Tide's Reach is looking for a modeller (or two!), a texture artist and an an artist to work on some UI stuff (which we use a lot of)
We're currently working on completing a demo consisting of about 2 hours of gameplay. As a brief overview, Tide's Reach is a story-driven, sci-fi FPS with major strategy elements. Essentially, you have to control yourself and an NPC, balancing each other's strengths and weaknesses.
You can see development progress and media on our website here.
What we're looking for specifically is:
Modeller:
- must be proficient with XSI/3D Studio/Maya.
- must be familiar with Valve's compile tools and workflow
- must definitely be able to UV unwrap their own models
- should ideally be able to texture their own models
We've got a lot of areas that are in need of visual improvements, which means lots of static props, generally of a tech/sci-fi nature. Anyone that particularly "gets" this genre would be ideal.
Texture artist:
- must be proficient with Photoshop
- preferably used to working with normal maps
UI artist:
This is really more of a webdesign thing. As it stands now, most of our in-game UI stuff is going to use HTML, but this is subject to change, and it's going to be graphic-intensive.
if you're interested, you can apply via our forums or by sending me a mail to pimurho at gmail
Couple of taster shots:
[Blocked Image: http://www.dirigible-games.com/media/mine001_thumb.jpg]
[Blocked Image: http://www.dirigible-games.com/media/engine03_thumb.jpg]