay off around 600 employees -- around 90 percent of which will come from its non-development departments -- after completing a review of its "current organizational needs."The Irvine-headquartered company will eliminate those positions across its global workforce; as of 2009, Blizzard employed approximately 4,600 workers around the world.

    "Constant evaluation of teams and processes is necessary for the long-term health of any business," says Blizzard CEO and co-founder Mike Morhaime in a statement received by Gamasutra. "Over the last several years, we've grown our organization tremendously and made large investments in our infrastructure in order to better serve our global community."

    He adds, "However, as Blizzard and the industry have evolved we've also had to make some difficult decisions in order to address the changing needs of our company."

    Blizzard says its World of Warcraft team will not be impacted, nor will its development and publishing schedules for upcoming releases like Diablo III, StarCraft II: Heart of the Swarm, Blizzard DOTA, and its Mists of Pandaria expansion for World of Warcraft.

    This news comes several weeks after the developer's parent company Activision Blizzard revealed that subscriber numbers for World of Warcraft have been slipping, dropping from 10.3 million to 10.2 million during the October to December quarter.

    The developer notes that accounting changes from this headcount reduction are not expected to be material to Activision Blizzard, and were included in its parent company's 2012 financial outlook.

    Display More

    I hope our several Blizzard MapCorians are OK?

  • Avengers Assemble

    • Thrik
    • February 29, 2012 at 6:15 PM

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  • Is this Doom 4?

    • Thrik
    • February 29, 2012 at 2:48 PM

    I can't say I have any desire whatsoever to see another Doom game set in the same kind of environment as Doom 3 and Quake 4, but then the whole city thing has also been done to death by other games. Is there really a place left for Doom in the modern world?

  • Pirates of New Horizons

    • Thrik
    • February 29, 2012 at 1:33 PM

    Nice! I do love the aesthetic of this thing so much.

  • Is this Doom 4?

    • Thrik
    • February 29, 2012 at 1:18 PM

    Maybe they're going all CoD on us and you'll alternate between playing on a planet/ship/whatever and on Earth.

  • Congrats to koko5ovar

    • Thrik
    • February 27, 2012 at 7:11 PM

    Nice!

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