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[3d model]Ferrari Enzo

  • KIIIA
  • February 18, 2008 at 1:36 PM
  • KIIIA
    • February 18, 2008 at 1:36 PM
    • #1

    Hey, today i finished the final renderings for my Ferrari Enzo High Polygon rendermodel. It`s the first piece for my application map for university.

    It`s modeled in Maya and rendered with mentalray.

    If i should find the time someday i will unwrap this thingy and give it some fancy individual car paint, a motor, add detail to the interieur and give it a big, huge , let`s say HUMONGOUS boot spoiler!

    [Blocked Image: http://www.kiiia.com/Bilder/enzo_2.jpg]

    -

    [Blocked Image: http://www.kiiia.com/Bilder/enzo_3.jpg]

    -

    [Blocked Image: http://www.kiiia.com/Bilder/enzo_4.jpg]

    -

    [Blocked Image: http://www.kiiia.com/Bilder/enzo_5.jpg]

    -

    [Blocked Image: http://www.kiiia.com/Bilder/enzo_6.jpg]

    - Wire unsmoothed:

    [Blocked Image: http://www.kiiia.com/Bilder/wire_unsmoothed.jpg]

    - Wire smoothed (render version)

    [Blocked Image: http://www.kiiia.com/Bilder/wire_smoothed.jpg]

  • Punky
    • February 18, 2008 at 3:03 PM
    • #2

    looks really good!, the lights of the car don't look too realistic(first, second and third pic) but thats just a small detail.

  • RA7
    • February 19, 2008 at 5:45 PM
    • #3

    Sweet but it looks a bit plastic like.

    Needs sum dirt or small scratches.

  • dux
    • February 19, 2008 at 5:52 PM
    • #4
    Quote from RA7

    Needs sum dirt or small scratches.

    Yes because anyone would have those on their Ferrari

    It looks fine the way it is - fresh out of the showroom.

  • Ginger Lord
    • February 19, 2008 at 6:31 PM
    • #5

    The lighting looks really odd, the interior looks like it has a massive light in there, same for the section you can see through the grills and vents. Shouldnt be able to see in those parts.

  • Yokai
    • February 19, 2008 at 8:49 PM
    • #6

    The interior definitely needs a texture tune up. Everything looks black besides the seats which is a little unreal. Touch up the insides a bid. The red trimming around the windows on the interior is just messed up.

    Nice poly work though!

  • teeluu
    • February 19, 2008 at 11:58 PM
    • #7

    Looks neato to me, only thing bothering me is too bright light on the rear side. Anyways, lovely

  • Mazy
    • February 21, 2008 at 10:28 AM
    • #8

    Looks good, but I do think you could definitely showcase it a lot better with some different lighting. The side of it, by the door, is so dark that you can hardly see anything there. Then again, a lot of these promotional shots of cars actually look like this in terms of lighting (I dont get why)

  • Formologic23
    • February 24, 2008 at 5:42 AM
    • #9

    The model itself looks pretty good.

    Lighting leaves something do be desired. The light looks like it's coming from behind and more on the driver's side, yet the rims have some highlights on them.

    Also, the pic looking at the rear, the light is coming from the driver's side entirely, and it's highlighting the tail pipes, which wouldn't happen.

  • -HP-
    • March 1, 2008 at 11:43 AM
    • #10

    I like the mesh, very smooth modeling, and nice edge loops!

  • Minos
    • March 5, 2008 at 7:30 PM
    • #11

    I like it a lot but yeah, lighting could be improved

  • Ginger Lord
    • March 5, 2008 at 11:18 PM
    • #12

    Does it have ambient occlusion actually? Doesnt look like it. Would tidy the lighting up immensely.

  • Buddy
    • March 6, 2008 at 5:51 PM
    • #13

    Render it with GI.

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