1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

TF2: CP Map (but not named yet)

  • LeJean
  • February 24, 2008 at 10:39 PM
  • LeJean
    • February 24, 2008 at 10:39 PM
    • #1

    Hey there,

    the last few months, I've been working on some kind of remake of a TFC map called "flagrun".

    So basically, only the major layout is the same.. as the old TFC maps are nothing more than a lot of blocks.

    Perhaps someone will recognize some structures, but the architecture and details all around have changed, though. I know that there are missing some details, the upper parts of the rocks and the 3D-Sky, but that's why it's still work in progress.

    This map has 3 control points and 2 spawn rooms for each team (no association of spawn rooms to capture points). No custom content 'til now.

    Take a look..

    The two base points (former capture areas for the 5 flags):

    [Blocked Image: http://jean.cocktail-db.net/tf2/tf_wip_01.jpg]

    [Blocked Image: http://jean.cocktail-db.net/tf2/tf_wip_02.jpg]

    Some parts of BLU's area:

    [Blocked Image: http://jean.cocktail-db.net/tf2/tf_wip_03.jpg]

    [Blocked Image: http://jean.cocktail-db.net/tf2/tf_wip_04.jpg]

    [Blocked Image: http://jean.cocktail-db.net/tf2/tf_wip_05.jpg]

    ..and some of RED's:

    [Blocked Image: http://jean.cocktail-db.net/tf2/tf_wip_07.jpg]

    [Blocked Image: http://jean.cocktail-db.net/tf2/tf_wip_08.jpg]

    [Blocked Image: http://jean.cocktail-db.net/tf2/tf_wip_09.jpg]

    and - of course - the central control point:

    [Blocked Image: http://jean.cocktail-db.net/tf2/tf_wip_06.jpg]

    Well, please let me have some comments and critic.. just tell me everything

    For those of you, who want to take a run inside: You can download a beta version here. But note, that it is still work in progress (as the name is).

    http://jean.cocktail-db.net/tf2/fourth.zip

    Perhaps, you can meet some guys playing it at: spezi-clan.de:27075 - but don't expect too many players

    If someone has an idea for a name, please tell me

    Thanks!

    LeJean

  • e-freak
    • February 24, 2008 at 10:53 PM
    • #2

    the wooden parts shouldn't be that round. apart from that I wonder if you are at the spezi clan?

  • LeJean
    • February 24, 2008 at 11:01 PM
    • #3

    I am not at the spezi clan, but I know the two guys for some time now

    (You're asking because you have a HLPortal.de link in your signature yourself, right?)

    What would you propose to do with that rounded stuff - simple 90-degrees-corners look too bad.. perhaps I could add in some more angular architecture. Thanks, I'll keep that in mind.

  • Thrik
    • February 24, 2008 at 11:55 PM
    • #4

    Oh man, I loved that map in TFC. Good to see a MapCore-quality remake in the works.

  • -HP-
    • February 25, 2008 at 10:22 AM
    • #5
    Quote from Thrik

    Good to see a MapCore-quality remake in the works.

    Yes indeed!

    Btw, if it's a remake, and as far as i can see, a very good remake, why not adopt the very same original name, flagrun!?

  • Mr. Happy
    • February 25, 2008 at 1:18 PM
    • #6

    Flaaaagrun!

    Your certainly doing it justice, keep up the good work

    The ground/floor in the final cp rooms looks a bit odd at that distance. Blue one looks like you haven't put any time on it in though, so I guess that's just the nature of a wip.

    I hope your fiddling around with entities so you can make a version with the same gameplay as the original..maybe you'll make an FF version that follows the original gameplay if it's not possible in TF2? <_<

  • Deathy
    • March 1, 2008 at 12:04 AM
    • #7

    Hey LeJean, didn't know you're around here too.

    The map looks good so far... keep up the good work.

  • Psy
    • March 2, 2008 at 11:46 AM
    • #8

    I love the architect.

  • Sindwiller
    • March 2, 2008 at 1:13 PM
    • #9
    Quote from Psycho

    I love the architect.

    o_O

    Looks solid man Keep it up!

  • LeJean
    • March 2, 2008 at 9:35 PM
    • #10

    Hey, thanks a lot!

    In the last few days, I did some changes:

    - changed lighting, shadowing, a little fog

    - added 3d-skybox

    - fixed some small clipping problems

    - fixed doors and cubemaps

    take a look at the overview:

    [Blocked Image: http://jean.cocktail-db.net/tf2/overview.jpg]

    The referenced shots follow up:

    (Some of them are similar to the pictures above, so I'll just link them)

    http://jean.cocktail-db.net/tf2/fr01.jpg

    http://jean.cocktail-db.net/tf2/fr02.jpg

    http://jean.cocktail-db.net/tf2/fr03.jpg

    http://jean.cocktail-db.net/tf2/fr04.jpg

    http://jean.cocktail-db.net/tf2/fr05.jpg

    http://jean.cocktail-db.net/tf2/fr06.jpg

    http://jean.cocktail-db.net/tf2/fr07.jpg

    Well.. and for now, I chose the name "fragrun" - because the original map by valve was called "flagrun", but there is no flag in my version

    (Still searching for the perfect name..)

    Even the download has changed: http://jean.cocktail-db.net/tf2/cp_fragrun.bsp.bz2

    Cheers, Jean

    Edit: Deathy == DrDeath? Hey!

  • Deathy
    • March 2, 2008 at 10:40 PM
    • #11

    Nope, Deathy from Mapping-Tutorials... ( you posted Down-There there)

    I see you intensified the lighting... looks better now.

  • LeJean
    • March 2, 2008 at 10:50 PM
    • #12

    Aye okay. Sorry I didn't remember you

    Thanks for your comment! ... and eh - should I post the map at mapping-tutorials, too?

  • Freak
    • March 3, 2008 at 2:10 PM
    • #13

    It looks a bit empty anyway, i didn´t play the old flagrun but i really look forward to play this one good job

  • Deathy
    • March 4, 2008 at 10:30 PM
    • #14
    Quote from LeJean

    should I post the map at mapping-tutorials, too?

    Yea, why not... I think you would be the first who pimped a tf2 map there. poor m-t ;P

  • Bluestrike
    • March 5, 2008 at 4:46 PM
    • #15

    The wood could be standing up, that way it would be technically possible to make a round corner out of wood.

    But perhaps you should make it stick out and add some beams

    (talking about this location http://jean.cocktail-db.net/tf2/tf_wip_07.jpg)

    In TF2's official maps the wood is always 90 degrees corners and they got away with it :)

  • RA7
    • March 6, 2008 at 9:35 PM
    • #16

    Looks promising.

  • Yokai
    • March 7, 2008 at 8:31 AM
    • #17

    Looks very good. =) I do agree that it feels like its empty... But I just don't know what you would should add...

  • LeJean
    • March 7, 2008 at 10:18 AM
    • #18

    You're right - it still is empty. There's missing a bunch of detail stuff.

    For example the wood structures on RED's side should get some trims and some more irregularity...

    I'm happy you like it so far

    Still working on that detail thing and I'll keep you up to date!

  • LeJean
    • March 30, 2008 at 12:39 PM
    • #19

    Hey guys,

    here's a new version of cp_fragrun. I had to do some minor changes - the main architecture has not changed at all.

    changes:

    - changed interiors and lights of spawnrooms

    - red's cave entrance edited to fit the setting

    - some displacement work

    - fixed lighting issues of some models

    - new 3d-sky

    - added details

    here are some new pictures:

    [Blocked Image: http://jean.cocktail-db.net/tf2/fr08.jpg]

    [Blocked Image: http://jean.cocktail-db.net/tf2/fr09.jpg]

    [Blocked Image: http://jean.cocktail-db.net/tf2/fr10.jpg]

    [Blocked Image: http://jean.cocktail-db.net/tf2/fr11.jpg]

    So replace your old version of this map with the new one:

    http://%7boption%7d

    Is there anyone who is admin of a TF2 server? I'd like to test the map with some more guys playing - so it would be great if someone of you could give it a try. And don't forget to tell me about the ip

    Jean

  • LeJean
    • June 4, 2008 at 9:09 PM
    • #20

    Hi,

    after a long time of.. erm.. doing kind of nothing, I went on bringing the map to a release. It still is not finished, but I've changed some parts.. In the current state, playtests are very important (perhaps it's already a bit too late for them..).

    For everyone who likes to download the newest version: http://steamcommunity.com/groups/fragrun (sorry for not renaming.. please replace the old version)

    Those of you, who would like to take part in upcoming playtests - feel free to join the group. I will announce the next playtests using the event-function of steam's group management. I'm still searching for test servers.. just btw

    I hope to see some of you on the map soon,

    Jean

    Images

    • di_bv_t_20011.webp
      • 31.5 kB
      • 1,280 × 1,024

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™